Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 05-25-2012, 06:28 AM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

Thnaks blackdog!

Quote:

public override void OnOrderMissionMenuSelected(Player player, int ID, int menuItemIndex)
{
base.OnOrderMissionMenuSelected(player, ID, menuItemIndex);

if (player != null)
{
if (menuItemIndex == 1)
{
GamePlay.gpHUDLogCenter(new Player[] { player }, "Red - {0} blue - {1}", new object[] { redscore, bluescore });
setMainMenu(player);

}
if (menuItemIndex == 2)
{
GamePlay.gpHUDLogCenter(new Player[] { player }, "Ainda nao funciona");
setMainMenu(player);
}
if (menuItemIndex == 3)
{

if (player.Place() != null && player.Place() is AiAircraft)
{
AiAircraft aircraft = player.Place() as AiAircraft;

if (!aircraft.IsAirborne())
{

int value = 0;

if (player != null)

switch (player.Army())
{
case 1:
if (rafa.TryGetValue((aircraft as AiAircraft).InternalTypeName(), out value))
{
rafa[(aircraft as AiAircraft).InternalTypeName()] = value + 1;
GamePlay.gpHUDLogCenter(new Player[] { player }, "You will refly in 5 seconds!");
Timeout(5, () => { destroyPlane(aircraft); });
}

break;

case 2:
if (lwa.TryGetValue((aircraft as AiAircraft).InternalTypeName(), out value))
{
lwa[(aircraft as AiAircraft).InternalTypeName()] = value + 1;
GamePlay.gpHUDLogCenter(new Player[] { player }, "You will refly in 5 seconds!");
Timeout(5, () => { destroyPlane(aircraft); });
}
break;
}
else
GamePlay.gpHUDLogCenter(new Player[] { player }, "Refly is not possible if Airbourne!");
}
}
setMainMenu(player);

}

}
}

this function works perfectly for newly spawn planes, but if take a short circuit and land, or crash, it no longer works, im sitted in my plane and i get the ""Refly is not possible if Airbourne!""

crashlanded was working ok last night, but was giving issues the other one,

Quote:
base.OnAircraftCrashLanded(missionNumber, shortName, aircraft);

Player player = null;

for (int i = 0; i < aircraft.Places(); i++)
{
if (aircraft.Player(i) != null)
{
// TODO: Account for more than one player in an aircraft
player = aircraft.Player(i);
break;
}
}

int value = 0;


if (aircraft.Player(0) != null)

if (player != null)


switch (player.Army())
{
case 1:
if (rafa.TryGetValue((aircraft as AiAircraft).InternalTypeName(), out value))
{
bluescore = bluescore + rafv[(aircraft as AiAircraft).InternalTypeName()];
GamePlay.gpHUDLogCenter(new Player[] { player }, "You crashed!, {0} : LOST!", new object[] { SplitName((aircraft as AiAircraft).InternalTypeName()) });
Timeout(20, () =>
{ destroyPlane(aircraft); });
}

break;

case 2:
if (lwa.TryGetValue((aircraft as AiAircraft).InternalTypeName(), out value))
{
redscore = redscore + lwv[(aircraft as AiAircraft).InternalTypeName()];
GamePlay.gpHUDLogCenter(new Player[] { player }, "You crashed!, {0} : LOST!", new object[] { SplitName((aircraft as AiAircraft).InternalTypeName()) });
Timeout(20, () =>
{ destroyPlane(aircraft); });
}
break;
}
same thing for onplayerlanded, works 90% of the time, its the 10% who get me mad

Quote:
public override void OnAircraftLanded(int missionNumber, string shortName, AiAircraft aircraft)
{
base.OnAircraftLanded(missionNumber, shortName, aircraft);

Player player = null;

for (int i = 0; i < aircraft.Places(); i++)
{
if (aircraft.Player(i) != null)
{
// TODO: Account for more than one player in an aircraft
player = aircraft.Player(i);
break;
}
}

int value = 0;


if (aircraft.Player(0) != null)

if (player != null)


switch (player.Army())
{
case 1:
if (rafa.TryGetValue((aircraft as AiAircraft).InternalTypeName(), out value))
{
rafa[(aircraft as AiAircraft).InternalTypeName()] = value + 1;
GamePlay.gpHUDLogCenter(new Player[] { player }, "Welcome Home, {0} : saved!", new object[] { SplitName((aircraft as AiAircraft).InternalTypeName()) });
Timeout(20, () =>
{ destroyPlane(aircraft); });
}

break;

case 2:
if (lwa.TryGetValue((aircraft as AiAircraft).InternalTypeName(), out value))
{
lwa[(aircraft as AiAircraft).InternalTypeName()] = value + 1;
GamePlay.gpHUDLogCenter(new Player[] { player }, "Welcome Home, {0} : saved!", new object[] { SplitName((aircraft as AiAircraft).InternalTypeName()) });
Timeout(20, () =>
{ destroyPlane(aircraft); });

}
break;

}
}
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:43 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.