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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-23-2012, 02:04 AM
Fearfactor Fearfactor is offline
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I tried it but I'm getting Russian language in my briefings and debriefings. How to fix?

Two more questions:
Was the Berlin campaign problem fixed? The one where you might not get the official 'war is over' debriefing but get blank screens instead? This happens with the German career more than the Russian one.

Also I'd like to know if the Singapore campaign was fixed? The problem there was after about 15 to 20 missions, you'd be tasked as an escort all the way to the other side of the Malay peninsula to attack a Japanese base ( playing allied side ). And if you were flying a short ranged fighter like a Hurricane, you could not make it back to base, you'd run out of fuel.
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Old 05-23-2012, 07:50 AM
Asura Asura is offline
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Quote:
Originally Posted by Fearfactor View Post
I tried it but I'm getting Russian language in my briefings and debriefings. How to fix?
In catalog \DGen\MOD\Message rename all *En.dat files into *Ru.dat.

Quote:
Two more questions:
Was the Berlin campaign problem fixed? The one where you might not get the official 'war is over' debriefing but get blank screens instead? This happens with the German career more than the Russian one.
Many mistakes were corrected, the last tests didn't reveal problems with completion of campaign - try. If the mistake after all repeats -

Quote:
Also I'd like to know if the Singapore campaign was fixed? The problem there was after about 15 to 20 missions, you'd be tasked as an escort all the way to the other side of the Malay peninsula to attack a Japanese base ( playing allied side ). And if you were flying a short ranged fighter like a Hurricane, you could not make it back to base, you'd run out of fuel.
Now in a code the generator there is no check on sufficiency of fuel. It wasn't and in the old generator. If you send me mission in which fuel I probably comes to an end that нибудь I will correct in the following versions.
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  #3  
Old 05-23-2012, 05:22 PM
Jones Jones is offline
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Is there any possibility to use this in a Co-op multiplayer campaign? I guess as an NGEN replacement? Any future plans to do so?
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  #4  
Old 05-24-2012, 07:32 AM
Asura Asura is offline
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Is there any possibility to use this in a Co-op multiplayer campaign? I guess as an NGEN replacement? Any future plans to do so?
Unfortunately I have no initial NGEN codes and I at all don't represent as on-line generators in game work. But I can talk to Starshoy on this matter when it will appear in a network. While anything I will not promise.
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Old 05-24-2012, 07:21 PM
Jones Jones is offline
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Originally Posted by Asura View Post
Unfortunately I have no initial NGEN codes and I at all don't represent as on-line generators in game work. But I can talk to Starshoy on this matter when it will appear in a network. While anything I will not promise.
Thank you for your answer. I will keep my eyes open for any future developments.
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  #6  
Old 05-28-2012, 08:46 PM
Luno13 Luno13 is offline
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Thanks for all your hard work on this!
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  #7  
Old 05-29-2012, 01:23 PM
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DKoor DKoor is offline
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Thanks!
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  #8  
Old 05-23-2012, 06:08 PM
Fearfactor Fearfactor is offline
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Quote:
Originally Posted by Asura View Post
In catalog \DGen\MOD\Message rename all *En.dat files into *Ru.dat.



Many mistakes were corrected, the last tests didn't reveal problems with completion of campaign - try. If the mistake after all repeats -



Now in a code the generator there is no check on sufficiency of fuel. It wasn't and in the old generator. If you send me mission in which fuel I probably comes to an end that нибудь I will correct in the following versions.
Thanks for the quick answers. As far as the last question about fuel in Singapore, I think that the template .mis map may be at fault. Maybe all very long distance targets can be eliminated? But that would affect the Japanese side as well. This is where you know more about it than I do. So I just am asking.
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  #9  
Old 05-23-2012, 11:10 PM
Fearfactor Fearfactor is offline
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Ok, I'm continuing to experiment with the new Dgen. Flying a Buffalo for the Dutch Air Force in Singapore, I am now getting long distance missions to the north, northeast but not far enough to pose a problem with running out of fuel yet.

I have noticed that on these long distance missions, some other Buffaloes are assigned to attack ground targets but never carry the 2 X 100lb bombs that they are capable of carrying. Instead they just go with their Mgs and strafe the targets with bullets in lieu of the bombs.

I also noticed that the new DGen_mods.ini file replaces the conf.ini as a place to store DGEN parameter commands.

My question is why?

This renders the IL2 Stab program no longer capable of conveniently changing these parameters, as Stab uses the commands in the old conf.ini. Lots of people still use IL2 Stab.

Are all of the old Dgen conf.ini commands still valid?

Is there some advantage going with a separate ini file?

Also there as a new one called 'LogLevel=' and I have no idea what that does. I'd like to know.

Are you hoping I don't ask any more question? Just kidding
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  #10  
Old 05-23-2012, 11:22 PM
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fruitbat fruitbat is offline
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I would just like to add my thanks to you Asura for doing this, its much appreciated,

cheers fruibat
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