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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Well ... in the positive side they are doing something to improve the props, in his official version they are far behind of RoF, DCS p51 or AoA Spit for example.
I think that what we are seeing now is a work-in-progress to a new version of props. |
#2
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I think they are chopping stuff and make things simpler for performance reasons. The only problem is, I keep loosing performance from patch to patch and the game looks worse and worse. ![]() I got an average of 35 frames in ATAG last evening. I didn't have so low performance since I was playing on the old computer.
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#3
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Another possibility is that its just a bug due to the Alpha stage of the graphics engine, watch this screenshots :
![]() ![]() is the texture of the prop effect pixelated due to a over scale issue ? If so that could explain why the effect is overdone ... Last edited by Buchon; 05-20-2012 at 03:34 AM. |
#4
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The epilepsy thing did more damage than the people think, but they are on the track again. Once the graphics engine gets fixed then there a way to step on. Last edited by Buchon; 05-20-2012 at 04:19 AM. |
#5
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Buchon:
Those "cool" prop effects are still in the game. just redouce the game velocity to 1/2 or 1/4 speed and enjoy them. thats how these videos were made. |
#6
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Do remember that those "cinematic" prop effects that some seem to love so much are utterly wrong as well.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#7
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Probably so, but in my case it adds to the feeling of flying a prop plane. Without the sense of actual movement I think it helps add to the feeling of motion. Older sims without any prop effect (and I'm sure simpler flight dynamics) always left me feeling like I was just sitting still while the world moved as I changed directions.
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#8
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Hmmm . Disturbing development and the risk of some kind of seizure is troubling. Perhaps MG could develop some kind of filter that we could activate in the game to screen us from the sort of visual effects that might cause epilepsy.
The limited exposure I've had to the sun glare on the props has demonstrated it to be a bit of a pain, but if, as bongo_driver reports, it is a genuine phenomenon then so be it. Luckily for me, MGs 'crap system' filter means playing the sim's a thankless and unrewarding experience at the moment, looking forward to the patch going 'retail.' Last edited by Ploughman; 05-20-2012 at 01:43 PM. |
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