Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 05-18-2012, 12:26 PM
Krzysiek Krzysiek is offline
Approved Member
 
Join Date: Sep 2011
Posts: 24
Default

Quote:
Originally Posted by Shadan View Post
Thanks, I've tried both and none of them worked. I realized the exact problem: instead of 2nd turn my humans get battle cry buff when battle spirit procs. Description of battle spirit says 2nd turn, but maybe it was too strong ability and in 1.6.1 they changed to battle cry?
Human Fighting Spirit in Red Sands 1.6.1:
Attacking enemy unit, it can with probability 10% raise on 1 round your initiative about 1. Every bonus or punishment to morale raises or it reduces chance about 1%. Giving deadly hit, unit has raised about 3% probability increase your initiative.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:45 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.