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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 05-17-2012, 03:26 AM
bowlesy bowlesy is offline
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I have noticed in CLOD that it is very rare to see planes on fire compared to other sims. When you do it looks really nice though! I mainly fly British planes so maybe this will change in the future when the 20mm come into play?
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Old 05-17-2012, 09:33 AM
pstyle pstyle is offline
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Quote:
Originally Posted by bowlesy View Post
I have noticed in CLOD that it is very rare to see planes on fire compared to other sims. When you do it looks really nice though! I mainly fly British planes so maybe this will change in the future when the 20mm come into play?
Tried incendiary ammunition?
Tried hitting a fuel tank?

Stuff doesn't burn unless there is heat, oxygen and fuel. Some sims (older ones) aircraft "blow up" when you shoot the tail off.... the increased damage modelling should result in more "realistic" incidence of explosion.
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Old 05-17-2012, 02:33 PM
Insuber Insuber is offline
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I remember very similar debates on the UBI il2 forum, regarding namely the too low power of small caliber guns. In Il2 one could put 1000 .303 rounds on a bomber without apparent effects. Apart from the in-game damage parameters of the individual rounds (e.g. damage radius) the weapons effects are a function of a few other parameters: accuracy of the round landing spot, modeling of vital areas of the plane, modeling of the consequences of damages to those vital parts.
Oleg spoke about an increase by 10x of the damageable parts with respect to Il2. I see indeed a huge variety of damages in the chat messages. In many cases the plane behaves coherently, e.g. the hydraulic governor locks if the main hydraulic system is hit, and the control surface cables disable the corresponding ailerons etc.
However my doubt are that:

a) not all of the damages seem reflected on the actual plane behavior.
b) the damage radius/effect of the individual rounds seems a bit off, with a huge advantage for the explosive rounds.

However we lack too many information on the DM a the moment to whine too much

Bye!
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Old 05-17-2012, 05:15 PM
Sven Sven is offline
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It's not just the damage itself that brings the plane down, it's the pilot who decides to continue or not.
The AI lacks this human part, and therefore you have to hit something vital, making it way more complicated then it was in IRL.
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Old 05-17-2012, 05:45 PM
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Crumpp Crumpp is offline
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I just picked up a copy of Cliffs of Dover several days ago. My initial outings have been in a Spitfire, Hurricane, and Bf-109.

I have to say I like it and it has potential. The main function of that is it feels like you are operating the aircraft.
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  #6  
Old 05-19-2012, 12:16 PM
EAF331 Starfire's Avatar
EAF331 Starfire EAF331 Starfire is offline
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Quote:
Originally Posted by pstyle View Post
Tried incendiary ammunition?
Tried hitting a fuel tank?

Stuff doesn't burn unless there is heat, oxygen and fuel. Some sims (older ones) aircraft "blow up" when you shoot the tail off.... the increased damage modelling should result in more "realistic" incidence of explosion.
I think I read that the 109 had a system that filled the emty space in the fueltank with inert gas or that air was sucked out of it.
If this works, it should be prevented from catching fire on the first pass. It will take a while for fuel to run out an soak the rest of the aircraft.

Most of my kills in COD, have been pilot kills or team kills.
Convergense is the key in aircraft with wingmounted guns, especially if you only have light machine guns.
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Old 05-19-2012, 12:27 PM
Kurfürst Kurfürst is offline
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OT: La-5/7 had that system. IIRC they drove exhaust gases to fuel tank.
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