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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#1
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Are the bombsights fixed? IAS or true airspeed? Correct height etc etc.
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#2
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Please give us some take off runways Bliss, the He-111 is too nice to be relegated to air starts! (Yes I know it takes like 45 minutes to get to 7.5k, and yes, it will do that in the game, where it couldn't historically)
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i7-920 @ 4.1Ghz Gigabyte GA-X58A-UD3R 12 GB DDR3 1600 RAM GTX 560Ti with 2GB (latest beta driver) 22" monitor @ 1680x1050 TrackIR 5 Saitek X52 Saitek pedals Win7 64-bit Ultimate "Ignorance speaks loudly, so as to be heard; but its volume proves reason to doubt every word."~Wes Fessler |
#3
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Tramcourt has all Axis heavies on the ground (no airstarts).
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#4
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The Ju88 has the same but it's not usable yet because the gyroscopic compass is bugged and the autopilot works off of that one. I don't know much about the Br.20 since it's the aircraft i've probably flown the least so far. What i do know is that it has a simpler bombsight and not an automated, gyrostabilized unit like the ones found on luftwaffe bombers. Finally, the Blenheim bombsight is too inaccurate to bomb from high altitude, unless you have several wingmen in your flight and you carpet bomb. It is too the simple kind without stabilization. However, it works fine up to 5000-6000 feet. And let's be honest, going higher you'll be a suicidal 109/110 magnet ![]() Most Blenheim pilots go in at low altitude or even on the deck, just so that high patrolling fighters lose them against the ground (camo does work in this sim). There is a slight problem with the aircraft's tendency to roll and the lack of aileron trim, but you can overcome it by trimming some rudder. You end up flying with about 1 degree of side-slip during the bomb run, but the sight has a side-slip adjustment so it still aims and drops accurately. What i am interested to know is if they corrected the metric/imperial unit mix-up in the German bombsights. If they did, i'll be sure to try a 111 soon. |
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