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#1
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About the shared kills...
I don't know if it's posible, but to avoid the "half-kill stealers", there should be some control over "when" the hits count. Let me explain... After a wing comes off, any aditional hits shouldn't count, since that is a confirmed kill. Hits before this damage are ok, hits after that just a waste of ammo, and a chance for half-kill steal. I've seen people shooting at planes falling without the tail section just to KS, that's why I make the suggestion. Thx as usual and forgive my english if what I wrote is hard to understand.
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#2
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Even more so in case of a single-engined a/c with its engine in flames. Many times I set my opponent's engine on fire and broke off, only to discover that some friendly AI put a few more bullets into it and stole my kill.
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#3
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can you tell us the errors that the update fixes
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#4
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Sometimes you get kill credit immediately. Other times you have to wait for minutes until the plane crashes or explodes. Other times you have to wait until the plane"blows up" after it sinks well beneath the water. (Maybe it has to hit the bottom of the water?). Sometimes, you get no credit at all, if the pilot successfully crash-lands his airplane - even if it's behind your own lines! The way it should be is you should get instant kill credit for any one of the following "criticial hits" - Crew Bailing Out, Engine Inoperable, Plane on Fire, Pilot Killed, Plane Unflyable due to crash or missing parts. Unless Team Daidalos really wants to wade into the swamp that is realistic historical kill/ damaged/ probable, scoring. . . . (Examples: You don't get credit because a) it's your first kill and you're flying for the Japanese. b) No friendly forces were able to confirm it. c) Your squadron records were lost. d) A higher-ranking officer also shot at the plane and hit it, even though you were closer and actually inflicted the lethal damage.) |
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#5
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interesting video)
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#6
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Gentlemen, your latest vid has made me a very happy chap! I have long lamented the lack of taxi to takeoff as a mission builder, if not only for the sake of realism but also being restricted by runway length if you have a number of flights taking off at once from the same field - excellent work!
Now if the planes could arrange themselves into staggered pairs when pulling onto the runway and then take off in pairs too, that would be the piece de resistance! |
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#7
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That really wood be brilliant and I agree totally
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#8
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Before I got here I had sadly noticed that a couple of hits (or maybe a cannon hit, I had attacked Betties in a Wildcat) on my wing had made my aircraft act like the entire wing was off for about 500m of losing altitude and then it had become normal. ??? Please get this weird error fixed, I'd be thankful. For the rest of the 4.111, I have absolutely no negative experiences. GOOD JOB!
And a question: when AIs taxi and the first one gets destroyed and just lays on the way, what do the others do? Do they take evasive action or do they just wait until they get hit as well? Or maybe they crash into each other? Pls show us this kind of situations, which surely will occur in a combat flight simulator with taxiing
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Last edited by Alien; 05-18-2012 at 08:48 PM. |
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#9
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Yeah, I had this happen yesterday in my 109 while attacking Pe-2's. Hit me with 12.7 fire and she wouldn't straighten out until I rolled all the way to the right. Then I got control back of the aircraft. Thought it was just the 109 but the 190 did it as well. According to your report I think all aircraft suffer the same effect.
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#10
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Quote:
Quote:
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