Quote:
Originally Posted by Blackdog_kt
The short answer is that CEM is very complicated and takes away a lot of resources.
In short, the compromise is very reasonable and necessary. What needs tweaking is the rule set under which the AI fly.
I think this is doable, since it's working under simplified rules to begin with. All the AI needs is to tone down some of their parameters (like their roll performance), place a timer on certain capabilities (so that they follow engine limits), place an upper limit that can't be exceeded by skill modifiers (so that AI skill doesn't exceed aircraft capabilities) and upgrade some others (so that even if surprised and being inactive at low skill levels, which i like, they should eventually start taking evasive action and not sit still indefinitely).
The real delay in such a process wouldn't come so much from the actual task of changing parameters in the code, but mostly from identifying what to change and how, as well as testing the results.
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Well why don't they do it then. Sounds simple, I mean