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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 05-09-2012, 09:55 AM
pupo162 pupo162 is offline
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i think you are missing the point of what im describing

im not getting general stutter.

picture this, my plane is moving softely over the ground, tracers move without any kind of issues, somooth as silk a 60 fps game. but the ground jsut doenst keep up, the groudn itself feels like its refreshing every 0,5 seconds, with small stutering like a 20 fps game. yet the game is still running at 60 fps.


i never had this before the alfa. before the alfa i had smooth as silk everithing at about 40 fps.

now i have th 50% increase, but with this strange effect.
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  #12  
Old 05-09-2012, 10:06 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by pupo162 View Post

i think you are missing the point of what im describing

im not getting general stutter.

picture this, my plane is moving softely over the ground, tracers move without any kind of issues, somooth as silk a 60 fps game. but the ground jsut doenst keep up, the groudn itself feels like its refreshing every 0,5 seconds, with small stutering like a 20 fps game. yet the game is still running at 60 fps.

that's what was happening... what monitor/s are you running?


Quote:
Originally Posted by pupo162 View Post

i never had this before the alfa. before the alfa i had smooth as silk everithing at about 40 fps.

what was your secret??


Quote:
Originally Posted by pupo162 View Post

now i have th 50% increase, but with this strange effect.
wow, what is your secret??
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  #13  
Old 05-09-2012, 10:06 AM
Buchon Buchon is offline
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Quote:
Originally Posted by pupo162 View Post
i think you are missing the point of what im describing

im not getting general stutter.

picture this, my plane is moving softely over the ground, tracers move without any kind of issues, somooth as silk a 60 fps game. but the ground jsut doenst keep up, the groudn itself feels like its refreshing every 0,5 seconds, with small stutering like a 20 fps game. yet the game is still running at 60 fps.


i never had this before the alfa. before the alfa i had smooth as silk everithing at about 40 fps.

now i have th 50% increase, but with this strange effect.
What is moved to a separate CPU core is the land geometry generator, the texture handling is done in the GPU by the texture manager.

I have this issue too and its not the CPU trust me, what you are describing is the Hick-Ups that BlackSix listed as known issue.

I´ll not worry by this with that card, I think it will be fixed once the grass and trees optimization is done.
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  #14  
Old 05-09-2012, 10:12 AM
pupo162 pupo162 is offline
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Originally Posted by Wolf_Rider View Post
that's what was happening... what monitor/s are you running?

- single 1440x900 60hz, again. i DINDT have this issue before


what was your secret??

-none. at the end of the day this game is/was broken, but with enough power will run.

for the 50% gain, dispite everithing some people are seing a performance increase.

mine were

channel:
80 to 120 fps

france
60- 80 fps

england

30/40 - 50/60

london

25 - 40

no more stuttering from dust, smoke etc. overall, performance wise my game is currently top notch, except for this issue, and an issue with calais. (for some reason i get 20 fps in calais)
a
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  #15  
Old 05-09-2012, 10:13 AM
PotNoodles PotNoodles is offline
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Originally Posted by Buchon View Post
You mean Intel Hyper Threading ?

Yep, can be a problem, Hyper Threaded cores are not a physical core so they are slowest than a physical one (in short).

But my guess in all this is that its the know issue of the grass and trees code not being optimized yet :



The patch in his current state brings smooth play in high and medium altitude, but there still hick-ups at low altitude due to the not fully optimized grass and trees yet.
This is what I am holding out for! I am praying that once the grass, trees and clouds are optimized then we will have a game. The only thing that worries me is if it is only going to be a matter of days to fix these things like BS stated, then why did they release the pach? Why not just wait if they will bring vast improvements to the FPS?
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  #16  
Old 05-09-2012, 10:14 AM
pupo162 pupo162 is offline
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Quote:
Originally Posted by Buchon View Post
What is moved to a separate CPU core is the land geometry generator, the texture handling is done in the GPU by the texture manager.

I have this issue too and its not the CPU trust me, what you are describing is the Hick-Ups that BlackSix listed as known issue.

I´ll not worry by this with that card, I think it will be fixed once the grass and trees optimization is done.
"grass and trees cause hick-ups. "

indeed. i supposed hick ups would be 2-3 second stops.

mistery solved. thanks Buchon!
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  #17  
Old 05-09-2012, 10:17 AM
Buchon Buchon is offline
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Originally Posted by PotNoodles View Post
This is what I am holding out for! I am praying that once the grass, trees and clouds are optimized then we will have a game. The only thing that worries me is if it is only going to be a matter of days to fix these things like BS stated, then why did they release the pach? Why not just wait if they will bring vast improvements to the FPS?
They released this for search and crush the CTD issue for once and all before step forward, that's the whole purpose of the Alpha test.

Send your crash files guys ...
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  #18  
Old 05-09-2012, 10:23 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by pupo162 View Post

- single 1440x900 60hz, again. i DINDT have this issue before


what was your secret??

-none. at the end of the day this game is/was broken, but with enough power will run.

for the 50% gain, dispite everithing some people are seing a performance increase.

mine were

channel:
80 to 120 fps

france
60- 80 fps

england

30/40 - 50/60

london

25 - 40

no more stuttering from dust, smoke etc. overall, performance wise my game is currently top notch, except for this issue, and an issue with calais. (for some reason i get 20 fps in calais)







a

That doesn't indicate what monitor you are running though...

and, you did... everyone did. What you describe FPS and stutter/ shudder wise is similar to most other players.
the stuutering/ shudder is more pronounced when the terrain is moving across your screen than at an angle?
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  #19  
Old 05-09-2012, 10:24 AM
PotNoodles PotNoodles is offline
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Quote:
Originally Posted by Buchon View Post
They released this for search and crush the CTD issue for once and all before step forward, that's the whole purpose of the Alpha test.

Send your crash files guys ...
Cool then I really am looking forward to the next patch.
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  #20  
Old 05-09-2012, 10:27 AM
pupo162 pupo162 is offline
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Quote:
Originally Posted by Wolf_Rider View Post
That doesn't indicate what monitor you are running though...

and, you did... everyone did. What you describe FPS and stutter/ shudder wise is similar to most other players.
the stuutering/ shudder is more pronounced when the terrain is moving across your screen than at an angle?
my monitor is a 19' from 7 years ago does that really make a difference?

not sure waht you mean by the last part of the post tough.

its easier to spot if i watch downward at a low FOV. but its noticeble all over.

then again. its a know issue after all, a comprimise in the beta release. so this thread no longer serves its porpose.
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