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#391
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hi downloaded the beta and ive put it in the steamapp\commons section do i have to extract it if so do u need a torrent to thanks
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#392
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#393
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Right click on the patch rar file. Click "Unblock" hit "OK" and reinstall the patch. For some reason my WinZip extractor doesn't seem to be installing all the files of the patch. After "Unblocking" everything works.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#394
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You have to watch things like Norton as well, they can grab and delete files while you are extracting a times too...
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#395
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Seems good for me. Just that cable coming off of the E4's throttle that X-Rays threw the fuselage.
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#396
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#397
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Time to add my thrupence' worth.
After lots of weirdness, every reboot seems to have reduced the problems. I found problems aplenty (from spawning at a thousand feet, having my controls reset, etc) but all seem to have solved themselves. Thank goodness My CEM has come back (it was missing there for a while!) and now the game feels a lot lot smoother. Yes, there are still glitches in my game. Today first there was no aircraft sound. The second time, the sound had come back but the skin was missing on my Spit. Third time, it was all there, but yes, the brakes were on. So, pumping the brake is a must, as is opening the rad, since the Spitfire at any rate comes warmed up nicely. In fact, if you're quick, on spawning I found you can hit the fuel pump and keep the engine going (but remember to open the feckin' rad). Obviously, it's a bit rough and ready, but this is a feature we'd been hoping for: a pre-warmed engine. And they've given it to us. Presumably, eventually there'll be an option for it. They've just got to iron out the implementation. I've found the AI better, and ground handling seem to have changed. Eg. my Spitfire Mk II got to rotation speed OK, but took an age to get faster than just above stall speed (I'm slightly concerned about the behaviour of the Spit's throttle - very little change at the top of the curve), so it is a while before I am able to start to climb. Landing, she took much much longer to slow down (In fact my AI wingman landed first (Hey! It landed!), but overshot the runway...!), so I suppose getting the landing speed just right is going to be more important. I'm impressed, my faith is restored and all's right with the world. Thanks Devs! ![]() |
#398
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#399
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Known Issues • Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes. • Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards. • Weathering textures on aircraft appear shiny in shadows. • No damage decals on aircraft from small-caliber hits. • The hit flash effects are temporarily turned off. • Far and medium distance clouds are temporarily turned off. • Text in dialogue windows in the mission builder may appear bugged with other dialogue windows underneath. • The front line in mission builder and minimap is drawn incorrectly. Quote:
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#400
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