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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #391  
Old 05-07-2012, 05:01 PM
ty1 ty1 is offline
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hi downloaded the beta and ive put it in the steamapp\commons section do i have to extract it if so do u need a torrent to thanks
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  #392  
Old 05-07-2012, 05:08 PM
kikww2 kikww2 is offline
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Quote:
Originally Posted by David198502 View Post
probably you did extract the patch with winzip?i think that doesnt work...

with 7zip it should work..
im using wirar
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  #393  
Old 05-07-2012, 05:17 PM
Chivas Chivas is offline
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Originally Posted by kikww2 View Post
i wait a bit, then steam regenerate cache, then plain logo start, the screen go to black (like if launcher would start) and back to the desktop.

Im back in non patched version .

Another idea???
Right click on the patch rar file. Click "Unblock" hit "OK" and reinstall the patch. For some reason my WinZip extractor doesn't seem to be installing all the files of the patch. After "Unblocking" everything works.
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  #394  
Old 05-07-2012, 05:28 PM
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SiThSpAwN SiThSpAwN is offline
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You have to watch things like Norton as well, they can grab and delete files while you are extracting a times too...
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  #395  
Old 05-07-2012, 05:34 PM
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Richie Richie is offline
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Seems good for me. Just that cable coming off of the E4's throttle that X-Rays threw the fuselage.
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  #396  
Old 05-07-2012, 05:56 PM
pupo162 pupo162 is offline
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WATCH IN 720 and full screen

a little somethign from the patch
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  #397  
Old 05-07-2012, 06:00 PM
No601_Swallow No601_Swallow is offline
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Time to add my thrupence' worth.

After lots of weirdness, every reboot seems to have reduced the problems. I found problems aplenty (from spawning at a thousand feet, having my controls reset, etc) but all seem to have solved themselves. Thank goodness My CEM has come back (it was missing there for a while!) and now the game feels a lot lot smoother.

Yes, there are still glitches in my game. Today first there was no aircraft sound. The second time, the sound had come back but the skin was missing on my Spit. Third time, it was all there, but yes, the brakes were on. So, pumping the brake is a must, as is opening the rad, since the Spitfire at any rate comes warmed up nicely. In fact, if you're quick, on spawning I found you can hit the fuel pump and keep the engine going (but remember to open the feckin' rad).

Obviously, it's a bit rough and ready, but this is a feature we'd been hoping for: a pre-warmed engine. And they've given it to us. Presumably, eventually there'll be an option for it. They've just got to iron out the implementation.

I've found the AI better, and ground handling seem to have changed. Eg. my Spitfire Mk II got to rotation speed OK, but took an age to get faster than just above stall speed (I'm slightly concerned about the behaviour of the Spit's throttle - very little change at the top of the curve), so it is a while before I am able to start to climb. Landing, she took much much longer to slow down (In fact my AI wingman landed first (Hey! It landed!), but overshot the runway...!), so I suppose getting the landing speed just right is going to be more important.

I'm impressed, my faith is restored and all's right with the world.

Thanks Devs!
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  #398  
Old 05-07-2012, 06:09 PM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by pupo162 View Post

WATCH IN 720 and full screen

a little somethign from the patch
lol. the stutters or the missing bullet effects on the left side?
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  #399  
Old 05-07-2012, 06:11 PM
XL5
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Quote:
Originally Posted by CaptainDoggles View Post
I don't understand.... did you expect an alpha patch to be "finished"?
Since when this patch was supposed to be "alpha" ? Go back and read again all Bsix updates...for the last 10 weeks...

Quote:
Originally Posted by CaptainDoggles View Post
I would probably have preferred they done that, but lots of folks here were clamoring for 1C to just release it in whatever state it was in.
Since when 1C gets influenced by impatient "whiners" to the point of releasing a barely working patch ?

Quote:
Originally Posted by CaptainDoggles View Post
I have no idea what you are talking about. My game has grass and clouds. Grass and clouds certainly aren't disabled.
Really ?

Known Issues

• Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes.
• Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards.
• Weathering textures on aircraft appear shiny in shadows.
• No damage decals on aircraft from small-caliber hits.
• The hit flash effects are temporarily turned off.
• Far and medium distance clouds are temporarily turned off.
• Text in dialogue windows in the mission builder may appear bugged with other dialogue windows underneath.
• The front line in mission builder and minimap is drawn incorrectly.

Quote:
Originally Posted by CaptainDoggles View Post
Foobar was banned for resurrecting and old thread to troll everyone into thinking a patch has been released. I'm glad he got banned.
Glad he was banned ? Even the MOds are sad it happened...Anyway... I was referring to the content of the thread...Not to the one who put it back...

Quote:
Originally Posted by CaptainDoggles View Post
As for the patch: Anyone who knows anything about software development (game engine development in particular) knows that writing a render pipeline essentially from scratch is a hugely involved task. Fixing crashes is mostly just finding corner-cases that you overlooked.
We know that...Once again and read all the past Bsix updates where he states something like this : We don't want to ruch anything out till all is fixed and working good...We wouldn't want to get flamed again !
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  #400  
Old 05-07-2012, 06:13 PM
pupo162 pupo162 is offline
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Quote:
Originally Posted by MadBlaster View Post
lol. the stutters or the missing bullet effects on the left side?
lol, didnt notice the missing bullet effects. nice spot. watch again and enjoy the bullet bounce
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