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Star Wolves 3D space RPG with deep strategy and tactical elements

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Old 05-07-2012, 02:15 PM
epicfatman epicfatman is offline
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Join Date: Nov 2011
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hello all

havin a little trouble with InitTradeSystem:

basically, i edit the values with notepad then save to desktop then replace old with new via drag and drop. i did open FloodTradeStations, but just for references, the actual code made the glaze on my eyes glaze over.

now, i only changed the ships for the SI shop ( to see what value is what ship ), but yet randomization has stopped and any missiles present on the station reaches ludicrous levels and beyond (IE: 1st trade with station, all is fine. 2nd its something like 123000000, 3rd its 2460000000 etc.), my missiles have been modded for a higher count ( basically added a 0 to the ammo count (so a dumbfire is now 160 instead of 16) )

where does the problem lie?

EDIT: woops, ignore this folks jumped the gun. apparently placid station gets abit wonky if you try to trade with it more than once before you leave the system. all is good.

Last edited by epicfatman; 05-08-2012 at 12:00 AM. Reason: figured it out
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