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  #1  
Old 05-06-2012, 03:03 PM
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Quote:
Originally Posted by JtD View Post
What does wide-screen support actually mean? AFAIK, this can be set in the config.ini, so it is supported, isn't it?

Let me add a little bit more info to stovak's excellent post earlier.

The first screenshot below shows IL-2 in it's native 4:3 aspect ratio. Notice the infamous 'black bars' you get if you play on a widescreen monitor:





The second screenshot below shows IL-2 in (untrue) 'widescreen'. This is what you get if you edit your conf file to 'fill' the entire screen of your widscreen monitor. There are two major points to look at here.

First, look at the HORIZONTAL FOV. It is exactly the same as the 4:3 FOV. This is why people say it is not 'true' widescreen. You do not get a wider FOV as you would in 'true' widescreen. All you get is a screen that is 'stretched' horizontally (so it 'fills' the entire screen of your widescreen monitor).

Additionally, one negative aspect of this 'stretching' is that round objects such as dials/guages will appear slightly oval shaped. (Easier seen on a bigger screen.) Indeed, everything on your screen will be stretched horizontally.

Secondly, look at the VERTICAL FOV. You are actually LOSING FOV (compared to 4:3 native). It may not be a lot, but this is what bothers some people. In 'true' widescreen, you would not lose any FOV. In fact, you would actually INCREASE your FOV. (Thus the term 'true'.)

*There is one more factor to consider. These screenshots were taken on a 16:10 monitor. Many people nowadays use a 16:9 monitor. If you use a 16:9 monitor and implement the (untrue) 'widescreen' option, your vertical FOV will be even LESS than on a 16:10 monitor. Just something to be aware of.





Those two screenshots basically sum up the entire issue. However, I will show you one more. I suspect many players do not know what IL-2 would look like in 'true' widescreen.

The third screenshot below is IL-2 in 'true' widescreen on a 16:10 monitor. Notice the INCREASED horizontal FOV as well as the INCREASED vertical FOV. This is what players are asking for when they request natively supported 'true' widescreen.





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  #2  
Old 05-06-2012, 03:53 PM
JtD JtD is offline
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I understood already, but thanks anyway. I'm experimenting a bit with it right now, and even if it still is 4:3 I've turned my monitor by 90° and am getting to see a lot more. See attachment.
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  #3  
Old 05-06-2012, 04:47 PM
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Quote:
Originally Posted by JtD View Post
I understood already, but thanks anyway. I'm experimenting a bit with it right now, and even if it still is 4:3 I've turned my monitor by 90° and am getting to see a lot more. See attachment.
If you choose 16:10 resolution, then you will loose upper and bottom parts compared to 4:3 resolution. If you choose 10:16 resolution, you will gain more in upper and bottom parts compared to 4:3. You will see exactly the same at sides in both cases when compared to 4:3. This is because "horizontal" FOV in IL2 is always 90 degrees at most, whatever resolution you choose.

It is common to tie FOV to aspect ratio in so called "wide screen aware" games. It would probably be enough if attached function was used in IL2 to achieve what people want.
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Last edited by ZaltysZ; 05-06-2012 at 05:00 PM.
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  #4  
Old 05-06-2012, 05:04 PM
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With proper widescreen, i'd be equally happy flying HSFX or stock 4.11.1 CRT=2.
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  #5  
Old 05-14-2012, 08:38 PM
RegRag1977 RegRag1977 is offline
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Thumbs up We definitely need something like this!

Quote:
Originally Posted by Aviar View Post
Let me add a little bit more info to stovak's excellent post earlier.

The first screenshot below shows IL-2 in it's native 4:3 aspect ratio. Notice the infamous 'black bars' you get if you play on a widescreen monitor:





The second screenshot below shows IL-2 in (untrue) 'widescreen'. This is what you get if you edit your conf file to 'fill' the entire screen of your widscreen monitor. There are two major points to look at here.

First, look at the HORIZONTAL FOV. It is exactly the same as the 4:3 FOV. This is why people say it is not 'true' widescreen. You do not get a wider FOV as you would in 'true' widescreen. All you get is a screen that is 'stretched' horizontally (so it 'fills' the entire screen of your widescreen monitor).

Additionally, one negative aspect of this 'stretching' is that round objects such as dials/guages will appear slightly oval shaped. (Easier seen on a bigger screen.) Indeed, everything on your screen will be stretched horizontally.

Secondly, look at the VERTICAL FOV. You are actually LOSING FOV (compared to 4:3 native). It may not be a lot, but this is what bothers some people. In 'true' widescreen, you would not lose any FOV. In fact, you would actually INCREASE your FOV. (Thus the term 'true'.)

*There is one more factor to consider. These screenshots were taken on a 16:10 monitor. Many people nowadays use a 16:9 monitor. If you use a 16:9 monitor and implement the (untrue) 'widescreen' option, your vertical FOV will be even LESS than on a 16:10 monitor. Just something to be aware of.





Those two screenshots basically sum up the entire issue. However, I will show you one more. I suspect many players do not know what IL-2 would look like in 'true' widescreen.

The third screenshot below is IL-2 in 'true' widescreen on a 16:10 monitor. Notice the INCREASED horizontal FOV as well as the INCREASED vertical FOV. This is what players are asking for when they request natively supported 'true' widescreen.





Aviar
+1

True widescreen would be so nice indeed )

Late war P47 razorback and Ki44 would also be nice...

Last edited by RegRag1977; 05-14-2012 at 08:40 PM.
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  #6  
Old 05-14-2012, 08:59 PM
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More than one frame of animation to show that static vehicles/aircraft have been destroyed?

Could we have maybe 5-10 frames to show destruction?

Currently static aircraft are fine, then next-frame smouldering wrecks


Could we also have smoke effects rather than the 2D sprite (looks like a row of stripes) effect?

Also is it possible that Locomotives can sustain damage and produce steam rather than the one frame animation and dead-stop in tracks?

Cheers, MP
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  #7  
Old 05-14-2012, 09:09 PM
RegRag1977 RegRag1977 is offline
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Unhappy MiG3 is the worst looking plane ingame

MiG3 desperately needs a new 3D model and a new pit: this ac is often forgotten, but many have come to love it very much. Please try to do smthg for this one too, it really deserves it!
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  #8  
Old 05-14-2012, 09:26 PM
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As much as i love the plane, could we have P38's that can't fly for ever with an engine on fire?
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  #9  
Old 05-14-2012, 11:24 PM
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Default visual animation bug with twin eng planes

http://forum.1cpublishing.eu/showthread.php?t=29282

this has been posted and acknowledged before, but, for good order and to have things in one place, i'm posting it here in the 4.12 wishlist thread - as per the above link, there's a bug that doesn't correctly, in multiplayer, display on/off state of engines. would be great if this could get fixed in 4.12.
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  #10  
Old 05-15-2012, 06:58 AM
Fighterace Fighterace is offline
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[QUOTE=P-38L;425655]Hello to all of you.

In early developments, 1C start creating a cockpit will all realism in damage. I am talking about the P-38 Lightning, but we never saw the updated.



I think this is one of the only cockpits that does not have this kind of realism.

Perhaps you can add it.

And dont forget the R/R/R (Rearm, Refuel, Repair) option. Is one of the important items in the game.

Thank you.[/QUOTEA

P-38 Lightning with a Gyro-Sight? Which version is this for?
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