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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Interesting. I am also on Phenom II X4 (3.4 GHz) and with a different NVIDIA card (no ProcessAffinityMask in config) - and I have no FPS boost whatsoever. So clearly, FPS issues are graphics card related.
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Windows 7 64-bit | AMD Phenom II X4 3.4 GHz | GeForce GTX 460 1Gb | 8 GB RAM | SSD | Track IR 5 |
#2
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It could mean you are already limited by graphics settings. I have to check when I come back. Because previously I could reduce the settings to minimum and FPS would´t be better. I hope this is improved and I will see an FPS difference between graphics settings.
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#3
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See: http://www.videocardbenchmark.net/high_end_gpus.html
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Windows 7 64-bit | AMD Phenom II X4 3.4 GHz | GeForce GTX 460 1Gb | 8 GB RAM | SSD | Track IR 5 |
#4
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I have a quad core and I have not experienced any improvement.
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Win 7 64 Quad core 4Gb ram GTX 560 |
#5
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my 2600k uses all 4 cores, but all in all Clod uses only about 20% of my total cpu power, average about 8% while just flying, so all the tasks could run on one core, if the one core was fast enough... any lag u get will be videocard related with a fast cpu...
also its not the amount of memory the videocard has, its the SPEED of the memory and the SPEED of the GPU Last edited by AKA_Tenn; 05-06-2012 at 10:48 AM. |
#6
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yep the latency of memory access, btw having more than 1gig is still a good thing
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#7
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what im trying to say is... if your card has less than 1gb of memory, its probably too slow in the first place... so only the speed matters...
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#8
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I have a quad core 17 930 factory clocked to 4.0Ghz, and see no improvement in the FPS.
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#9
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#10
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I asked Luthier directly about multicore support in the new graphics engine. He said 4 cores or more CPU's should see considerable improvement in FPS, dual cores will also see improvements just not as big as if you have 4+ cores. There is nothing in the patch notes about altering the conf.ini ProcessAffinity line and why should there be? It's a modern game engine, it's supposed to automatically detect how many cores are available and use them, I don't think ProcessAffinity does anything ATM.
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