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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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2. Crash file is in your Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash folder. I suggest you delete all previous crash files from this folder, then play the game & see if you get a crash. 3. LOGKEEP=0 is OK. The old log files will be deleted every time you start the game, so the log file will be for the current battle.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 05-06-2012 at 05:18 AM. |
#2
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After a lot of negative touched posts, I have to say i am quiet satisfied to be honest. I mean noone expected a new game ,isnt it. Means I expected more "tidy" graphics and all those landscape issues were soloved for me, no serious issues atm i wouldnt have expected by the changelog that got posted.
Noone should have awaited wonders. Slightyl incresing the max fps much better the minimum FPS which is the important one! If you measure your FPS tick off vsync for testing sake of course.SSAO still does a deep hit in FPS, which is not a problem for me! So far good work, keep it up, satified! Also satisfied with the allied planes, I like my hurricane , I like my Spit, feels good in combat, not tested the 109. I7 920 @3.99ghz;8gig RAM;Win7 64bit;HD6970 (second card deactivated),SSD. All settings maxed out. ![]() |
#3
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Well here's my verdict...
It still needs quite a lot of work. After playing online in ATAG for a while today..... No CTDs for me! The Spit IIa and 1a feel like they are barely flying even at 250Mph, they feel very lofty and wooly like the planes overloaded with weight and not generating enough power or lift and theres no real definition and none of the crisp response to control movements that we have come to expect from this plane. Not very much fun to fly. A 109 with its gear down was able to fly faster, outclimb and out turn my undamaged Spit IIa. hmmmmm.... The cockpit textures all look blurry and low res and external visibility is pretty poor. The game certainly runs smoother but after flying 1946 4.10.1 the last few weeks I just cant bring myself to keep at CLOD for the moment. Certainly some great progress on game smoothness but the FM's need some serious work and the lighting and textures need some work so you can actually see properly. Its like there's oil smeared on the windscreen and a light fog outside. Keep up the work guys you made some great progress in performance but I think the graphics engine and FMs still need a lot more work to make it enjoyable to fly. edit: Just gave it another shot in ATAG and it seemed better than maybe I had first thought. I still think the lighting needs some work and I was able to shoot down a couple 109s in turn fights which I had not been able to do before the patch because the spits just lacked the performance. It might be me just getting used to the different flight models between 46 and CLOD but the planes still feel like they float rather than fly and the visibility was better this time, might have just been the time of day before but I really found it hard to ID planes and keep track of them against the sky or the landscape. Still no CTDs for me. Ill give it some more time behind the stick. ![]() Last edited by FS~Phat; 05-06-2012 at 09:09 AM. |
#4
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Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you.
PS. Thank you. |
#5
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Another CTD 10 minutes into an offline mission. ATAG online 40 minutes without a CTD, but eight 0.5 - 1 second freezes. Could be lag or custom skins.
Left wing of the Bf-109 is with 'original' high qualitiy textures, right wing gets lower res textures. |
#6
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Read here: http://forum.1cpublishing.eu/showpos...postcount=1619 |
#7
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#8
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I am going to stick to my guns on this patch. It is the first outing of the new grahics engine and it has obviously been released before they really wanted too. Visually I am better off going back to the older version and clocking back the GPU a bit but I am going to stick it out, fly it some more and post logs in the hopes it will end up helping get this game on its feet.
it is not looking pretty at the moment but if ever this game needed the help and support of the community it is right now. If it doesn't work out at least I can say I tried, as opposed to joining the chorus of the 'I told you so' brigade. |
#9
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BTW did re-starting the game help with stuttering? For some it seems to help.
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#10
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a second load helps with performance, I guess is a problem bound with resources not being loaded correctly the first time, is a easy track bug. Overall the patch helps a lot, at mid/high altitude you can fly over cities without problems and engage combats, however at low altitude there still shuttering but I guess is because the grass a trees are not optimized yet, as is reported in the know issues. I have the issue of the texture cache failing to draw higher-res textures on close-up objects, I have no high resolution textures in planes and on the ground at low altitude. I guess the texture manager don't likes my 1GB card or maybe is just that it needs be tuned because, for example, when you are in cockpit view at 90 degree FOV you have low resolution instruments but if you do a zoom the high resolution textures shows. I have no crashes to report so I think that for an Alpha stage there progress, smooth game play (mid/high altitude) and an increase in FPS. I think that if the texture manager is tuned a bit and the mentioned optimization of the grass and trees is done then we´ll have a nice Beta stage patch to test, smooth game play at all levels and nice FPS. Keep the good work team ![]() |
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