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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 05-05-2012, 02:25 PM
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ATAG_knuckles ATAG_knuckles is offline
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My bomb aimer in the Blenheim (Arthur) has been kill a few times. I see him slump over his chart table, poor bloody Arthur
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  #12  
Old 05-05-2012, 02:45 PM
Rowddy Rowddy is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I don't know exactly what's the deal with the current flight sim series and where the developers stand on this. However, it is possible to have visible crew on ground vehicles by editing a line in the conf.ini file and you can get them killed, the animations are basic and not really graphic. I also remember seeing infantry scattering when i was strafing trucks in the old IL2 series, but i think that feature was omitted in subsequent releases.
-P
So what line should one put in or edit in the Conf.ini then? And what should be edited in that line then? curious to know that as i always wondered how you can see crew at guns etc. on screenies on the web, and i do not see them.

Regards Rowddy

Last edited by Rowddy; 05-05-2012 at 02:50 PM.
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  #13  
Old 05-05-2012, 02:52 PM
Kodoss Kodoss is offline
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under documents/1C softclub/Il2 Cliffs of dover.

Open the "conf.ini" and search for this line under [core]:
SpawnHumans=1

0= no humans
1= humans
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  #14  
Old 05-05-2012, 03:08 PM
41Sqn_Stormcrow
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Me personally I do not want to shoot at pixel soldiers. That's barely a challenge. But no problem with killing one when taking out a gun or else.

However a feature in IL2.1 that I really appreciated and would like to have it implemented in IL2.2 was the people running for cover whenever one shot a convoy (existed single player only if I remember well). This added a lot of immersion to the game.
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  #15  
Old 05-05-2012, 03:14 PM
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engadin engadin is offline
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Talking It's a Uber Spit GAME

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Originally Posted by PotNoodles View Post
Ups..Sorry about that. What I should have said is when I climb into my uber real Spitfire after a briefing with the other chaps in my squadron, isn't there any foot soliders to shoot up chaps?
Ah! OK, if you had the Spit in mind, you're quite right, it's a GAME. You can already step down off the bonfire, mate, and have a nice weekend.

Engadin.
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  #16  
Old 05-05-2012, 03:49 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by Blackdog_kt View Post
. I also remember seeing infantry scattering when i was strafing trucks in the old IL2 series, but i think that feature was omitted in subsequent releases.
Actually the scattering vehicle crew members are back in the latest release for IL2/46, V4.11.1., even in DF/Multiplayer.

I love to watch them run when I strafe a column.
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  #17  
Old 05-05-2012, 05:15 PM
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Bakelit Bakelit is offline
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"Mig Alley" back then when the earth was young, (ca. 1999) had at least one mission where you were napalm bombing north korean mortar crews. When hit they were running around burning ... Not nice for me. Had more fun fighting the Migs or the Sabres. An impressive sim which should have been remade with todays technology and the old depth and dedication but I digress.

Would be nice to see the drivers fleeing from the columns as in Il2.
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  #18  
Old 05-06-2012, 05:08 AM
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JG26_EZ JG26_EZ is offline
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I brought up the point about us missing the static soldiers (or even moving ones, but didn't want to ask for much) to line in the trenches or to help bring an airfield or target area "to life", in the official questions thread months ago and noticed that it was noted by the team. I requested the above and the option to have vehicles occupied or not. Currently, if you have adjusted your conf.ini file, you see people in ALL vehicles (even the ones that you want to look parked and empty).

I'd give it 5-6 years.
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