Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-05-2012, 09:25 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by 41Sqn_Stormcrow View Post
I would like to know one thing about the CTDs.

On a different board the discussion seemed to indicate that pre patch the CDTs concerned only 32bit OS (I rarely experienced CDTs on my 64bit OS).

I would like to know if those who now experience CDTs on their 64 bit OS did this also before the patch.

CTD's are a strange occurrence for many here. I do not think that it is 64b OS related though. I think the answer lies with shared dll's or perhaps another program...I have never had a CTD in 64b on-line or off...if me I would try a format, and only load Clod and no other games, just as a test.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #2  
Old 05-05-2012, 09:34 PM
DroopSnoot DroopSnoot is offline
Approved Member
 
Join Date: Feb 2012
Posts: 211
Default

My Specs

Intel Core2Quad 2.5Ghz
Gigabyte EP45 DS4
4GB Ram
Asus GTX 560Ti

My In Game Settings

Res -1920x1080
Model Detail - High
Buildings Detail - Medium
Land Detail - Medium
Forest - Medium
Visual Effects - Medium
Texture Quality - High
Damage Decals - High
Buildings Amount - Medium
Land Shading - Medium
Grass - On
Shadows - On
Roads - On


  • FPS appears to be the same, if not slightly worse
  • Stutters are more frequent and for longer durations
  • Trees Shimer heavily
  • All Sounds are tinny and hollow like recorded inside a pipe
  • All sounds seem unbalanced and not normalized, can bearly hear some sounds as others over power them
  • Merlin engines sound all the same still, not like stated in changelog
  • Merlin engines sound still breaking up in low rpm
  • Textures on the hurricane's control cable around the yoke are grass textures
  • Textures take much longer to res in, most within cockpit remain out of focus
  • Have had 4 crashes in the hour of play test both online and offline
  • Still see my desktop flashing on game launch and when ever i move to a menu etc

Patch was only 276mb for a whole graphics engine re-write, some kind of mistake when packing up the patch?

Last edited by DroopSnoot; 05-05-2012 at 09:39 PM.
Reply With Quote
  #3  
Old 05-05-2012, 09:44 PM
bolox bolox is offline
Approved Member
 
Join Date: May 2008
Posts: 351
Default

dunnogetting frequent ctd's offline now, previously were very rare (unless jumping around views) (64 bit win 7)

takeoff- on asking for clearance a missing .oog file message appears in console-"takeoff denied.ogg".

white planes occaisionally too

lower instrument panel on 109's goes very low res on taking damage



Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu



edit crash dumps sent





.

Last edited by bolox; 05-05-2012 at 09:56 PM.
Reply With Quote
  #4  
Old 05-05-2012, 10:34 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Quote:
Originally Posted by 41Sqn_Stormcrow View Post
I would like to know one thing about the CTDs.

On a different board the discussion seemed to indicate that pre patch the CDTs concerned only 32bit OS (I rarely experienced CDTs on my 64bit OS).

I would like to know if those who now experience CDTs on their 64 bit OS did this also before the patch.
While I've not installed the beta, and won't, I am running Win 7 Pro 64 and always had the CTD problem.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #5  
Old 05-05-2012, 10:44 PM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

Just had a mid-air collision with a 110 in my Spitfire 1a. The 110 was totally destroyed, Spit unscathed.

Previously I experienced my Spitfires being destroyed in mid-air collisions while 109s/110s and Stukas flew on, so a definite improvement here Devs. Good work!

No crashes. AA is working. Performance is better here.
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals
Reply With Quote
  #6  
Old 05-05-2012, 11:36 PM
2fast4u 2fast4u is offline
Registered Member
 
Join Date: May 2011
Posts: 2
Default

Quote:
Originally Posted by senseispcc View Post
Yes the Spitfire Mk IIa throttle indicator (the little black ball) is indicating wrong things. In the middle in full power!
Spitfire Ia have same problem.
Reply With Quote
  #7  
Old 05-05-2012, 11:42 PM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

@ KG26 Alpha:

I have. I'm just not sure that I can be arsed anymore. Sorry.

Last edited by ATAG_Dutch; 05-06-2012 at 12:28 AM.
Reply With Quote
  #8  
Old 05-05-2012, 11:56 PM
mxmadman mxmadman is offline
Approved Member
 
Join Date: Mar 2012
Posts: 94
Default

Well I'm experiencing higher fps, tons of new bugs,

& THE SAME STUTTERING! Which is what annoyed me the most before.

If you want me to send logs & test your game, send me a contract for my wages. Until then I'll be explaining to my sim-pilot buds that the game is still a long way off.

Thanks.
Reply With Quote
  #9  
Old 05-05-2012, 11:59 PM
cebit cebit is offline
Approved Member
 
Join Date: Feb 2012
Posts: 26
Default

Red square on startup as saw some few others reported.

Water flat now. Was like that when originaly installed the game but with setting my g-card setting AA to overide ingame it worked, but now nomatter what i try it stays flat. Really impossible to fly over the water low as you dont se the surface and crash.

Not flown online yet, so will try later if still get CTD's. Just can't fly propperly with flat water.
Reply With Quote
  #10  
Old 05-06-2012, 02:10 PM
PhilG PhilG is offline
Approved Member
 
Join Date: Jan 2009
Location: UK
Posts: 7
Default

Shadow flickering from trees appears worse than before and quite off putting . Also there is no longer a terrain bump map which previously added to the realism of the landscape. There is a slight improvement in FPS, but at what cost? I wonder if SpeedTree is the cause of a lot of the problems here with this sim, with so many trees to cope with and the tree movement (dynamics) to calculate, and individual shadows it must put quite a burden on the CPU.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:32 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.