Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-14-2008, 02:15 AM
Former_Older Former_Older is offline
Approved Member
 
Join Date: Jan 2008
Posts: 146
Default

I recommend asking at M4T. It's a mission building site, after all; there are many more mission builders there than here

Your question is a complex and long list.

1) forget about making them "like their real life counterparts". Settle for making them go where you want them to go. Until you get the hang of it, you'll just get frustrated trying to do too much at once. Worry about making them go to the right place and drop bombs first. Part of the key is to allow them room. Since you can't choose the formation of the 4 plane group, if you don;t allow enough room, the flights will collide

2) this depends on the aircraft type, the height at which you have them attack and the proximity to the target when you make your gattack. Too compound and complex an issue for a simple answer. Experiment with distance to target from your gattack

3) assign them targets in the same area. Trucks, etc work well, even if in buildings. Sometimes I place another waypoint right behind the gattack, make it another gattack, and assign that a target too, in case the first one is already destroyed by the time the flight gets there

4) set the way points up to do this. The problem is re-formation

5) with the 'escort' target

6) rookie. Always.

These are very general answers. I could write three or four paragraphs on each question...sometimes the FMB is very non-intuitive, and until you sort of "get" what the FMB needs from you, you need to do some trial and error
Reply With Quote
  #2  
Old 05-14-2008, 02:38 AM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

The QMT is a standalone program that allows you to build flight groups outside the FMB. You specific separation between flight groups, effectively allowing you to build large groups of flights that fly in close formation.

You can then SET target waypoints for the different flights when you bombers enter target areas.

You can set fighters to SET escort bombers. They will fly all around and escort the bombers.

http://mysite.verizon.net/resvd35w/qmt/index.html

I prefer only to SET escort for AI. The player flight group should be under player control as much as possible. If you set escort for player flight group you get to fly around in circles to the target area. LOL
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:21 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.