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  #1  
Old 04-28-2012, 05:01 PM
AndyJWest AndyJWest is offline
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So what does this document tell us? "The condition of the Zeke 52 during test was good, so that significant comparative combat results were obtained, but certain airframe discrepancies prevented obtaining maximum speed and climb performance" - or in plain English, the Zeke tested was either underpowered, damaged, or both.

And what else do we learn? That this Zeke was slower in level flight than a P-51D, P-38J and P-47D. No surprise there. That it was more manoeuvrable at low speeds than the US fighters. Again, no surprise. But what do the dive tests tell us? That in the tests conducted, an underpowered/damaged Zeke can't out-accelerate the US fighters starting from 200 IAS or so. Zek vs P-51D, 10,000ft - after 27 seconds, when the Zeke reached 'red line' 325 IAS, the P-51D was 200 yards ahead. Not a lot, and presumably a 'good' Zeke would be doing better. Similar results with the P-38J. The P-47D out-dived this Zeke, but with less of a margin.

As for Blackberry's comments about vertical zooms, that is too ignorant to be worth commenting on.
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  #2  
Old 04-29-2012, 12:41 PM
mayshine mayshine is offline
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FC99 do you know the drag formular?

I am working on it and found some problem in the speed.

I shall propose the result after double check


the formular is

Drag force (air friction to plane itself)

Drag= air drag coefficient*0.5*air density*air speed^2*wing demension

air drag coefficient should be the result from the lab and in Il2 data

can you just use the digit provided in Il2 software data?

coz your team are easier to dig out the date encoded

and see the difference in my simplified model between planes

(m*g-drag)/m
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  #3  
Old 05-01-2012, 12:39 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by mayshine View Post
FC99 do you know the drag formular?

I am working on it and found some problem in the speed.

I shall propose the result after double check


the formular is

Drag force (air friction to plane itself)

Drag= air drag coefficient*0.5*air density*air speed^2*wing demension

air drag coefficient should be the result from the lab and in Il2 data

can you just use the digit provided in Il2 software data?

coz your team are easier to dig out the date encoded

and see the difference in my simplified model between planes

(m*g-drag)/m
FWA5 0,0236
La5 0,025

Why don't you just work backwards and calculate how much different planes should be for separation after dive to meet your expectations.
BTW how big the difference should be in your opinion after 2000m vertical dive?

Quote:
Originally Posted by BlackBerry View Post
The heavier a/c is, the more ability of retaining high speed which is above a/c's maximum level speed.
If everything else is equal.

Quote:
In P51-zeke's test, they just did a shallow dive and then zoomed up. The zoom's beginning speed must be lower than 325PMH IAS.


At first, they zoomed up from cruising speed,that was 210MPH IAS=250MPH TAS, when P51d reach 130MPH=150MPH TAS, zeke was 90m lower. So how much kinetic energy was spent to get altitude?

0.5(250^2-150^2)= 20000

If they begin from 325MPH IAS=389MPH TAS

0.5(389^2-150^2)= 64410

We assume that there is a linear relationship between "kinetic energy" and P51D's zoom advantge to "damaged" zeke52.

So this time, p51d should be 3.22*90=290metres higher.


That is to say, when p51d @325MPH IAS@10000ft, and find a (lightly damaged) zeke on his 6 with same altitude and speed. And the distant between them are 450 metres. P51D may try a zoom, and will probably (450+290)=740m higher than zeke when p51d's speed drops to130 MPH IAS.

Surely 740m is enough for avioding being hit by zeke's cannon.
Distance between them will not be converted into altitude and if P-51 zoom at 90deg up as you suggested previously A6M5 will just cut the corner, use more energy efficient maneuver , close the distance to P-51 and in the end it will have nice fat P-51 close and slow right in its gunsight.

Happens online all the time.


Quote:
Perhaps, p51d will gain sth.300meters advantage over 109 by starting a high speed (450MPH IAS)zoom, who knows? You can not simply deny that possibility.
Maybe, maybe not. Anyway, question is not about couple hundreds meters, it's obvious that some expects lot more than that. When you are slow on top of the zoom and enemy is 300 m behind you you are dead meat, more often than not and when that happens, it's not the problem with the game physics, it's pilot's error, as simple as that.
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  #4  
Old 05-03-2012, 07:47 AM
K_Freddie K_Freddie is offline
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It has been known for years that the game accelleration rates are not that accurate. I think the documents from which the games rates are taken are from shallow test dives (as mentioned) so cannot really be extrapolated to 90 degree dives.

In this situation, there probably should be large initial differences due to weight, power and friction, as this was guaranteed escape tactic for the FW, P47 and others, against the lighter aircraft. Maybe TD can tweak the FM's in this area.
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  #5  
Old 05-03-2012, 10:03 AM
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Originally Posted by K_Freddie View Post
It has been known for years that the game accelleration rates are not that accurate. I think the documents from which the games rates are taken are from shallow test dives (as mentioned) so cannot really be extrapolated to 90 degree dives.
Acceleration rate in dive is product of thrust, gravity and drag. Same equations are used no matter the plane attitude. Gravity is the same in the game no matter what the plane is doing. Thrust and drag are inside reasonable margins under level flights and climbs so there is no reason to believe that they are wrong during dive, especially during the initial phase.


Quote:
Maybe TD can tweak the FM's in this area.
We could but we prefer to have FM as realistic as possible.
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  #6  
Old 05-03-2012, 10:55 PM
K_Freddie K_Freddie is offline
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The final test would be P47-vs-something else.

We all know that the p47 'dropped like a brick'... if this doesn't happen in comparison to other a/c... we quiet simply have a FM problem .. period!


This is a valid, if not 'niche' point brought up by mayshine.. whether anybody likes it or not, is irrelevant.
and..
Yes Yes.. we've done the aeronautics and formulae ad-nauseum
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  #7  
Old 05-04-2012, 12:18 AM
K_Freddie K_Freddie is offline
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Quote:
Thrust and drag are inside reasonable margins under level flights and climbs so there is no reason to believe that they are wrong during dive, especially during the initial phase.
Interesting.... and you actually believe this statement to be the 'absolute truth'

It is time to rethink FM policy...
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  #8  
Old 05-04-2012, 05:35 AM
JtD JtD is offline
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Quote:
Originally Posted by K_Freddie View Post
We all know that the p47 'dropped like a brick'...
Actually, it's not "we all know", but "some think". I know that it dropped faster than a brick, and it does in game. A brick neither produces the thrust a P-47 produces, nor is it anywhere near as aerodynamic. However, this applies to about all WW2 fighter aircraft.

Anyway, you are more than welcome to do the research, dig up a few tests and take it from there.
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  #9  
Old 05-06-2012, 06:33 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by K_Freddie View Post
The final test would be P47-vs-something else.

We all know that the p47 'dropped like a brick'... if this doesn't happen in comparison to other a/c... we quiet simply have a FM problem .. period!


This is a valid, if not 'niche' point brought up by mayshine.. whether anybody likes it or not, is irrelevant.
and..
Yes Yes.. we've done the aeronautics and formulae ad-nauseum
Mayshine's question has been answered, dive acceleration difference exist in game already.

And P-47 falls like the brick in comparison with most other aircrafts.

Quote:
Originally Posted by BlackBerry View Post
I have a question, does bf109g6as outdive spitfire IX or fw190A8 during the initial phase in 4.11m?
Depending on initial conditions and your definition of "initial phase" that's probably possible.

FM data you posted for several planes looks like 4.11 data.


Quote:
Originally Posted by Crumpp View Post
Quote:
Originally Posted by JtD View Post
Because in game, g applies the same to all aircraft. Just like in real life.
Tell me you don't touch any of the flight models.....

Excess thrust......not the same!

And JtD is wrong in what exactly? AFAIK F=mg, g is a constant and is the same for every object in game.
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  #10  
Old 05-04-2012, 05:13 PM
BlackBerry BlackBerry is offline
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Quote:
Originally Posted by FC99 View Post
Acceleration rate in dive is product of thrust, gravity and drag. Same equations are used no matter the plane attitude. Gravity is the same in the game no matter what the plane is doing. Thrust and drag are inside reasonable margins under level flights and climbs so there is no reason to believe that they are wrong during dive, especially during the initial phase.



We could but we prefer to have FM as realistic as possible.
especially during the initial phase.............

I have a question, does bf109g6as outdive spitfire IX or fw190A8 during the initial phase in 4.11m?
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