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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-27-2012, 02:58 PM
KG26_Alpha KG26_Alpha is offline
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Default

A Question

With the release of BoM in the new Cliffs of Dover series from 1C Team, will they release the restriction of including an official BoB/Chanel map France/England for IL2 1946.

I understand there's an agreement that Daidalos Team don't use any such map for IL2 1946 at present due to Cliffs of Dover being currently in the market place.

I think after a year and seeing the present situation it would be fair to allow DT to be allowed to include a Channel map in IL2 1946.

Assuming they agree to it of course.

Thanks.




  #2  
Old 05-02-2012, 01:46 AM
Stealth_Eagle Stealth_Eagle is offline
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Lightbulb Ground Vehicile Integration Request

Type of Improvement: How the control of ground vehiciles will be applied in-game for both single player and muiltiplayer missions.

Explaination of Proposals: I would like to see that the ground forces are put in a similar manner to aircraft. In the FMB (Full Mission Builder), I suggest adding a ground vehicile "spawner." It would be invisible so it could be put on a building without it being known and under the secondary tabs you can put in "branches" where the ground vehiciles will actually spawn (similar to how airfields work but much more customizable with where to spawn and orientation). This would also restrict the vehiciles able to spawn at that point similar to airfields as well. This way, they can be easily incorparted into dogfight mission scenerios with base capturing controlled by ground vehiciles. I also believe some basic missions should be included, possibly built by the community during the open beta test if need be including quick missions. For people who use the FMB a lot, ground vehiciles can selected in a similar manner to aircraft with something like a driver checkbox.

Benefits: Easier interface for integrated vehiciles and allowing mission builders to create wars on the ground with much greater ease over learning a new system and should be simple enough for new people to get use to the interface.
  #3  
Old 05-02-2012, 01:59 AM
Stealth_Eagle Stealth_Eagle is offline
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Lightbulb Ground Vehicile Improvement

Sorry if this is a repeat post. Mods can delete this if it is one or integrate it with my post above if it is improper to sperate different requests (It also applies to my next posting regarding controls as well as others posted in the near future from me in the next couple of days). Thanks

Type of Improvement: Easier "secondary" vehicile skinning ease.

Explaination of Proposals: Right now, it is relatively easy to make a new skin for an aircraft but not really for other things like ships, boats, tanks, trains, etcetera. I propose that all vehiciles that can be skinned get a directory just like aircraft do for making skins so that mission builders can make custom schemes like desert skins for tanks if they wanted to.

Benefits: New unparreled flexibility in skinning and map making with more variety for ground vehiciles in addition to the other skins in game.
  #4  
Old 05-02-2012, 01:04 PM
SG1_Mino SG1_Mino is offline
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Question

Do you have think put some for setup 3d convergence?
i cant use stereomode becausethe 3d convergence its wrong. I learn this using the 3d nvidia.


Thanks
  #5  
Old 05-02-2012, 08:11 PM
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Mysticpuma Mysticpuma is offline
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Type of improvement:

Allow the player to have the choice (even if by a switch marked on/off) to see the pilot model in cockpit.

Explanation of Proposal:

Flight simulation movies have been and still are very much enjoyed by the community. Not all have to be 'instructional' and where possible it would be great to see a pilot model actually holding the control stick and throttle. There is no-need for the pilot model to push buttons or touch dials, just a simple model of the body, arms and legs for use in replays only (if that's the compromise that needs to be made?)

Benefits:
Much better realism in Flight Sim movies made using this software and with more people watching the movies, much more publicity (people will want to use it to make their own movies) and therefore revenue could be brought in to the company coffers?

Please give us a Pilot model, viewable by the player in cockpit view. It would be a great addition and is already being used in War Thunder: World of Planes and I am sure you could do it so much better?
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  #6  
Old 05-11-2012, 02:50 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Default CPU Multicore optimization

Type of Improvement
Selectable CPU Multicore optimization.

Explanation of Proposal:
Either through an addition to the game setup GUI or the conf ini the ability for the user to set the cores for various selected parts that the game uses.

Benefits

As an Example Windows 7 64 o/s runs on core 0 on an AMD CORE6 CPU.
The Game could be then devided across the other cores dependant on which are the most demanding elements.
possible setup:0 system 1+2 Game engine 3+4 Textures 5 Particles.
Or in configerations the user finds what works best for the operation of their system sharing higher demands ocross two or more cores while easier parts run on one.

Future proofing
A brief conf or gui setup guide could be packed into the game folder showing what aspects of the game can be assigned and spread across the CPU cores allowing the user to optimise the game to their setup.Information from community members would quickly cover various CPU`s and further hardware releases could be added on later game updates as an increase in core numbers in the future seems highly likely.

I have requested this as a future feature and posted on http://www.il2bugtracker.com/project...1&tracker_id=3

Last edited by 6BL Bird-Dog; 05-11-2012 at 11:23 PM. Reason: Add link
  #7  
Old 05-15-2012, 04:38 PM
skycapsn skycapsn is offline
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Default Better optimization/manipulation of water graphics

Type of Improvement
Graphics

Explanation of Proposal:
The graphical quality of the water needs to be able to be manipulated until it can look either...

This Good: (with 3-D waves, transparency, ripple/distortion and reflections from everything near the water)


-or-

This simple:


Benefits
To satisfy all of the disappointed IL-2 pilots who like to see realism as well as feel it in the performance of the aircraft and other objects. My first exposure to the IL-2 series was with pacific fighters and that simulator was the first I'd seen with that good of a rendering of water:


It doesn't make sense how steps have only been taken back from that quality since then. You had it done very well, no need to regress or make it worse. It just needs to be a lot more manageable by the pilot depending on the capability of his/her computer. Thank you for your time.

Very Respectfully,

SkyCapSn

Last edited by skycapsn; 05-15-2012 at 04:49 PM.
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