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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-26-2012, 09:20 AM
fifi fifi is offline
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Originally Posted by Continu0 View Post
Are you Playing single-Player? If yes, I have to tell you that i feel the same way. The unrealistic AI makes it almost impossible to bring down a 109. Try Boom & Zoom(Youtube will explain), that´s probably the only thing you can do....
Yeah, SP...
BZ, i kind of know it (am a Spad lover in ROF) but as soon as you reach a 109 good aiming point, before you pull the trigger, he is going in crazy rolls

So never engage unless altitude advantage? God, the 109 are so fast in climb i'm never gonna be above them! lol

What's the best in dogfight: keeping prop pitch forward or backward? (only 2 position)
Forward, the engine is screaming like hell and zero speed while backward i don't have enough RPM to keep it up
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Old 04-26-2012, 09:30 AM
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bongodriver bongodriver is offline
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Youre facing the dilema faced by the real hurri drivers at the time, thats why 2 position props were phased out asap, typically if youre in a slow speed turning fight you'll need fine pitch (high rpm) for better acceleration and the power needed to climb, but if you are trying to achieve high speed you need coarse pitch (low rpm).
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  #3  
Old 04-26-2012, 09:42 AM
Ataros Ataros is offline
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Originally Posted by fifi View Post
Yeah, SP...
BZ, i kind of know it (am a Spad lover in ROF) but as soon as you reach a 109 good aiming point, before you pull the trigger, he is going in crazy rolls
You must use this AI fix http://forum.1cpublishing.eu/showthread.php?t=31193

and http://www.bobgamehub.blogspot.com/2...-of-dover.html

Also use Rotol with variable prop-pitch at 2600 RPM IIRC (correct me if I am wrong).

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Originally Posted by fifi View Post
Negative G are making engine coughing as soon as i push slightly the stick.
I know we have to barrel roll to avoid it, and keep positive G, but following a target six is quite impossible for me this way.
(I think i could do much better in a WW1 Spad!)

How do you manage it, to have a chance to follow and bring down a 109? (if there is one chance!)
I think it is modelled more correctly here (with no supercharger, lol. Known issue in RoF as far as I know.). Do not push stick. Instead head 15-20 degrees to left or right then roll 60-80 degrees to your wing to see the 109 below and use rudder to loose alt keeping positive G if needed. But generally it is better to keep alt and not go down after the 109 but wait till he goes up again (at least online).

Last edited by Ataros; 04-26-2012 at 09:55 AM.
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Old 04-26-2012, 11:00 AM
fifi fifi is offline
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Yes, i saw that, but i'm flying Desastersoft campaign...

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Also use Rotol with variable prop-pitch
idem as above

Quote:
I think it is modelled more correctly here
Yeah, i love it the way it is modelled in COD (way better than in ROF Spads).
But that's damn hard to not forget about those negative G!

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Do not push stick. Instead head 15-20 degrees to left or right then roll 60-80 degrees to your wing to see the 109 below and use rudder to loose alt keeping positive G if needed.
That's a good tip! Nevertheless, i tried some kind of same, and it's very hard at first
Fighting in a 109 is so easy in regard of those Hurrys...lol
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Old 04-26-2012, 11:16 AM
Ataros Ataros is offline
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Originally Posted by fifi View Post
Yes, i saw that, but i'm flying Desastersoft campaign...
Not sure they know about the fix. Maybe you can call support and they send you back new version. It should take 1 minute per mission to fix. They charged good money for the campaign it and are helpful from what I read in another thread.

I do not know how this campaign is programmed but you should be able to make the changes yourself according to HeinKill instructions probably. (and also replace the Hurricane )

Last edited by Ataros; 04-26-2012 at 11:20 AM.
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Old 04-26-2012, 12:25 PM
tintifaxl tintifaxl is offline
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Originally Posted by fifi View Post
Yes, i saw that, but i'm flying Desastersoft campaign...
Strange, these guys know about the AI fix. Have you updated the campaign?
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Old 04-26-2012, 08:54 PM
fifi fifi is offline
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Originally Posted by tintifaxl View Post
Strange, these guys know about the AI fix. Have you updated the campaign?
Yes, i had to update to fix a button translation stuff.

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You have to play the bait game. You are the bait, get them on your six, its where you want them. Twist and turn and drag them down low. Get them in a constant turn but keep them hooked! After you get them on the deck and they lose energy, then you will flourish! Although a good 109 pilot will not fall for it, so you have to make it nice and tempting.
Now, that is excellent tip! (if the hun pilot isn't too good at long range shot lol)
Thanks
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