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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-24-2012, 07:34 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by David Hayward View Post
Do you have test data that contradicts what B6 posted in his graph? If not, you need to find some.
Pfffft. What good will that do, David? Really? The devs have had a year to correct it, they've had over seven years to research it. They don't care. The fix is in. We get it. As Wolverine very capably outlined, the Red fliers will adjust tactics to accommodate the new FM changes. This is a game after all; many of us mistook this as a simulation.

To blame the dev team of 2011 is hardly the answer -- might as well blame George Bush while they're at it. Ten minutes flying the Spitfire Ia (including the warmup time) will tell you somethin' ain't right. Don't need a chart to figure that out!
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Old 04-24-2012, 07:37 PM
Kurfürst Kurfürst is offline
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Red reactions in this thread remind me to this:

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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #3  
Old 04-24-2012, 07:41 PM
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JG52Uther JG52Uther is offline
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There is no red or blue for me. I would like the aircraft to be as historically accurate as possible.
Will be interesting if the game ever does Russia 1941, because the Russian fighters were death traps, and somehow I can't see that working out too well...
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Old 04-24-2012, 07:46 PM
Kurfürst Kurfürst is offline
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Originally Posted by JG52Uther View Post
There is no red or blue for me. I would like the aircraft to be as historically accurate as possible.
Will be interesting if the game ever does Russia 1941, because the Russian fighters were death traps, and somehow I can't see that working out too well...
The biggest single disadvantage of Reds is that they have a far larger planeset, and they constantly have to fly different types which would require different flight styles, but its impossible to master them all.

Compare that to anyone who just flies to 109. Or the 190. Its no wonders

I am not worried for the Russia 1941 scenario. Mig 3 was essentially the BEST high altitude fighter of its time, and the Yak 1 was decent. Armament is light, but so is the 109F-2s.. You just don't have to fly them like the Russians flew them in 1941 under the well known handicaps. Just like nobody is forcing RAF pilots to fly target in rigid three plane formations.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #5  
Old 04-24-2012, 07:51 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by JG52Uther View Post
There is no red or blue for me. I would like the aircraft to be as historically accurate as possible.
Will be interesting if the game ever does Russia 1941, because the Russian fighters were death traps, and somehow I can't see that working out too well...

Yes I wonder if they'll have laminated panels peeling off wings in dives and engines conking out because the build quality was so crap.

Server owners will have to script in random failures for Russian fliers for historical accuracy
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  #6  
Old 04-24-2012, 07:43 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
Pfffft. What good will that do, David? Really? The devs have had a year to correct it, they've had over seven years to research it. They don't care. The fix is in. We get it. As Wolverine very capably outlined, the Red fliers will adjust tactics to accommodate the new FM changes. This is a game after all; many of us mistook this as a simulation.

To blame the dev team of 2011 is hardly the answer -- might as well blame George Bush while they're at it. Ten minutes flying the Spitfire Ia (including the warmup time) will tell you somethin' ain't right. Don't need a chart to figure that out!
If it's so obviously wrong then you should have no problem finding test data to back up your complaints. It may not convince the dev team to change things, but at least you won't look like you're whining (which is kinda what it looks like you're doing right now).
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Old 04-24-2012, 07:55 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by David Hayward View Post
If it's so obviously wrong then you should have no problem finding test data to back up your complaints. It may not convince the dev team to change things, but at least you won't look like you're whining (which is kinda what it looks like you're doing right now).
David, my priorities in life don't mandate me proving myself to you. The data has already been presented in this forum, as you well know. Or you may prefer to use Kurfurst's "data" since it would no doubt suit you better.

Whatever. I'm not going to indulge your wish for a "chart war" -- that's been done to death already. Not whining -- just saying we know the current flight models are wrong and the patch is making them worse. Unlike yourself, we actually play the game and we know what is -- is. Just don't expect us to believe otherwise.
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Old 04-24-2012, 08:04 PM
David Hayward David Hayward is offline
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Originally Posted by ATAG_Snapper View Post
Unlike yourself, we actually play the game and we know what is -- is. Just don't expect us to believe otherwise.
Are the numbers he posted for the game wrong?
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  #9  
Old 04-24-2012, 08:17 PM
pstyle pstyle is offline
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Quote:
Originally Posted by David Hayward View Post
Are the numbers he posted for the game wrong?
Actually, not too far off and I'm a red-mostly pilot.

Black 6's Figure for "the patch" - as I read them:
Spit 1a: Max level speed:
@6000m / 19,700ft: 350 mph (563 km/h)
@3000m / 9,850ft: 303 mph (489 km/h)

Figures from the weblinks posted:
Spit 1a: Max level speed:
@6000m / 19,700ft: 355 mph
@3000m / 9,850ft: 320-355 mph (depending on fuel 87/100)

So the patch is 1.4% on the low side at 6000m (I can live with that)
And the patch is 5% on the slow side at 3000m if you're assuming 87 octane, but a more significant 14% on the slow side if you're using 100 octane

I'd like to see sea-level Flight model information for the above, but it seems to me the model is very close to the 87 octane fuelled spit 1a. VERY CLOSE. And I am now happy to accept that.

The real question is - will/should they model 100 octane?

Last edited by pstyle; 04-24-2012 at 08:19 PM.
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  #10  
Old 04-24-2012, 08:21 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by pstyle View Post
Actually, not too far off

Black 6's Figure for "the patch" - as I read them:
Spit 1a: Max level speed:
@6000m / 19,700ft: 350 mph (563 km/h)
@3000m / 9,850ft: 303 mph (489 km/h)

Figures from the weblinks posted:
Spit 1a: Max level speed:
@6000m / 19,700ft: 355 mph
@3000m / 9,850ft: 320-355 mph (depending on fuel 87/100)

So the patch is 1.4% on the low side at 6000m (I can live with that)
And the patch is 5% on the slow side at 3000m if you're assuming 87 octane, but a more significant 14% on the slow side if you're using 100 octane

I'd like to see sea-level Flight model information for the above, but it seems to me the model is very close to the 87 octane fuelled spit 1a. VERY CLOSE. And I am now happy to accept that.

The real question is - will/should they model 100 octane?
So, B6's numbers are good, assuming the lower octane. Obviously they should add a 100 octane version.
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