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Pilot's Lounge Members meetup |
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#11
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This is very interesting. I wonder if this could be used to enhance a multiplayer campaign. How accurate would the data the commander from one side sees be? Would there be a fog of war? Also would the battle area grid be shown in the commander GUI?
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#12
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So the answer is that the AFC game should have updated positions of all planes every second if that does not load the server too much. Then AFC can depending on the Radar coverage, ground WAF:s in watch towers etc decide what to show to the commander! So it's up to AFC to do the fog of war which is a very important success factor for the game... Should be no problem...
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#13
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Wow sounds great. 5./JG27 would be pleased to help you with this if you need it, we have a dedi server and missions etc... How far away do you think you are from releasing something stable?
We are planning a 7 part multisquad campaign after the "grail patch" much of it is done. However we are really unsure how to coordinate each team (red/blue). Something like this could solve this problem. It sounds great. |
#14
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![]() ![]() So - as it is now I just have the map with some 3D objects to move around. Now I have stepped back and focus on getting the design ready "on the drawing table", and I will not start developing until all the think work is ready - then I will plan some sprints of work that gradually will get me somewhere... But I also have to become acquainted with Unity 3D while thinking so I can have a proof of concept that it can do all I want it to do - and that part seems positive, it's very easy to work with!
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#15
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Another interesting thought is that if the server side AFC component is flexible enough there could be multiple commanders for each side. One for each sector, one only responsible for naval units etc. It would really be no problem if many AFC clients connect to the same server session if one is the master that splits the responsibility at startup. I someone logs out it would be nice to be able to let another commander join an in progress game... To be able to have an "ongoing war server" that is naturally a must...
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#16
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I like almost all of them and will add them to the wishlist, even though I think the more advanced "economic" stuff may have to wait for version 2.0 ![]() And regarding the distribution of new planes I thought about some overall menu listing all squadron at the end of a day where you see red numbers behind the squadrons thar need replacements of both planes and pilots. Then a total of produced planes that day and two buttons behind each squadron in need with "fully resupply", and just a plus to "add one plane to this squadron". It should naturally automatically add the type of plane type the squadron uses. That way it would only be one screen to handle this part. I really like the damage/wear section as that was an important supply of repaired planes that the german intelligence did not realize the importance of! Maybe as a summary in top of the resupply page with the number of new planes and the number of planes repaired at central facilities that the base mechanics could not fix? It's so much one could add, and really not that hard for many of those ideas if the game is designed with it from start... /mazex
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#17
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Depends if you want it historical or to win a war as blue. Only about 5% of oil was lost to ship sinking and the fuel supply increased throughout the BoB rather than decreased. Oil was also supplied by pipelines to airfields (much like later after the invasion with the pipelines laid through the channel).
In terms of accuracy the real pressure for both sides was on lost pilots, not equipment. |
#18
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#19
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So, any movement on this? Sounds good either way.
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#20
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I have it on the shelf for while now - gardening work on my spare time now unfortunately accept for a silly app I wrote last week to poll for CloD patches
![]() Anyway - you offer for help is appreciated and when I get down to business I will post the progress and help needed requests! My plan is to get the design document and object model all done before I begin, so I don't end up with stuff like "o crap, it's not possible to save while in a mission" etc ![]()
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