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  #1  
Old 04-22-2012, 10:36 PM
Smokeynz Smokeynz is offline
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I prefer the sub mission style, as you can alter the submission or load alternatives, where as hard fixing an internal mission means it is diffcult to alternate without shutting down the main mission.

I'm working on an inbetween variant, using sub missions, but creating internal missions from the mis data. It is a random flight/wing/group generator where I grab mission data from the mis files as "basic" info then manipulate waypoints and flight details to mix it up.

The idea is, recurring or reactive Ai flights are different each time they are generated.

I have as randoms: Class aircraft type per side, random numbers 1~12 in the flight, random skill, random path around the original "base path". Task type is taken into account for specifics placement.

data is extracted from a sub mission, which is created by a single plane and flight task and path. which makes for simple user mis generation.
submission can be updated in real time without dropping the main mission.

Still WIP, about 80% there.
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  #2  
Old 04-23-2012, 07:07 AM
hc_wolf hc_wolf is offline
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Just a quick note. I find it is very good if spawing large gourps Land or air to use TTime and spawn them 1 - 2 seconds apart. You reduce or get no stutter on the server and in game when they are introduced
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  #3  
Old 04-23-2012, 07:11 AM
salmo salmo is offline
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Quote:
Originally Posted by Smokeynz View Post
I prefer the sub mission style, as you can alter the submission or load alternatives, where as hard fixing an internal mission means it is diffcult to alternate without shutting down the main mission.

I'm working on an inbetween variant, using sub missions, but creating internal missions from the mis data. It is a random flight/wing/group generator where I grab mission data from the mis files as "basic" info then manipulate waypoints and flight details to mix it up.

The idea is, recurring or reactive Ai flights are different each time they are generated.

I have as randoms: Class aircraft type per side, random numbers 1~12 in the flight, random skill, random path around the original "base path". Task type is taken into account for specifics placement.

data is extracted from a sub mission, which is created by a single plane and flight task and path. which makes for simple user mis generation.
submission can be updated in real time without dropping the main mission.

Still WIP, about 80% there.
Sound like a good idea. I'd be interested to see the C# script when complete
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  #4  
Old 04-24-2012, 11:00 AM
Smokeynz Smokeynz is offline
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Got it working Salmo, works really well.

will post C# soon, still have other features to add to the whole script.
But will have atest server running over the next day or so.
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  #5  
Old 04-24-2012, 11:07 AM
salmo salmo is offline
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Quote:
Originally Posted by Smokeynz View Post
Got it working Salmo, works really well.

will post C# soon, still have other features to add to the whole script.
But will have atest server running over the next day or so.
Great news, keep up the good work
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