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Old 04-20-2012, 07:20 AM
MadBlaster MadBlaster is offline
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Wiki says a manifold is a math abstraction that models a point to a local neighborhood to the nth. So,

one dimensional manifold –> point relative to a line or circle

two dimensional manifold –> point relative to a plane or sphere

three dimensional manifold –> point relative to a cube

fourth dimensional manifold –>point relative to space-time

The last one being the famous space-time continuum. This can be confirmed by watching lots of Star Trek.

Going to nth, all day long we can do

Fifth dimensional manifold –> point relative to space-time-thought

Sixth dimensional manifold –> point relative to space-time-thought-RAAAID

Sevnth dimensional manifold –> point relative to space-time-thought-RAAAID-etc...

Then there’s the anti-matter piece. So, I suppose, if assuming that a “point” has mass only in the third dimension (i.e., 3d space at a particle level), you could then do an “inverse” manifold starting at the third dimension. So,

Third anti-dimensional manifold –> an anti-matter cube.

But I’m not really sure how the math guys figure in the matter verses anti-matter. I suppose the anti-matter piece could be part of the same set of infinity instead of a separate “anti-matter” set of infinity. But then again, infinity is probably infinity. So they probably just use one set of infinity to include both the anti-matter piece and the matter piece. So, instead of starting all over again from 1 to n, they probably just slap it in the set of n somewhere. So you could just stick an “anti” in front of it. So where 1<x<n, you would have something like

n-x anti-dimensional manifold –> anti-space-anti-time-anti-thought-anti-RAAAID (oops!)

And somehow CloD fits in nearby where you got your anti-spitfires that climb like 109’s and your anti-109s that climb like spitfires and CloD works like a charm on 32-bit XP and STEAM is dead as a door knob.
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