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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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http://i40.tinypic.com/oawto8.jpg http://i41.tinypic.com/15wcplg.jpg Watch for the night vision googles...see how they are much thicker with tesselation. The same would happen to the planes unless you remodel them to be ready for tesselation. In the long run DX11 might give slightly improved performance which probably would need another overhaul of the graphics engine. Another thing might be using the GPU for physics calculations. But these two things take a lot of work...and I'm not sure if it really is worth it. Alexander |
#2
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I am a texture artist and i agree with the above post, DX11 has very few features that would improve the overall look and feel of the game (flight sim), many DX11 supported titles (not all) actually run smoother with a higher frame count on DX10, tessalation is used in fps's to improve curved surfaces or for parallax mapping on bricks instead of normal maps to give height, that sort of thing.
Though it wouldnt hurt to have DX 11, it will not harm the sim not having it. |
#3
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Its more about what they advertised and still advertise on the box
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#4
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They advertise only "DX11 API support" but not implemented DX11 features if you can see the difference. The support means that features can be added in the future within the same engine (unlike RoF for instance which is DX9 only).
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#5
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play on words, roger.
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#6
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Not at all
The game uses DX10 'feature levels' The game is programed using the DX11 API The only play on words in this forum is those who try to ignore the API part associated with DX11
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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Hair-splitting semantics, as DroopSnoot correctly says.
I'd imagine your average buyer would make no such distinction, simply supposing it uses the latest, greatest technology. It doesn't do this. It makes provision - like so much else - for using the latest, greatest technology in the future. Maybe. If you want to get into a war of words about APIs, HALs, run-times and routines and differences in memory management, we could do that.. But it's all at one remove - as usual - from the player experience. The fact is it's got up to sound like it uses the latest and greatest. It doesn't, for a variety of reasons. But hey, when did publishing houses ever let facts get int he way of advertising and PR, so you can't really hold up the devs to blame for this entirely. But to harp on hair-splitting semantics, as the apologists do, is just plain silly - if not expected. Ben |
#8
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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