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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 04-18-2012, 03:09 AM
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CWMV CWMV is offline
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Well the thing is this has already been done.
Lots and lots of stuff here in this thread:

http://forum.1cpublishing.eu/showthread.php?t=26956

Hi. What is relatively accurately be measured, is the speed at sea level. (mph) (RL datas from Spitperformance):

Hurri D-5-20. In the game 240 instead of 262. -8,4%
Hurri Rotol. In the game 260 instead of 265. -1,8%
Spit I. In the game 240 instead of 283. -15,9%
Spit Ia. In the game 240 instead of 283*. -15,9%
Spit IIa. In the game 300 instead of 290. +3,4%

Fiat G.50. In the game 223 instead of 248. -9,9%
Messer E-1. In the game 273 instead of 302**. -9,4%
Messer E-3, E-4. In the game 273 instead of 290***. -5,7%

* If I am wrong in this, then I apologize. I do not know well the Spit subtypes.
** (edit) The measurement of this ratio does not matter, but it's good to know: this is not the 109's top speed, is only 1.35 ata boost pressure, instead of 1.45 (this is called the "start und notleistung"). That would be 200 PS power (~ 20%), which increases the speed only 10 kph (~ 2%) in the game.
*** Performance tests in RL are possible margin of error of ±5%. Maybe this is why measure at slower than the E-1, despite the fact that the E-3 is more powerful engines were built. Or the E-1 graph is bad. Who knows?)


Although I believe the in game max speed for the 109's is 460 kph/286 mph. Still too slow though!
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Old 04-18-2012, 09:13 AM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by CWMV View Post
Although I believe the in game max speed for the 109's is 460 kph/286 mph. Still too slow though!
Hi. The current FM maintain the energy very well, so you have to slow down before start the tests. If you descent a while, and you adjust the level flight, the aircrafts maintain + 20-30 km/h speed without any problem.

I made this quoted test this way: load the 'low bomber intercept" quick mission (all settings is default then - weapons, fuel load, weather, wind, etc.), descent to deck, slow donw the planes to 300 km/h . If the speed and the level flight was ok, i push full throttle, and played with the settings untill i got the fastest speed. I repeat this a couple of times, and this is the values, what i got.

(The original 109 test was made with 1.32 ata, this is 100% throttle with no WEP in the game).
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Old 04-18-2012, 02:26 PM
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I always just started the free flight mission, decended to sea leveland slowed to the point of stall. Then level out and firewall the throttle. I can pretty easily maintain 460 kph, and 470 at 1.42ata.
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Old 04-18-2012, 03:14 PM
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Originally Posted by CWMV View Post
I always just started the free flight mission, decended to sea leveland slowed to the point of stall. Then level out and firewall the throttle. I can pretty easily maintain 460 kph, and 470 at 1.42ata.
460 kmh = 287.5 mph

470 kmh = 293.75 mph

In this sim, Spitfire IIa Vmax sea level @ max boost (9 lbs indicated) = 300 mph

Yet last month in another thread I was accused of being "misleading" and a "hypocrite" for daring to suggest the IIa's performance was "slightly greater than the 109's".

Compare to the "too fast" (according to Ilya) Hurricane Rotol's Vmax sea level of 260 mph in this sim and likewise the Spitfire Ia's Vmax at sea level of 240 mph.

Spurious insults aside, the sooner ALL FM's for both sides are fixed, the better. A hotfix patch should have been issued a year ago to correct this.
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Old 04-24-2012, 03:41 AM
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FM issues aside, if online mission designers go for allowing choices of late model aircraft that weren't in production during the BoB how accurate are some of these complaints?

The game designers gave us all the different variants to allow for simulating different periods of the war but all that ever ends up happening is that most people pick the latest and greatest version to gain an advantage...
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Old 04-24-2012, 07:04 AM
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Quote:
Originally Posted by ATAG_Snapper View Post
460 kmh = 287.5 mph

470 kmh = 293.75 mph

In this sim, Spitfire IIa Vmax sea level @ max boost (9 lbs indicated) = 300 mph

Yet last month in another thread I was accused of being "misleading" and a "hypocrite" for daring to suggest the IIa's performance was "slightly greater than the 109's".

Compare to the "too fast" (according to Ilya) Hurricane Rotol's Vmax sea level of 260 mph in this sim and likewise the Spitfire Ia's Vmax at sea level of 240 mph.

Spurious insults aside, the sooner ALL FM's for both sides are fixed, the better. A hotfix patch should have been issued a year ago to correct this.
Not sure what your talking to me about, I'm a 109 driver and know very little about the spit's, other than that the IIa is a much better all around aircraft in this sim.
I do know that the 109 at 1.42ata at ~1000m should be in the area of 490-500kph.

Wasn't the MkII spit only like 7 mph faster than its predecessor, due to weight of additional components sapping away the new found power?
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