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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #1  
Old 04-18-2012, 03:16 AM
SEE SEE is offline
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The default loadout uses both Observer rounds and Tracers (and in a very odd gun pattern), which seems to be at odds with historical sources I have read and no where near as effective as custom loadouts. The Observer rounds are as useful as disc brakes on a tortoise!

The problem is that all the stock missions/campaigns use this default loadout and the only way to overcome that is to create custom loadouts and then edit the mission files using notepad or the FMB to use one of those instead.

There are quite a few threads on how to do this as well a example loadouts that work far better than the default one - best search the forum and have a read.

Multiplayer is not such a problem - create your loadouts, name them and save but there is a bug in the way you exit the loadout menu which prevents the custom loadout being saved - all the info is in the various 'loadout' threads.

Ang yes. Bombers are more difficult than IL1946 so convergence, etc, is important,
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Last edited by SEE; 04-18-2012 at 03:23 AM.
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Old 04-18-2012, 01:34 PM
CoolingThunder CoolingThunder is offline
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Oh Ok. I was wondering how to change the default loadout in campaign missions, but now I get it. What is FMB? Full Mission Builder?
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Old 04-18-2012, 01:49 PM
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JG26_EZ JG26_EZ is offline
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Originally Posted by CoolingThunder View Post
What is FMB? Full Mission Builder?
Yup.
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Old 04-18-2012, 02:07 PM
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bw_wolverine bw_wolverine is offline
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Quote:
Originally Posted by SEE View Post
The default loadout uses both Observer rounds and Tracers (and in a very odd gun pattern), which seems to be at odds with historical sources I have read and no where near as effective as custom loadouts. The Observer rounds are as useful as disc brakes on a tortoise!

The problem is that all the stock missions/campaigns use this default loadout and the only way to overcome that is to create custom loadouts and then edit the mission files using notepad or the FMB to use one of those instead.

There are quite a few threads on how to do this as well a example loadouts that work far better than the default one - best search the forum and have a read.

Multiplayer is not such a problem - create your loadouts, name them and save but there is a bug in the way you exit the loadout menu which prevents the custom loadout being saved - all the info is in the various 'loadout' threads.

Ang yes. Bombers are more difficult than IL1946 so convergence, etc, is important,
Hm, I'll have to check again. I didn't think I saw any observer in my default load out. Tracer/incendiary in the outer guns, two guns with AP, three guns with ball, and 1 gun with De Wilde. That's pretty much spot on I think.

And I've tried many many different variations including half AP/half de Wilde, 4 to 1 ratio all belts AP to de Wilde, etc. The default works just as well (and seems to work better sometimes) if you get the convergence right when you're shooting.
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  #5  
Old 04-18-2012, 03:29 PM
CoolingThunder CoolingThunder is offline
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OK. This might be stupid, but I'm a noob to this game, where can I find the FMB? Because in no menu I can find I am able to edit my gun loadout.
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Old 04-18-2012, 03:37 PM
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FFCW_Urizen FFCW_Urizen is offline
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Fire up CloD
Go to Extras, select full mission builder.
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  #7  
Old 04-19-2012, 01:16 AM
SEE SEE is offline
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OK, a fair while ago I posted this info regards changing weapons loadouts using 'Notepad' (or Wordpad) to add the custom loadouts directly into campaign and mission files without using Full Mission Builder for anyone not familiar with using it. This sounds complicated but is quite simple. I have placed a example single mission in the next post that you can copy/paste to try a diferent loadout to the stock one. Instructions are at the beginning.


http://forum.1cpublishing.eu/showthread.php?t=21773


First, User loadouts are stored in a User.Ini file under what ever name you saved them and for each ac that you create a custom loadout. The User.Ini should be found in the 1C game folder and the Steam Folder but for some odd reason not always.

The Loadouts themselves are created in each planes weapons options menu - it is here that you select the ordinance for each gun and set your convergence then name and save your loadout.

Once you have done that, open the User.ini file with notepad and you should see your weapons loadout associated with the ac.

Have a read of the thread I linked - you can copy the sample loadouts in the thread by highlighting the text - Ctrl C to copy the text into your PC's memory then Paste Ctrl-V directly into the mission file the sample does not use the De Wilde - just add code 11 in each of the eight guns -----that will sort the hun out!

All the Mission files are stored with the extension .MIS in the mission folder of the game directory and these are just simple text files that you can also open with Notepad and edit - once again some are in 1C and others in Steam Directory.

The thread shows sample loadouts and how to simply paste your weapons loadouts from the user.ini file directly into the mission file. You can even create your loadouts using notepad directly into the user.ini file

Do a search for Weapons loadouts -there are plenty of threads.
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Last edited by SEE; 04-19-2012 at 02:14 AM.
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  #8  
Old 04-19-2012, 02:08 AM
SEE SEE is offline
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Just to get you started, the text below is a stock single mission - Intercept Bomber - Ships but with a custom loadout. You don't need to do anything else for this to work in game!

1. Highlight the text below and copy (Ctrl-C).

2. Open notepad and then paste Ctrl-V

3. save the file as a text file using exampe name - Bomber shipsV2.mis

4. Use this path ....1cSoftclub - Il-2 Sturmovik Cliffs of Dover - missions - Single and place the file here. Launch CloD and you will see it as a new single mission.

5. Close in fast and steady, when the bombers (Ju88;s) are about two thirds the size of your gunsight start firing at engine/wing, etc and stop when they are just larger than the sight ring.......see how you get on!





[PARTS]
core.100
bob.100
[MAIN]
MAP Land$English_Channel_1940
BattleArea 25000 10000 300000 300000 50000
TIME 9
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
player BoB_RAF_F_602Sqn_Early.000
[GlobalWind_0]
Power 3.000 0.000 0.000
BottomBound 0.00
TopBound 1500.00
GustPower 5
GustAngle 45
[splines]
[AirGroups]
BoB_RAF_F_602Sqn_Early.01
BoB_LW_KG51_III.27
[BoB_RAF_F_602Sqn_Early.01]
Flight0 C F G U N B
Class Aircraft.SpitfireMkIa
Formation VIC3
CallSign 26
Fuel 70
Weapons 1
Belt _Gun03 Gun.Browning303MkII MainBelt 11
Belt _Gun06 Gun.Browning303MkII MainBelt 11
Belt _Gun00 Gun.Browning303MkII MainBelt 9 9 9 10
Belt _Gun01 Gun.Browning303MkII MainBelt 11
Belt _Gun07 Gun.Browning303MkII MainBelt 9 9 9 10
Belt _Gun02 Gun.Browning303MkII MainBelt 11
Belt _Gun05 Gun.Browning303MkII MainBelt 11
Belt _Gun04 Gun.Browning303MkII MainBelt 11
Skill0 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Skill1 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
Skill2 0 0 0 0 0 0 0 0
Skill3 1 1 1 1 1 1 1 1
Skill4 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Skill5 0 0 0 0 0 0 0 0
Aging0 37
Aging1 50
Aging2 73
Aging3 50
Aging4 50
Aging5 100
Briefing 2
Serial0 L1372
Serial1 L1126
Serial2 L1452
Serial3 L1822
Serial4 L1326
Serial5 L1188
[BoB_RAF_F_602Sqn_Early.01_Way]
AATTACK_BOMBERS 144683.85 179246.60 500.00 400.00
AATTACK_BOMBERS 158160.57 182937.82 500.00 370.00
AATTACK_BOMBERS 169285.52 179400.72 500.00 400.00
NORMFLY 208512.81 182880.00 2500.00 400.00
LANDING 224947.79 229018.35 500.00 300.00
[BoB_LW_KG51_III.27]
Flight0 B N R
Flight1 Q L S
Flight2 U A O
Class Aircraft.Ju-88A-1
Formation VIC3
CallSign 23
Fuel 73
Weapons 1 1 1 3 1 7
Skill0 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Skill1 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
Skill2 0 0 0 0 0 0 0 0
Skill10 1 1 1 1 1 1 1 1
Skill11 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Skill12 0 0 0 0 0 0 0 0
Skill20 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7
Skill21 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
Skill22 0 0 0 0 0 0 0 0
Aging0 60
Aging1 50
Aging2 40
Aging10 68
Aging11 20
Aging12 80
Aging20 10
Aging21 87
Aging22 50
Briefing 3
Serial0 7383
Serial1 3602
Serial2 1552
Serial10 4211
Serial11 3655
Serial12 7654
Serial20 7555
Serial21 6872
Serial22 4853
[BoB_LW_KG51_III.27_Way]
NORMFLY 167371.45 181731.37 300.00 370.00
GATTACK_TARG 141202.16 181717.09 300.00 370.00 1_Chief 0
NORMFLY 127977.16 120884.46 300.00 370.00
NORMFLY 133781.20 73466.89 1000.00 350.00
LANDING 157455.56 57887.63 500.00 300.00
[CustomChiefs]
[Chiefs]
0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1
1_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1
2_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1
3_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1
4_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1
[0_Chief_Road]
146949.44 180708.03 38.40 0 2 5.56
93998.78 177637.02 38.40 0 2 3.33
45498.75 148613.89 38.40
[1_Chief_Road]
147603.22 181239.66 38.40 0 2 5.56
91348.38 181170.89 38.40 0 2 2.78
74452.07 168250.19 38.40 0 2 2.78
45346.01 152126.86 38.40
[2_Chief_Road]
146310.64 183166.28 38.40 0 2 5.56
91017.08 183600.42 38.40 0 2 2.78
72906.01 170348.42 38.40 0 2 2.78
44887.80 155487.09 38.40
[3_Chief_Road]
147350.11 182412.73 38.40 0 2 5.56
90023.18 182164.78 38.40 0 2 3.33
73789.48 169244.08 38.40 0 2 3.33
41527.56 154876.14 38.40
[4_Chief_Road]
146267.31 181839.89 38.40 0 2 5.56
92563.15 179735.25 38.40 0 2 3.33
75114.67 167256.28 38.40 0 2 3.33
42902.20 150294.00 38.40
[Stationary]
Static0 Stationary.Radar.EnglishRadar1 gb 78603.79 181122.39 40.00
[Buildings]
[BuildingsLinks]
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Last edited by SEE; 04-19-2012 at 02:17 AM.
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