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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-17-2012, 12:12 AM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by furbs View Post
COOP's are locked, they had up to 16 vs 16 pilots plus other AI flights.

Think of a COOP as a set piece battle between 2 squads plus AI.
Or think of all the pilots on ATAG starting at the same time and flying a sortie as squadrons together.
Ok I am clear. And I understand.

I hope you get what you want.

But I hope I don't ever try to log on and get met with a message that its in mission. lol
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Old 04-17-2012, 12:18 AM
JG53_Valantine JG53_Valantine is offline
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Originally Posted by ATAG_Doc View Post
Ok I am clear. And I understand.

I hope you get what you want.

But I hope I don't ever try to log on and get met with a message that its in mission. lol
Co-Op missions when "launched" on Hyperlobby disappeared from the browser: the interface for Hyperlobby though was much clearer and much more efficient than the one for CloD though that seems to have been designed on the back of a used napkin with a cigar burn as the telescope lense.

Dogfight servers remained "listed" and joinable. One of the key benefit sof co-ops is that everyone joined at once so it can launch at once: it's not about dropping in and out willy nilly - it's about organised missions starting at the same time with everyone who is going to be in, in already.
V
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  #3  
Old 04-17-2012, 07:04 AM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by ATAG_Doc View Post
But I hope I don't ever try to log on and get met with a message that its in mission. lol
This was the only unrealistic part of coops. Everyone started at the same time, which is in no way realistic, e.g. for a intercept mission the bomber and escort had to be already in the air to allow the fighters to scramble from the ground.

Theoretically the CLOD engine now allows players to join even if the mission is in progress, so a player can join 5 minutes after mission start and choose a aircraft - which was so far controlled by AI and obviously would be already in the air together with the rest of the squadron.
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Old 04-17-2012, 12:14 PM
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JG26_EZ JG26_EZ is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
This was the only unrealistic part of coops. Everyone started at the same time, which is in no way realistic, e.g. for a intercept mission the bomber and escort had to be already in the air to allow the fighters to scramble from the ground.
Depends on how you make the mission I guess (there are so many variables).
I'm sure I coud make the same thing happen in COD if I built it that way.

Quote:
Originally Posted by 41Sqn_Banks View Post
Theoretically the CLOD engine now allows players to join even if the mission is in progress, so a player can join 5 minutes after mission start and choose a aircraft - which was so far controlled by AI and obviously would be already in the air together with the rest of the squadron.
Sounds interesting, but it would really suck to join a mission in progress as a bomber that's already under attack, or damaged, etc,. The missions that I have flown in the past, were designed to be short anyways. If you came late and the game was in session, you knew that anywhere within 15min or less, you'd have a new mission on it's way.

I wonder if it would be possible in COD, to put a 5min window up, so that if you happened to join within 5min of launching, it would let you in, but if you were later than the 5min, you'd be stuck waiting. Or, If you came in late the game could let you in as an AA gunner or something to keep you occupied until the next mission start.
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Old 04-17-2012, 07:55 PM
Ataros Ataros is offline
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Put down some ideas in the Banks' COOP-lobby thread. If anyone is interested, please contribute. http://forum.1cpublishing.eu/showpos...5&postcount=87
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Old 04-17-2012, 08:05 PM
carguy_ carguy_ is offline
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Jg26_EZ and JG53_Valantine,
thank you for your much needed input.

Maybe someone could paste in a screenie of their pilot account with all the stats, dostinctions and achievements. That`s 30% of the whole coop fun imo.
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  #7  
Old 04-18-2012, 06:53 AM
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Untamo Untamo is offline
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S!

Here is a link to a SEOW campaign stats page which we are flying currently:
http://itaseow.servegame.com/SEOW/MP...nas/index.html

On the page you can see the accumulated stats for every pilot over the campaign.

On the bottom of the page you can see the mission reports, the most interesting bit if you ask me.

In the last mission we have flown (last Monday) there were 74 human pilots... ~70 in most missions .. Getting that many people organized for a simultaneous start without a proper Coop UI is quite impossible.
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