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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-16-2012, 01:40 PM
JG53Frankyboy JG53Frankyboy is offline
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as a former member of a team that run several COOP wars in Il2 ( the VOW series), my experince is that the majority of players "just" want play and dont bother to handle overcomplex issues....
i would say this is understandable with the limited time most players have for this hobby.
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  #2  
Old 04-16-2012, 02:17 PM
KG26_Alpha KG26_Alpha is offline
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Some people are seeing CooP mode as a threat for some reason.

It simply need to be put into the game as well as the dogfight mode we have.

Saying it's not needed is going along the lines of the MDS system the mod packs forced onto IL2 1946 users that wanted to fly Ultra Pack mods.

The removal of the CooP online code meant that the scoring / tracking of CooPs was no longer functioning because by the admission of the modder along the lines of > " I dont like CooP's, its no longer needed all you need to use is the MDS to fly all IL2 missions " so he removed the CooP code and messed up the whole thing.

Now people are removing mods and returning to stock v4.11 to fly CooPs again.

Lets hope we get a proper GUI and they fix the main Channel Map for CooP's.






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  #3  
Old 04-16-2012, 08:43 PM
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robtek robtek is offline
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I really don't understand why this falseness of "dogfight-servers" is still posted again and again.

Must be cases of learning resistance.

The "dogfight-server" doesn't exist anymore!!!

The CoD online-server is the old "dogfight-server" and "coop-server" combined, only missing the gui, but not the abilities.
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  #4  
Old 04-16-2012, 08:50 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by robtek View Post
I really don't understand why this falseness of "dogfight-servers" is still posted again and again.

Must be cases of learning resistance.

The "dogfight-server" doesn't exist anymore!!!

The CoD online-server is the old "dogfight-server" and "coop-server" combined, only missing the gui, but not the abilities.
Its simple.

The new Moving Dogfight Server, or call it what you want, doesn't serve the purpose for many of us.

If there's a "new" one for all style server mode then it fails miserably, and the old style CooP mode needs implementing.



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  #5  
Old 04-16-2012, 09:51 PM
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Robert Robert is offline
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Who sponsors the bug tracker site? I really don't want to create another profile just to look at the options I can vote on. I already have enough log ins, spam and crap. As it is I don't play on line, but an idea of the options may help persuade me to apply for an account and vote for something impertant regarding this game.

Even MSN lets you look at the poll and subsequent options before voting. I realize this is important for the game. I just wish I didn't have to create an account until I was ready to vote.

I'm done b!tch!n. TYVM.
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  #6  
Old 04-16-2012, 10:04 PM
Luftwaffepilot Luftwaffepilot is offline
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Quote:
Originally Posted by Robert View Post
Who sponsors the bug tracker site? I really don't want to create another profile just to look at the options I can vote on. I already have enough log ins, spam and crap. As it is I don't play on line, but an idea of the options may help persuade me to apply for an account and vote for something impertant regarding this game.

Even MSN lets you look at the poll and subsequent options before voting. I realize this is important for the game. I just wish I didn't have to create an account until I was ready to vote.

I'm done b!tch!n. TYVM.

The site appears to be a one day wonder. Luthier registered 13 days ago, edited 4 things and since then has never again used it. The same applies to Blacksix.
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  #7  
Old 04-16-2012, 10:13 PM
ATAG_Doc ATAG_Doc is offline
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I am trying to really figure out what this is all about. And I am being as sincere as possible.

I never was involved unfortunately with prior versions of IL2 so this is likely to my detriment in understanding what this need is all about.

I asked and asked and asked to please help me understand what is it these people want that isn't already there. I even offered my support in this on ATAG but I still really don't know what the heck it is exactly.

This weekend we had 30 vs 30 on comms and trying to complete an objective based mission to knock out the targets with fighter escorts. This was the most awesome example of coop in my understanding of the term.

I keep getting this impression that a coop is a very stringent set of parameters by which you will participate in the mission. If that means that any single person cannot join in on the server and do whatever they want to do then that would be a huge step backward.

I cannot think of anything more unattractive then to have someone pigeonhole me into some aspect of a mission. I will do what I want to do.

During the weekend mission mentioned above in that single mission I flew bombers and fighters during that one mission that lasted for hours.

But again I cannot think of anything more unattractive than being in some setting like a kid carnival ride on rails where you go though this and that next and this and you're all done here's the score.

Sounds like coops are for control freaks. They need to be validated I guess.

P.S. Seriously I never get a answer that is to the point what it is. What I get is >> walks in don't see coop >>> walks out - what is it!!!

Last edited by ATAG_Doc; 04-16-2012 at 10:17 PM.
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  #8  
Old 04-16-2012, 10:31 PM
mxmadman mxmadman is offline
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Well, a coop mission, by my definition, is player versus a.i. only first of all. Second, it has a determined starting time so that pilots are able to fly in formation in a semi-organised way without waiting for folks who do not arrive on time or for any other reason. Third (this is more as it relates to ATAG server to give a direct comparison) it is not just several bomber objectives placed around the map, but an actual mission with varying conditions that must be met in order to succeed.

Now, this is not to say ATAG is wrong in any way, but it is not what people are asking for when they request coop.

Edit: obviously it is known that these things are possible with the toolset we have, however it requires all of the following:
1) map made, mission coded, and tested, by players
2) a server to host it on
3) recruitment/advertisement to get folks who would not otherwise know of its existence
4) precise planning and outside-of-game briefing to ensure folks know what to do, as current in-game briefing doesn't seem to suffice (can you get pictures in briefings? I'm not sure)

Last edited by mxmadman; 04-16-2012 at 10:36 PM.
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  #9  
Old 04-16-2012, 10:37 PM
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furbs furbs is offline
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In world war 2, a mission generally went like this...

The squadron would be given a brief, note the waypoints, height and loadout.
Then they would take off as a squadron, follow their leader to the target or area(to CAP), or meet the bombers if on a escort mission.

They would try to complete the mission and return to base.

A COOP mission tries to simulate this as close as possible.

This is what we want for CLOD.

Doc, i get it you dont want to fly COOP's but others do.
DFS have there place, i enjoy the ATAG server when i fly there, but i also want to fly COOP's.

Can you understand that?
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  #10  
Old 04-16-2012, 09:22 PM
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Robtek, when a DFS can spawn 2 flights of fighters and a flight of bombers at 15k feet over the channel made up of all humans in formation at the same time, with a pick your plane and loadout screen and then a debrief screen....then its the same.
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