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#1
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ok I tested it. Luton channel still works when the radar is destroyed. Is this becase each channel has two radars?
![]() I changed the flight path of the bombers to go accross all radars. This works and you have to change channel to keep up with them. ![]() |
#2
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Which path do you have the mission?
Is there a message "Radar destroyed" in the chat bar, if the radar is hit? If not the missionpath is wrong, if yes i there is a bug elsewhere ![]() Memo to myself: Add a message if the mission file is not found ![]() |
#3
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Ahh ok, I dont script. Sorry, I ddint realise it was s o specific.
Yes now in the right directory it works! A message comes up saying Radar Destroyed. When you ask for information after this it says, No enemy in other available sectors spottet. Maybe after its destroyed and a request is made it should read - Negative, Radar Blind? So we just add grids in the .cs file for the grids we want it to be able to see? Could radar actually tell the difference between fighters and bombers? Maybe it should say aircraft? |
#4
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![]() Quote:
Code:
List<LocalHeadquarters> Headquarters = new List<LocalHeadquarters>{ {new LocalHeadquarters("Luton", "CallSign24", 100.0, 100.0, new ObserverStation( "Static0","A,1","A,2","A,3"), new ObserverStation( "Static1","B,1","B,2","B,3"))}, {new LocalHeadquarters("RadPoe", "CallSign32", 200.0, 200.0, new ObserverStation( "Static2","C,1","C,2","C,3"), new ObserverStation( "Static3","D,1","D,2","D,3"))}, {new LocalHeadquarters("Forest", "CallSign15", 300.0, 300.0, new ObserverStation( "Static4","E,1","E,2","E,3"), new ObserverStation( "Static5","F,1","F,2","F,3"))} }; Code:
new LocalHeadquarters("Luton", "CallSign24", 100.0, 100.0, .. Code:
new ObserverStation( "Static0","A,1","A,2","A,3") You can also add so many Radarstations to a HQ you need. The message texts are only placeholders at the moment. Last edited by FG28_Kodiak; 04-16-2012 at 04:32 AM. |
#5
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Very good explination, thank you Kodiak!
ok, so now we have a working example, how about 4 min delay and 4 min lock out? ![]() |
#6
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Working on it. Time delay is no problem.
i've added number, course and height information to the messages. May be i will add a message for Intercept course to the nearest or biggest enemy group, or make it able to select the target via mission menu and then get the course settings. ![]() |
#7
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I dont think Radar could give much details, other than, aircraft 10+,30+,50+ location and heading. Thats it I think.
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#8
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Ok, you've asked this several times and I haven't seen an answer. Yes, they could, but not in the sense that the radar operator would say "Ooo, look, 15 He-111s just popped up over Calais!" Instead, they would see the size of the return, and plot the speed, maybe see how fast it changed direction/altitude, and determine if it was a bomber or fighter. (Although I've read somewhere it could be fooled with very tight formations) With your 4 minute returns, I think that would give the Home Chain enough time to determine roughly what they were looking at.
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#9
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Credit where credit is due Kodiak, this is an epic program that shoud add a big dimension to immersion. ~S~ !!
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