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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-13-2012, 04:47 PM
PotNoodles PotNoodles is offline
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It's a joke, just take any single mission and put a spawn point on your airfield and set which planes you want to fly with your buddies, presto!
thanks for all the replies, but can you also build your own missions this way and are they as easy to build like in IL2?
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Old 04-13-2012, 04:54 PM
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JG26_EZ JG26_EZ is offline
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I've built alot of missions for IL2:46, and I've tinkered a bit with the IL2:COD FMB, and it looks like it operates the same way, but with many extra options.

Unfortunately, I haven't even attempted online yet with all unstability issues, so I can't tell you how it runs in ClOD first hand. That last link will tell you what is missing from what you are familiar with.
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Old 04-13-2012, 05:05 PM
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thanks for all the replies, but can you also build your own missions this way and are they as easy to build like in IL2?
Of course, like I said, just create an offline mission in the FMB where you let's say, intercept a bunch of bombers.

1. Remove your flight if you've created one.
2. Place an aircraft spawn point (in the objects menu) on your home airfield.
3. Set up the spawn point properties the way you like it, e.g how many planes allowed to spawn there, which types etc.
4. Create a server in the MP menu, load the mission and notify your buddies to hop in.
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Old 04-13-2012, 05:28 PM
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Originally Posted by addman View Post
Of course, like I said, just create an offline mission in the FMB where you let's say, intercept a bunch of bombers.

1. Remove your flight if you've created one.
2. Place an aircraft spawn point (in the objects menu) on your home airfield.
3. Set up the spawn point properties the way you like it, e.g how many planes allowed to spawn there, which types etc.
4. Create a server in the MP menu, load the mission and notify your buddies to hop in.
There is no COOP mode for CLOD, so there will be no online wars etc, which sadly will lead to the series death if it is not resolved IMHO.
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Old 04-13-2012, 05:48 PM
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There is no COOP mode for CLOD, so there will be no online wars etc, which sadly will lead to the series death if it is not resolved IMHO.
As much as it pains me to say so i'm in agreement with you tree on this one
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Old 04-15-2012, 02:29 AM
PotNoodles PotNoodles is offline
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I'll never understand why developers shoot themselves in the foot. Don't try to fix something that isn't broken is all I'll say. I just expected this to be like IL2 as far as coop went and I feel they have really made a big mistake with this one. All I ever wanted out of the game was better graphics and damage models.. Can someone tell me if that is a lot to ask when you consider we have the hardware support such things?
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Old 04-15-2012, 03:11 AM
Chivas Chivas is offline
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I'll never understand why developers shoot themselves in the foot. Don't try to fix something that isn't broken is all I'll say. I just expected this to be like IL2 as far as coop went and I feel they have really made a big mistake with this one. All I ever wanted out of the game was better graphics and damage models.. Can someone tell me if that is a lot to ask when you consider we have the hardware support such things?
Don't worry there will be plenty of COOP type servers in time. The patch should make it possible for everyone to fly the sim on or offline. Once that happens people will start making COOP type missions, and eventually Online Wars. It took a few years before we had any ongoing online wars in the original series so it takes time. Some people can make them now, but there isn't enough documentation yet for everyone needs, and I assume some bugs. The FMB and mission building is basicly the same as the old version, but with alot more capability that still needs to get documented and sorted. There were no mistakes made, the sim was just released unfinished. Some would say that was the big mistake, but I think the alternative was a cancelled sim.
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Old 04-15-2012, 01:15 PM
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Don't worry there will be plenty of COOP type servers in time. The patch should make it possible for everyone to fly the sim on or offline. Once that happens people will start making COOP type missions, and eventually Online Wars. It took a few years before we had any ongoing online wars in the original series so it takes time. Some people can make them now, but there isn't enough documentation yet for everyone needs, and I assume some bugs. The FMB and mission building is basicly the same as the old version, but with alot more capability that still needs to get documented and sorted. There were no mistakes made, the sim was just released unfinished. Some would say that was the big mistake, but I think the alternative was a cancelled sim.
We dont want just COOP servers we want to able to play a COOP from someones PC, for squad training, we want to be able to choose whatever plane we wish to fly and the ones we dont choose are AI controlled, we then want to be able to see the mission results and then have the option to refly or load another COOP mission.
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Old 04-15-2012, 09:25 AM
kendo65 kendo65 is offline
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Originally Posted by PotNoodles View Post
I'll never understand why developers shoot themselves in the foot. Don't try to fix something that isn't broken is all I'll say. I just expected this to be like IL2 as far as coop went and I feel they have really made a big mistake with this one. All I ever wanted out of the game was better graphics and damage models.. Can someone tell me if that is a lot to ask when you consider we have the hardware support such things?
I feel the same. I thought that with il-2 as basically a 10-year prototype/dry-run for how to build the ultimate flight-sim, COD would simply build on the many good features while adding exciting new elements.

Instead they seem to have felt the need to reinvent the wheel in a lot of cases. To be fair, a lot of the GUI issues seem to be down to it being a real rush-job, cobble something together quick, we've got to release a year early effort. Even they hate it - Luthier as good as said so.

The positive point is that the GUI is being redone for the sequel. So I think NOW is the time to really put the pressure on and make sure that the devs build in a suitable interface for co-op use.
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Old 04-15-2012, 02:38 PM
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I feel the same. I thought that with il-2 as basically a 10-year prototype/dry-run for how to build the ultimate flight-sim, COD would simply build on the many good features while adding exciting new elements.

Instead they seem to have felt the need to reinvent the wheel in a lot of cases. To be fair, a lot of the GUI issues seem to be down to it being a real rush-job, cobble something together quick, we've got to release a year early effort. Even they hate it - Luthier as good as said so.

The positive point is that the GUI is being redone for the sequel. So I think NOW is the time to really put the pressure on and make sure that the devs build in a suitable interface for co-op use.
I am sure that there will be a coop interface in BoM since they are taking the time to re-do the whole GUI, by now they've heard the complaints so many times from so many people that they'd have to be both blind and deaf if they don't include it. Luthier has said in a Q&A that he sees no need for change with regards to coop interface, this was last year though but the fact is, a lot of people that have paid and are playing this game see the need for it. You have to cater to your audience, it's not about what luthier finds functional in the sim, he's not the only customer is he? It's not just a "vocal minority" about this issue, you see people that have been registered for a long time but only made a few posts speak up, some people even register just to say that they want yarn "old" coop interface.

This takes nothing away from all the marvelous new features in CloD, the people who praise these new fantastic scripting features are welcome to use them as much as they like and enjoy, I don't care but don't protest or try to discourage us who actually want a coop GUI. Go enjoy all the great things you are talking about, let us, who want an "old fashioned" coop interface campaign for it in peace. This imposing of things I don't really care about from some people is really starting to irritate by now, had to say it.
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