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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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thanks for all the replies, but can you also build your own missions this way and are they as easy to build like in IL2?
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#2
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I've built alot of missions for IL2:46, and I've tinkered a bit with the IL2:COD FMB, and it looks like it operates the same way, but with many extra options.
Unfortunately, I haven't even attempted online yet with all unstability issues, so I can't tell you how it runs in ClOD first hand. That last link will tell you what is missing from what you are familiar with. |
#3
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1. Remove your flight if you've created one. 2. Place an aircraft spawn point (in the objects menu) on your home airfield. 3. Set up the spawn point properties the way you like it, e.g how many planes allowed to spawn there, which types etc. 4. Create a server in the MP menu, load the mission and notify your buddies to hop in.
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#4
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#5
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#6
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I'll never understand why developers shoot themselves in the foot. Don't try to fix something that isn't broken is all I'll say. I just expected this to be like IL2 as far as coop went and I feel they have really made a big mistake with this one. All I ever wanted out of the game was better graphics and damage models.. Can someone tell me if that is a lot to ask when you consider we have the hardware support such things?
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#7
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#8
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#9
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Instead they seem to have felt the need to reinvent the wheel in a lot of cases. ![]() The positive point is that the GUI is being redone for the sequel. So I think NOW is the time to really put the pressure on and make sure that the devs build in a suitable interface for co-op use.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
#10
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This takes nothing away from all the marvelous new features in CloD, the people who praise these new fantastic scripting features are welcome to use them as much as they like and enjoy, I don't care but don't protest or try to discourage us who actually want a coop GUI. Go enjoy all the great things you are talking about, let us, who want an "old fashioned" coop interface campaign for it in peace. This imposing of things I don't really care about from some people is really starting to irritate by now, had to say it.
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