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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 04-13-2012, 02:30 PM
von Brühl von Brühl is offline
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Originally Posted by luthier View Post

We don't place the buildings manually, but we do mark the overall areas manually. We take a historical map and trace historical roads and outline historical settlements.

Then the standard "village" or "town" or "industrial" or whatever texture with the standard pattern goes on there. However that pattern lines up with the spline historical road - we don't know. In some cases it'll line up with the texture and the buildings, in other cases it'll cross the standard village streets at a 45-degree angle.

That's just how it is. If we had to place every building on a map manually, even a small 40x40 km online map would take years to make.
We can live with that, thanks!
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  #112  
Old 04-13-2012, 02:33 PM
Majo Majo is offline
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Default Thank you!

Thank you for the update!
Thank you for trying to maintain as the leit motiv for your work the "It's historically accurate" sentence.

Data might or might not be perfect, manipulated or misused. Working this way, the "It's historically accurate" way, in simulation is always the right path.
Of course this can be a little naïve but still all honest work attitudes affected by limitations are.

Thank you for not mixing up "air power" vs "aircraft performance".

Salutes.
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  #113  
Old 04-13-2012, 02:37 PM
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addman addman is offline
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Originally Posted by Rickusty View Post
That's great!
This has to be the unofficial Fiat G.50 day for me
I'm glad the continous question for implementing the +100 mm/hg to the engine has been answered, thank you Luthier and team.
This if fantastic news!

Can't wait to test it once the patch is out.

And now a picture, just to add to the excitement.



Cheers
Rick
Here's another picture from me:



Friday the 13th is now officially Fiat G.50 day!
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  #114  
Old 04-13-2012, 02:37 PM
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zapatista zapatista is offline
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Originally Posted by NaBkin View Post
- What do you think about the 777's business model of selling single planes? Could you imagine doing the same for the Il-2 CloD series? Like the Focke 190 for 15$ or something?[/COLOR]
that has to be the most ignorant question of the month. i paid 15$ for the whole CoD, and it was/is so broken i havnt even been able to use it or enjoy it (i have a mid level pc according to initial release specs, and my system should run it fine on medium specs with some elements toned down). and you now want to get them to start selling individual planes ?

lol, send me your email address i got a bridge you might be interested in buying, its located in Brooklyn and only has had some light use by a few granny pedestrians, will be a good investment for you
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Last edited by zapatista; 04-13-2012 at 02:41 PM.
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  #115  
Old 04-13-2012, 02:37 PM
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JG52Uther JG52Uther is offline
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Luthier can you say if the bombsights have been fixed?
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  #116  
Old 04-13-2012, 02:37 PM
Clu43 Clu43 is offline
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Great news Luthier and team,,Just don't go breaking nothing over your weekend beta testing....best of luck.
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  #117  
Old 04-13-2012, 02:39 PM
von Brühl von Brühl is offline
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Originally Posted by VO101_Tom View Post
Thak you the answers.
What I miss in the current 109 FM, is the "notleistung" system (WEP, afterburner, whatever). We see on graphs, that the "notleistung" increase the engine performance about 15-20%, but the in-game top speed increase only a fraction of this value (+10 km/h ~ +2%). Is there a chance that it will be fixed in the future?
You'd have to get into serious graphs to prove it either way, but I think its as it should be, at higher speeds, you need exponentially more HP to accelerate against the drag. You can see it easily in cars, 50% more HP doesn't translate into a 50% increase in top speed.
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  #118  
Old 04-13-2012, 02:42 PM
Talisman Talisman is offline
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Originally Posted by RCAF_FB_Orville View Post
Luthier, thanks for info. Can you confirm that boost cut out now actually works correctly in RAF aircraft or not? It was mentioned some time ago by Blacksix that you and team were persusing info for 100 octane fuel performance in RAF aircraft too (which was in widespread, heavily documented use in the battle of britain), can you confirm that this has been added as an option, or that it will be in future?

Cheers.
Luthier,

Regarding the 100 octane fuel and the operation of the boost cut out for red fighters, please would you let us know whether we will see proper operation and performance from the boost cut out as recorded in the combat reports of the time from the BoB. If red fighters are not provided in this sim to the correct specification that was used in the BoB, the people who fly red are going to continue to feel that history is being changed.

You appear to not want to say much about this matter. Are you and the team avoiding it?

Thank you for your consideration and attention to this matter.

Talisman
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  #119  
Old 04-13-2012, 02:45 PM
McFeckit McFeckit is offline
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But once the sequel is released, there obviously won't be any more support for stand-alone CoD.
If I buy the sequel will it improve my CoD ? I ask because I want to continue playing BoB and would rather not be forced to play BoM.....no offence, i'm just English.
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  #120  
Old 04-13-2012, 02:45 PM
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Quote:
Originally Posted by addman View Post
Here's another picture from me:



Friday the 13th is now officially Fiat G.50 day!
meh, find it hard to get to excited about a plane that flew its first op in the BoB on what is classified by many historians as the last day of the BoB.

that said its nice to have another plane fixed, won't be in any of my missions though, since i want to simulate BoB.
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