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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The problem we have with SLI is that Luthier believes it isn't broken, if it stays this way then it will never get fixed. The last word from Luthier on SLI was that Nvidia's next driver release would have a profile for CLOD in it, there have been at least 5 driver release since with no mention of CLOD. Luthier's track record with SLI is somewhat shady, I asked in 2009 if CLOD would support SLI, after many avoided posts Luthier finally answered and said ;why wouldn't it work' he then went on to say that he would talk no more about SLI.
Then on release he blamed the 'Epilepsy filter' for killing SLI, but when it was removed SLI still didn't work.... strange that. Since then Luthier claims that SLI as been fixed but now it's Nvidia's fault for not releasing a driver to support it. We know that Luthier would never tell us any pork pies he has stressed this on many occasions, so I guess he's just been unlucky with this particular problem in that other comapanies like Ubisoft with the epilepsy filter and Nvidia with no driver support effect the perfectly good code of Luthiers game. |
#2
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There's more of a problem with nVidia and whether or not SLI is working (which, why bother as stutter is an inherent faultwith SLI)... the bigger bug is How any game with a "Launcher.exe" as the name of the exe gets picked up as another game.
The driver doesn't differentiate by path, it just assumes that any "Launcher.exe" which triggers is the game it has listed in profiles.
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#3
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#4
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S!
CrossFire or SLI still have problems in many games no matter brand. Really strange this support has not been more widespread as even so long back as Voodoo II I used 2 cards and it worked out of the box, for example in EAW and Jane's WW2 Fighters ![]() |
#5
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Luthier has said just after the release of CoD that Sli had been broken and they were working to fix it. So far there has been nothing from the development team to say that it has been fixed so I'm sticking with my own work around. That was nearly 12 months ago, guess we won't see any thing happen until the release of BoM. Very frustrating.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
#6
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perhaps a naivity on the various developers' part, in having file names entitled the same, but is more a childish balls up by nVidia in not having a profile system which doesn't follow the path to the required program's exe, when adding a custom profile
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#7
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You can force it but its never worked properly |
#8
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Code:
public const int NVCPL_API_NUMBER_OF_GPUS =7; // Graphics card number of GPUs. public const int NVCPL_API_NUMBER_OF_SLI_GPUS = 8; // Graphics card number of SLI GPU clusters available. public const int NVCPL_API_SLI_MULTI_GPU_RENDERING_MODE = 9; // Get/Set SLI multi-GPU redering mode. [DllImport("NVCPL.DLL", CallingConvention=CallingConvention.Cdecl)] public static extern bool nvCplGetDataInt([In] int lFlag, [Out] out int plInfo); public static void Main() { int sliGpuCount; if (nvCplGetDataInt(NVCPL_API_NUMBER_OF_SLI_GPUS, out sliGpuCount)) { // we got the result Console.WriteLine(string.Format("SLI GPU present: {0}", sliGpuCount)); } else { // something did go wrong Console.WriteLine("Failed to query NV data"); } }
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