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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 04-11-2012, 10:14 PM
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bw_wolverine bw_wolverine is offline
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Quote:
Originally Posted by Dano View Post
You've misunderstood, I've performed hundreds if not thousands of Hurricane take offs and I suspect the same for binky, I am not a newb at it. There is something different about the way it handles online, possibly it is due to differences in airfield runways, something I need to test.
Hmm..

I haven't noticed the differences, though I've admittedly not spent a great deal of time in the single player portion of the game. I suspect, though, that you're correct about the airfield being the difference. Take-off procedure needs to be modified based on where you are.

Maidstone, for example, is on a slope(!). The best take-off path is to move to the higher end of the strip and take off sloping downward. It is also quite bumpy, so you need to be prepared to compensate for it.

In general, though, the 'main' airfields on ATAG are serviceable. The only ones that I find give difficulty are Maidstone for the above reasons and sometimes Hawkinge. Hawkinge's layout makes finding the true runway path difficult at times and if you line up at the wrong angle you can start running into hills and ditches before you're at take-off speed.

So, yeah, get to know the runway paths. I recommend Manston as the easiest place to take-off from on ATAG for Red. The runway is clearly marked, you can take Hurricane or Spit depending on your preference, and Ramsgate is close by in case you need to make an emergency landing.

The only other reason I can think of that the characteristics would be different is the realism settings that you use when offline. ATAG is full real so all the engine and flight realism settings are turned on full. What exactly are you experiencing that is different? The plane won't track straight while rolling in the take-off run? Does it seem to bounce more?
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Last edited by bw_wolverine; 04-11-2012 at 10:17 PM.
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