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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

 
 
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Old 04-11-2012, 04:42 PM
Trotskygrad Trotskygrad is offline
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Join Date: Jan 2011
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pfff, people in this thread complain way too much.

As for the medic, anyone with the "morphine bag" can revive a teammate. When my medic goes own, I just have some rifleman pick up the bag, use it to revive him, give the medic a SMG, and send him on his way like a SMG infantry.

As for weapons/ammo resupply, I agree that soldiers should prefer their own weapon over enemy weapons within a reasonable distance. However if it farther, they should prioritize enemy weapons of the same type within a certain distance.

As for ammo? perhaps have a "scavenge order" and hud notifications (like CoH, where things pop up saying "your unit is being attacked", "vehicle taking fire", etc, except with "your unit is low on fuel" and "your unit is low on ammo". Adding those would make the game more noob friendly without decreasing skill. (silenced weapons would not trigger alerts).

Also, when I have an infantry squad selected, I should be able to mouse over an ammo truck and issue a "resupply" command that divides up the ammo in the truck per unit type.

All of these things (except scavenge and weapon picking) have been already done by scripters in skirmish missions, shouldn't be hard for DMS to include these in a future update or MoW2
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