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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Battle of France as add on? | |||
| Yes, will buy this. |
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55 | 58.51% |
| OK, if for free. |
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21 | 22.34% |
| No, looking forward to Eastern front. |
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18 | 19.15% |
| Voters: 94. You may not vote on this poll | |||
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#1
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Well we definitely aren't going to get any new Ship/planes Luthier as already said that the game is dead in that respect, so all we can hope for is the game being fixed.
FM DM GUI FSAA (this seems to be a problem even with the wip shots of BOM) And something Luthier still as not yet acknowlegded DX11 (We should see this fully implemented as Luthier said a week after release that this was his main priority) Bugs - Way too many mention, but one that really ruins it for me is fighting an aircraft that appears to have its gear down, when in reality it doesn;t, such an immersion killer. Some sort of Custom Skin Cache, or at least put all the skins that shipped with the game in a special cache folder, the skins cause big stutter online but this could be easily solved, again a big immersion killer when the most popular servers only show default skins with no weathering. Being completely honest I dont see this problem ever being resolved. The game is like a Russian T34 tank, great from a distance and as hugh potential but when you stick the magnifier on it you can see the shoddy workmanship. |
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#2
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Servers keep skins turned off just to exclude another variable in fine-tuning settings for more stability, less lag and less bugs. It may change when a stable patch version is available. Do not expect it any time soon. If you read any dev updates you can see that priorities have changed many times since then. The so called "DX11 API support" is there as announced but introducing many DX11 features now would further slow down development which is not what the majority of players want. Last edited by Ataros; 04-11-2012 at 08:37 AM. |
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#3
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#4
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#5
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The support for DX11 API is included in the game but "support" does not mean features. I did not say that the engine would not use any DX11 features either. It may use some features if feasible for the devs. Most of development time of the game was spent when DX11 was not available yet. I conclude from this that most of the code is DX10 oriented. New engine is not written from scratch but uses old DX10 code too. After release the devs faced so many disasters that adding visual features/effects could not be their 1st priority. Since the devs are pressed for time with the patch and sequel they will use only those DX10/11 features which produce quicker results, definitely no complete rewrite of all visual effects to DX11. Also the devs already mentioned that the new engine does not look different. From all these facts it seems logical to me that most of the new engine will be DX10 based without DX11 "fully implemented". In the future when all videocards support DX11 it can be a different story. IMO logic is more reliable base for expectations than dreams Last edited by Ataros; 04-11-2012 at 09:46 AM. |
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#6
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__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#7
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We can only hope but i doubt we can add CSAA via the NVIDIA CP.
__________________
Furbs, Tree and Falstaff...The COD killers...
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#8
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Well we dont know at the moment klem, Luthier told us that Nvidia would support CLOD in their next driver, (there have been at least 5 new drivers since this) there as been nothing. That being the case we cannot apply CSAA through the control panel unless someone can tell me different. That being the case we have no idea if it works or not, I would suggest the latter.
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#9
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AFAIK is CoD now listet in the games list of the AMD Catalyst drivers 12.3 at least.
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#10
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Aircrafthandling, Sounds, Physics, Flightmodel, Damagemodel, Multiplayer
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