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Regarding the smoke and crater effects those look pretty good but do they always look good or just from certain perspectives? I suspect some really good things can be done with the effects. I have seen some mod effects that look brilliant in places but less effective in others. As for some other points you may be asking for impossibilities. DirectX is a compatibility wrapper meant to get the lower spec systems running the game rather than offering the maximum capability. IL-2s engine was written with OpenGL in mind. In DirectX mode the IL-2 engine talks to OpenGL and then a third piece of software intercedes and translates the various calls to something DirectX can understand. It's sort of cool but it's designed to give the bare minimum experience. OpenGL working with Intel HD is a Intel problem. Intel cards have always had quite a bit of trouble with anything that uses OpenGL. My understanding is they use the bare necessities for basic compliance and that is it. I am curious about forced anti-aliasing for people who don't have nVidia cards. What is that about?
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