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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Hello BlackSix.
Promising, nice landscape, good job! Would be nice to hear more the gorund units. For example, how much destroyable the environment? For example, a tank passes through the wooden fence, or bounce off from it? The trees. Will be collision-model of the trees? And the soldiers... will be AI soldiers (on foot)? How can we use the tanks? Where can you create them? There will be "barrack" object, or you can create automatically in the larger cities and airfields? Will be possible to using engineer vehicles? Supply, repair-vehicles? The airplane crash, or fly home, there is no such problem. But you can repair, refuel, rearm the tanks on the field. (of course this is subject to conditions). Any solution to this? And finally, how many (which type) vehicles will be driveable? 1-5-10/ side? (or all of them? ![]() ps. needless to deny, the intelligence services revealed the true purpose of the driveable tanks feature: ![]() We see the VVS conspiracy!! ![]() ![]()
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#2
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#3
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BlackSix, are these new trees or the old 'fly through them' trees?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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