Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-06-2012, 04:50 PM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Hello BlackSix.

Promising, nice landscape, good job!

Would be nice to hear more the gorund units. For example, how much destroyable the environment? For example, a tank passes through the wooden fence, or bounce off from it? The trees. Will be collision-model of the trees? And the soldiers... will be AI soldiers (on foot)?
How can we use the tanks? Where can you create them? There will be "barrack" object, or you can create automatically in the larger cities and airfields? Will be possible to using engineer vehicles? Supply, repair-vehicles? The airplane crash, or fly home, there is no such problem. But you can repair, refuel, rearm the tanks on the field. (of course this is subject to conditions). Any solution to this?
And finally, how many (which type) vehicles will be driveable? 1-5-10/ side? (or all of them? )

ps. needless to deny, the intelligence services revealed the true purpose of the driveable tanks feature:

We see the VVS conspiracy!!
__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
Reply With Quote
  #2  
Old 04-06-2012, 05:03 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by VO101_Tom View Post
Hello BlackSix.

Promising, nice landscape, good job!

Would be nice to hear more the gorund units. For example, how much destroyable the environment? For example, a tank passes through the wooden fence, or bounce off from it? The trees. Will be collision-model of the trees? And the soldiers... will be AI soldiers (on foot)?
How can we use the tanks? Where can you create them? There will be "barrack" object, or you can create automatically in the larger cities and airfields? Will be possible to using engineer vehicles? Supply, repair-vehicles? The airplane crash, or fly home, there is no such problem. But you can repair, refuel, rearm the tanks on the field. (of course this is subject to conditions). Any solution to this?
And finally, how many (which type) vehicles will be driveable? 1-5-10/ side? (or all of them? )

ps. needless to deny, the intelligence services revealed the true purpose of the driveable tanks feature:

We see the VVS conspiracy!!
Isn't that an il-2 prototype?
__________________
Reply With Quote
  #3  
Old 04-07-2012, 03:12 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default BlackSix, are these new trees or the old 'fly through them' trees?

Quote:
Originally Posted by VO101_Tom View Post
Hello BlackSix.

................... The trees. Will be collision-model of the trees?
..............................)
+1

BlackSix, are these new trees or the old 'fly through them' trees?
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.