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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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raaaid, you don't have a reputation as being a "bad person". I've never seen you say anything bad to anyone; in fact this "you don't deserve me" business is the harshest thing I've ever seen you post
You *do* have a reputation for having not thought through ideas and using shaky principles to 'prove' them, though...this has been shown, for years, at UbiSoft and, according to you actually, on various physics forums. You rush through your concepts, and you don't consider all parameters. That's a big part of what you've shown over seven years of your study I did not make that situation come to pass; you did. I'm sorry you didn't make good science on your many ideas, but it's the facts and no matter how sorry I am, it doesn't change that your ideas are usually based on flawed principles or else fail to take critical things into account. Even when you're not talking about sim applications. Personally after the first dozen or so of these ideas of yours I stopped taking you seriously in any way. I just can't do it, I can't consider what you're suggesting as being relevant to the actual application you want in the sim. That's my experience over the years. I haven't seen anything from you that tells me that your ideas are achieving anything that we can't already have, or else trade one undesirable situation for a different but new one. I don't know how many years that is, but it's easily five. I don't think you're a bad person; I think your ideas are flawed, and I think that's why they never seem to work out Last edited by Former_Older; 04-25-2008 at 11:01 PM. |
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#2
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well the only thing i ask for is in the future when every game include this feature that the future generations know this was developed by a guy thinking outside the box and as proof i was the 1st to have this idea search the ubizoo for "gunsight effect"
in fact this idea has brought back my interest in perspective, i got bored with it not finding any flaw in reality, but now i know how to render a perfect virtual wolrd on a screen im wondering how it could be done ZOOMED, because in the real world you can use binoculars and reality renders on your eyes, the flat surface, a perfectly correct zoomed image |
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#3
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#4
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i hope you are not implying by that my idea of which johny lee happen to have thought the same is bad
in fact almost 5 million people watch the johny lee video and watch those comments its the public who decide not a single guy talking bad of others this sooo easy to implement, the problem is so far just 2 persons have proved to understand the idea do you still think the wii video used a 60º fov?if so you dont understand my idea, ask me what is it exactly what you dont understand think of it as glass painting, the painting on the glass is only valid from a fixed point in space if you change that point you must change the painting accordingly Last edited by raaaid; 04-26-2008 at 01:04 AM. |
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