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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-06-2012, 04:17 PM
flyingblind flyingblind is offline
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They look pretty good to me. Hope the last fix goes well as it sounds like you think it is nearly there.
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  #2  
Old 04-06-2012, 04:29 PM
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Thanks for the update. I haven't expected that we will get one today.
The landscape looks great!
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  #3  
Old 04-06-2012, 04:33 PM
Volksieg Volksieg is offline
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No patch? Pictures, yet again, of the sequel???

THAT'S IT! I'm uninstalling..... Only joking

Those are some great pics, B6! Lovely detailed work there and it looks like the sequel is going to be great. Glad to hear the patch is coming along nicely, even if the particles are still playing up!

I am sure I speak for the community (Well... the reasonable members anyway) when I say it is really appreciated that you guys are going to be busy working on the patch this weekend.

As I have said a few times before.....

Good times ahead!

On a side note: When are people going to get it into their skulls that the Eastern front is being built with the same engine as CloD and, therefore, no fixed CloD.... no Eastern front? I sometimes have to wonder how people who have no grasp of that concept have the ability to even get their planes in the air...... or switch their PCs on.....

Last edited by Volksieg; 04-06-2012 at 04:40 PM.
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  #4  
Old 04-06-2012, 04:36 PM
Dano Dano is offline
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Thanks BlackSix, sad to hear of the issues surrounding particle effects, very frustrating for everybody, even more so to those who are attempting to fix the problem.

New village stuff looks good to me, but I've no idea what a Russian village should look like so I'm unqualified in the extreme

Anyway, keep plugging away please, it is very much appreciated from me.
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  #5  
Old 04-06-2012, 04:50 PM
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VO101_Tom VO101_Tom is offline
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Hello BlackSix.

Promising, nice landscape, good job!

Would be nice to hear more the gorund units. For example, how much destroyable the environment? For example, a tank passes through the wooden fence, or bounce off from it? The trees. Will be collision-model of the trees? And the soldiers... will be AI soldiers (on foot)?
How can we use the tanks? Where can you create them? There will be "barrack" object, or you can create automatically in the larger cities and airfields? Will be possible to using engineer vehicles? Supply, repair-vehicles? The airplane crash, or fly home, there is no such problem. But you can repair, refuel, rearm the tanks on the field. (of course this is subject to conditions). Any solution to this?
And finally, how many (which type) vehicles will be driveable? 1-5-10/ side? (or all of them? )

ps. needless to deny, the intelligence services revealed the true purpose of the driveable tanks feature:

We see the VVS conspiracy!!
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  #6  
Old 04-06-2012, 05:03 PM
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Quote:
Originally Posted by VO101_Tom View Post
Hello BlackSix.

Promising, nice landscape, good job!

Would be nice to hear more the gorund units. For example, how much destroyable the environment? For example, a tank passes through the wooden fence, or bounce off from it? The trees. Will be collision-model of the trees? And the soldiers... will be AI soldiers (on foot)?
How can we use the tanks? Where can you create them? There will be "barrack" object, or you can create automatically in the larger cities and airfields? Will be possible to using engineer vehicles? Supply, repair-vehicles? The airplane crash, or fly home, there is no such problem. But you can repair, refuel, rearm the tanks on the field. (of course this is subject to conditions). Any solution to this?
And finally, how many (which type) vehicles will be driveable? 1-5-10/ side? (or all of them? )

ps. needless to deny, the intelligence services revealed the true purpose of the driveable tanks feature:

We see the VVS conspiracy!!
Isn't that an il-2 prototype?
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  #7  
Old 04-07-2012, 03:12 PM
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klem klem is offline
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Default BlackSix, are these new trees or the old 'fly through them' trees?

Quote:
Originally Posted by VO101_Tom View Post
Hello BlackSix.

................... The trees. Will be collision-model of the trees?
..............................)
+1

BlackSix, are these new trees or the old 'fly through them' trees?
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  #8  
Old 04-06-2012, 05:26 PM
Luftwaffepilot Luftwaffepilot is offline
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nice, apart from the trees which need a little variety.

@ Blacksix, Luthier and team:
Just one thing that bothers me. You must have been aware of the fact, that it's the particle system causing many stutters almost for a year now?
People have told you on and on and on right from the beginning.
And then you come here one week ago and speak of it as if you only just recognized that it's those naughty particle system?
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  #9  
Old 04-06-2012, 07:44 PM
Stealth_Eagle Stealth_Eagle is offline
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Quote:
Originally Posted by Luftwaffepilot View Post
@ Blacksix, Luthier and team:
Just one thing that bothers me. You must have been aware of the fact, that it's the particle system causing many stutters almost for a year now?
People have told you on and on and on right from the beginning.
And then you come here one week ago and speak of it as if you only just recognized that it's those naughty particle system?
They recognized this a long time ago and is one of the primary reasons for the patch. What BlackSix is refering to is that last week, they had a stable graphics engine ready but things like tracers were causing lag so it is an update on that situation. I'm no devolper but just trying to help you out here. If this confuses you even more, let me know and I'll shut up about that.

Thanks for all the hard work BlackSix and do you think you can get any sort of update on the controlling the other things like tanks because I have some friends who would be willing to get this for the tanks possibly.
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  #10  
Old 04-06-2012, 06:46 PM
tomandre81 tomandre81 is offline
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Default No worries!

Don't rush it. Take your time. I rather have it done properly than rushed.
We have waited one year, we can wait another one.
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