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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-25-2012, 02:09 PM
adonys adonys is offline
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Twice the framerate???
Oh Mama- let me have it!
Indeed, that would be an incredible accomplishment in any game/sim!
Unfortunately, it is not an unbelievable achievement, but rather fixing an embarrassing mistake (not being able, after six years of development, to produce a good, stable and up-to-date engine).

Those extra-frame rates are not coming from an incredible clever new way to code a render engine just discovered by MG. Not in that percent (100% performance increase). It's just (proper) render engine coding & (proper) optimization.

As it should have been actually right from the launch date!

Last edited by adonys; 03-25-2012 at 02:13 PM.
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Old 03-25-2012, 04:34 PM
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robtek robtek is offline
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Originally Posted by adonys View Post
Unfortunately, it is not an unbelievable achievement, but rather fixing an embarrassing mistake (not being able, after six years of development, to produce a good, stable and up-to-date engine).

Those extra-frame rates are not coming from an incredible clever new way to code a render engine just discovered by MG. Not in that percent (100% performance increase). It's just (proper) render engine coding & (proper) optimization.

As it should have been actually right from the launch date!
The great software programmer talking, so it seems.

Maybe your extensive knowledge how to solve software problems would really be appreciated by Maddox Games.
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Old 03-25-2012, 04:49 PM
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Robtek, if you think its not true argue with the post, dont attack the poster.
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Old 03-25-2012, 04:59 PM
Wolf_Rider Wolf_Rider is offline
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Originally Posted by adonys View Post

(not being able, after six years of development, to produce a good, stable and up-to-date engine).
dunno... one of the Myst adventures took five years (I don't recall clearly if it was II or V) and that was just point and click (mainly static screens)
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Old 03-25-2012, 05:41 PM
David Hayward David Hayward is offline
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As it should have been actually right from the launch date!
Complicated applications are never optimized at initial release. How long have you been programming?
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Old 03-25-2012, 05:53 PM
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JG52Krupi JG52Krupi is offline
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Complicated applications are never optimized at initial release. How long have you been programming?
Hmmm, dear oh dear... how many times can you use that utterly pathetic reason...

Yes sometimes software does come out before it should but not all, either way just because some else does should not mean that everyone else can.

Adonys is correct I am sure Oleg, Luthier and Co would definitely wanted to release a finished product, you can't defend a half broken game...
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Old 03-25-2012, 06:13 PM
Aty2 Aty2 is offline
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thanks for the product came out before the date, 1c was able to raise money to complete the process, or they think it not to be so today you would have the game in your hands

people no longer remember the repeated phrase, "two weeks"

So I see

Byer

Last edited by Aty2; 03-25-2012 at 06:18 PM.
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Old 03-25-2012, 06:19 PM
David Hayward David Hayward is offline
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Adonys is correct I am sure Oleg, Luthier and Co would definitely wanted to release a finished product, you can't defend a half broken game...

I'm sure they would. Of course, that does not change the fact that complicated software is never optimized at release.
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Old 03-25-2012, 06:29 PM
priller26 priller26 is offline
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Great news, checking in from Vienna...so beautiful here, i will check back next week when i return. Thanks for the update, the frame rate increase is very exciting!
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Old 03-25-2012, 06:35 PM
6S.Manu 6S.Manu is offline
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I'm sure they would. Of course, that does not change the fact that complicated software is never optimized at release.
I'm really confused about your definition of "optimization at release"...

You optimize the software to have better performance of course, but you do it through small fixes (in a complicated software as you say): you add/change code to handle hardware issue for example (a fix can be the one for the Ati cards, do you remember the Ubi movie's issue?). Still it's hardly possible to have a 100% increase of performance because it means that you really did a great mistake during the develpment.

The graphic engine was clearly broken at the release, I've always stated that didn't need fixes, but a serious redesign... sadly I was right.
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Last edited by 6S.Manu; 03-25-2012 at 07:01 PM.
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