![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
![]() I like the idea of it becoming moddable with user made cockpits to some of our AI planes. Enjoying currently the sound of the engine damage, loud and scary. |
#2
|
|||
|
|||
![]()
All of the above and I like to add that few days ago I was flyn on ATAG mission
with beautifull sunrise and there were two fires, reservoairs probably,at Calais that looked so realistic. I almoust allowed to be shot down by some RAF pilot becouse i could't move my eyes from that sight ![]() Also as a big fan of the old il2 I would add that FM is much,much more realistic. Feel of inertia is fantastic,I got a feeling that I'm flyin something that has 2 or more tons. Earlier when I was jumping between two sims old Il2 seemed like flying RC model. |
#3
|
||||
|
||||
![]()
One thing this sim does very well is the sort of "on again, off again" staccato nature of air combat. One minute you can be in the middle of a furball, and the next you'll be facing clear skies.
You get that a lot in pilot accounts, things like "a 109 appeared out of nowhere, right in front of me" etc. |
#4
|
|||
|
|||
![]()
That's one of the first things I realised when playing it as well. In Il2 particularly the FM felt as if you were the actual plane, whereas CloD feels like you're actually a person in the cockpit flying the thing. As you said as well, everything has a great sense of weight that Il2 never had either.
|
#5
|
|||
|
|||
![]()
I love how after many hours (Adding up to weeks) I can still be surprised by some thing I've never seen before. The first time my chute fail was one. Another was getting caught low and slow over my base in a spit with two 109s on my tail. My engine was fried and I was kissing the stall. I was only 20 feet off the deck and and one of the 109s in frustration had slowed to my speed. I saw a radio tower just in front of me and wondered if I could sucker the 109. I lined up the tower and at the last moment pulled back the stick. I only just got over when the nose dropped. I regained level flight and looked back.
The 109 lifted his nose to go over(he would stall if he tried to turn) but to late and cut through the tower. The tower broke in two where his wing hit then he and the tower toppled to the ground. It ended with a beautiful explosion. I laughed so much at my cleverness that I didn't even mined his wingman finishing me a few seconds latter. S! fellow pilots and S! 1c. Last edited by drewpee; 03-23-2012 at 12:50 PM. |
#6
|
||||
|
||||
![]()
Couple of things for me:
I love the damage model. It's second to none in the air combat sim world right now, I think. I absolutely love how connected it feels to the aircraft. I can take damage, look out my starboard side and see I'm trailing smoke and then scan my guages to find out what it could be. I keep the damage notices turned off for this reason (I highly recommend!). You get such a good feeling of being in that aircraft when things are going wrong...assuming you get time to assess what's going wrong ![]() I love that, despite the problems with the game, there is a whole group of players trying to get on with it and make it work. Mission designers working around the problems. Players making adjustments to their strategies to take into account the problems. Plenty of people not giving up on what is clearly a classic in the rough. Salute to them! You know who you are. I love the ships! I never thought this would be something I love about a flight sim, but it's true! Just watch a ship get bombed and sink and you'll be amazed that they've put that level of detail in for a combat flight sim. Masts and stacks come exploding off, great fires, the listing of the ship, the water coming up around it - it's quite something. Makes me want to be a bomber pilot! Almost. I love the feeling you get after a combat you survive by the skin of your teeth, coming out on top. Bullet holes in your wings and a fuel leak from your tank, but you got the guy and you're heading home. It's a thrill that very few games know how to replicate and might be unique in many ways to combat flight sims. Cliffs of Dover has this feeling many times a night for a lot of us. Very few games offer that reward for playing smartly. Almost every time I get shot down, I can point to the reason why and 9 times out of 10 its because I did something I shouldn't have or didn't do something I should have. There are those instances where superior equipment or superior skill will always win out, but in those cases I usually feel that I knew it wasn't my fight to win and I shouldn't have engaged. It's rare to get a game that offers that much fairness to a player in nearly every situation.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#7
|
|||
|
|||
![]()
All of the above and that damage model, some days I can get it right and saw the wing of a 111 with a two second burst, other times I'll use and entire load of ammo and it'll still be flying
![]() This really is an epic piece of work that can only get better ![]()
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#8
|
|||
|
|||
![]()
I have to say I'm a big fan of being amongst a group of Hurricanes darting about the huge formation all picking together on one bomber and clawing it down out of the formation.
|
![]() |
|
|