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XIII Century: Death or Glory Real-time strategy game covering major battles of the 13th Century. Lead the English, the French, the Mongols, the Germans or Kievan Rus' (Russians) to victory!

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  #1  
Old 04-19-2008, 10:27 AM
mitra mitra is offline
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Nemesis the addon will adjust the multiplayer with a lobby. About the formation, I don't have this problem, my formations walk at the same velocity; naturally the cavalry move more rapid as default, but I made a CRTL-C and I decrement the velocity.
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Old 04-20-2008, 06:24 PM
Nemesis Nemesis is offline
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Quote:
Originally Posted by mitra View Post
Nemesis the addon will adjust the multiplayer with a lobby. About the formation, I don't have this problem, my formations walk at the same velocity; naturally the cavalry move more rapid as default, but I made a CRTL-C and I decrement the velocity.
You can only use the formations, that are build in. But you cannot use your own formations. On big maps, you need an individual formation to move secure (against humans). And the cav is faster. I haven't tried your crtl-c but it is a fact, that it moves too fast. I animadvert the multiplayer only. Tomi is very famous in the "total war" community. He has many experience in organizing and playing multiplayer tournaments. I wanted to inform him. And with the current control of the army it is not possible to play big (4vs4) online battles. Sorry.
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Old 04-20-2008, 06:39 PM
mitra mitra is offline
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Me too I speak ad hoc formations, not only these made for the scenario. The only different velocity I saw is that of cavalry and that due to terrain.
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  #4  
Old 04-20-2008, 08:05 PM
mitra mitra is offline
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Now I understand of what you speak: the formations made manually by the user . In reality the problem isn't the velocity (I see the units march at the same velocity), but the fact that they aren't possibles, the group choice always the last standard formation selected.

But not having the game the deploy phase like MTW I found, from my point of view, much simple and direct use a standard formation over two or three mini-group of combinated force type. Anyway I hope the addon correct the problem.
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