Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 03-21-2012, 09:28 AM
Smokeynz Smokeynz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 106
Default

Oddly, it works

this is an example, but I am pulling and passing a number of things now

some declarations
Code:
bool timeIO;// = true; //time indicator switch on/off
double timevalue;
double timeindicator;
after I grab data from external text file configlists
i then find the data, and parse to game
Code:
idxIO = ConfigList.FindIndex(r => r.ConfigName.Equals("timeIO"));
idxTV = ConfigList.FindIndex(s => s.ConfigName.Equals("timevalue"));
double.TryParse(ConfigList[idxTV].ConfigValue, out timevalue);
timeIO is set as "ON" or "OFF" in config.
Im trying to set as realtime update, the only bit not working. at the moment it loads on start and stop of mission.

Code:
 timeIO = (ConfigList[idxIO].ConfigValue == "ON" ? true : false);        
        if (timeIO == true)
        {
            if (Time.current() >= timeindicator)
            {
                ScreenMsg(-1, "Elapsed Time:Min:" + timeindicator / 60 + " Secs:" + timeindicator + " Ticks:" + timeindicator * 30);
            }                
        }
        if (Time.current() >= timeindicator)
        {            
            timeindicator = timeindicator + timevalue;
        }

Last edited by Smokeynz; 03-21-2012 at 09:32 AM.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:30 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.