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GEM Editor All information about MoW map editor

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  #1  
Old 03-18-2012, 02:28 AM
E'dollo E'dollo is offline
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How does one make units get into tanks?
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  #2  
Old 03-25-2012, 10:22 PM
KnightFandragon KnightFandragon is offline
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Quote:
Originally Posted by E'dollo View Post
How does one make units get into tanks?

Do you mean how do you script them to get in the tanks? Or do you mean how do you get men on the other team in their tanks at all?

Idk how to script it but you set the tanks and men to Team 1 for example, you simply hit 1 on the numpad and it lets you take control ofthe unit....dont forget to make sure you have the proper team selected before you click vehicles...it crashes on me all the time when I do that.
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  #3  
Old 11-01-2012, 08:35 PM
samedi samedi is offline
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Quote:
Originally Posted by E'dollo View Post
How does one make units get into tanks?
Use the "board" trigger, you select the mid of the tank you want to board, and put it in vehicle, and then in the selector, you choose either the MID numbers of the men you wish to board or their tags, and when started they should board the vehicle
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Old 11-01-2012, 09:46 PM
KnightFandragon KnightFandragon is offline
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Hmm, Samedi, I will have to give that a wack....there is so much id loveto make in my missions but do not know how. boarding tanks is one...awesome.

Could really make an ambush mission work then yeah?
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Old 11-01-2012, 10:46 PM
samedi samedi is offline
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Originally Posted by KnightFandragon View Post
Hmm, Samedi, I will have to give that a wack....there is so much id loveto make in my missions but do not know how. boarding tanks is one...awesome.

Could really make an ambush mission work then yeah?
I'm very good with the editor and triggers, there is really a lot you can do with it and the mission possibilities and scenarios are endless, The board trigger is in the actor category of the trigger list

Last edited by samedi; 11-03-2012 at 04:38 PM.
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  #6  
Old 11-02-2012, 02:16 PM
KnightFandragon KnightFandragon is offline
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So Samedi, you also know how to work that mask and unmask feature?

I was wanting to make a downed pilot mission, he starts guarded by the germans and I come get him. He starts as a neutral figure to both teams so the Germans dont shoot him, but then once the "clear crash site" objective would be clear the pilot would then unmask to player 0, which would be me....but how exactly do I do that? Ive not done anything with those so far...

ive got tons of stuff id love to know how to do to really make my missions more interesting.

Another, is how do I get fire and smoke fx to stay on the map? They seem to just go away after a fewminutes...but I see them decorating some maps..coming from burning vehicles and what not .


Also, Samedi, how do i make it so that troops will disappear once they get to a certain way point or zone?

I have a mission where I want, at a set point, for a large patrol to enter the board, they follow the way points and then poof at a given point on the opposite end of the board. I know about waypoints and zones but is there a trigger or tag I have to apply?

Also, on all the missions where my soldiers are assigned the "hidden" tag, when I save the game and reload it, all those troops with the hidden tag are gone....i use hidden for reinforcements off map....is there someway to make it so I can save the game and them still be there? I have tried remove tag hidden triggers but that crashes the game.

Also, do you know how to make reinforcements tab like in the Zeelow heights mission? I tried to make that once and got it working, only I couldnt get the score to actually work...

Last edited by KnightFandragon; 11-02-2012 at 07:12 PM.
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  #7  
Old 11-03-2012, 04:34 PM
samedi samedi is offline
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To make effects stay on the map they are specific entities selectable in the entity section,

Make a new trigger called effects and in its commands make a loop function and set it to around 9999, then create another loop function in that loop function set this to about 20,
Then in it place "spawn" in the scene section and then the entity (i dont know the specific entity for smoke/fire) but if done, there should be lots of smoke in that area also make the waypoints circular area take up the entire place you want the smoke to cover.
Now to stop it from disappearing thats what the delay function is for, set it so that every around 10 minutes, the trigger spawns new smoke to replace the vanishing one.

For conditions none are required, as the smoke/fire is scenery.

loop 9999
---loop (55)
------spawn entity
---delay (600)

To make units disappear when they reach a waypoint click on the waypoint at which you want them to disappear at and in the trigger section either select delete and save it, or to be more complicated, go to entity-state and make it inactive in the trigger

I think that's a technical error regarding the hidden tags, i've never seen that happening before

And to make the score work in seelow heights you need to make it so that at least, for every enemy you kill you get some reinforcement points.. this will take a bit of scripting

1: Make a new variable in mission variables (press f3 then f9) then in vars make one called killcount
2: make a new trigger calledCOUNTER and in its conditions select entities, leave all unspecified sections blank and then in

player, pick the enemy,
zone: if you have any specific zone you want them to be in select it
State: select dead
count: select greater than, and then click on value and there should be a drop down with your variable, select it

NOW COMMANDS,
1st, go to set_i, in generic and select your variable (KILLCOUNT) and make it so that it adds +1 in value
2nd: Make one called objective_progress and in the add section put 1
3rd: make another called reinforcement, and then go to score_add, and put in whatever amount you want,
4th: go to trigger, and in it select the trigger you have just made (eg this one CALLED COUNTER) and don't tick ON, and save it, this resets the trigger so it can be set again

What is happening here is that every time a soldier is shot dead by your forces, the game will add X amount to the reinforcement score.

For your pilot mission i'm not sure about that because the unmask variables cant be made by triggers and are predefined by the game somehow, im sorry i dont know how to do this. alternatively, you could:

make a trigger that deletes the one that is neutral and replaces him instantly with a clone that is set to your player team
give one of your men the 'recruit property" enabling them to recruit allies,go to the ables section on an entity when its information comes up. so by selecting your unit then clicking on the pilot, he will transfer to your team.

Last edited by samedi; 11-03-2012 at 04:47 PM.
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  #8  
Old 11-03-2012, 06:11 PM
KnightFandragon KnightFandragon is offline
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Excellent, thank you for that. Next time im in MoW, I will have to give some of this a wack.

Ok, another question, is there a way to make the "height" tool a square? It seems so hard to make a square, or to make anything level again once I make it uneven. I have seen the water in Tobruk, its so square and even, yet my maps are so broken up and hilly. I know about shift and what not but making square areas...

Also, how do I blend terrain? I somehow did it on my first map, but am unsure just how I did it.

Also, in F2 mode, there are all those colored lines? How do I move them? Is that what I use inorder to make my maps bigger or smaller?

Last edited by KnightFandragon; 11-03-2012 at 11:39 PM.
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