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#13
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Made some test with the TGroupDestroyed trigger
Found a additional problem with the TGroupDestroyed trigger, the trigger is only active before the group reached the endpoint. On the endpoint the trigger is automaticaly disabled. Seems to be a feature and not a bug, but i think its good to know. One of my test the 0_Chief had the shortest way (few meters), i don't destroy any target, only fly around. After the trigger is disabled automatically it no longer possible to activate the trigger. Server: Des_1 Trigger: True Server: Des_2 Trigger: True Server: Des_3 Trigger: True Server: -------------------------- Server: Des_1 Trigger: True Server: Des_2 Trigger: True Server: Des_3 Trigger: True Server: -------------------------- Server: Des_1 Trigger: True Server: Des_2 Trigger: True Server: Des_3 Trigger: True Server: -------------------------- Server: Des_1 Trigger: True Server: Des_2 Trigger: True Server: Des_3 Trigger: True Server: -------------------------- Server: Des_1 Trigger: False Server: Des_2 Trigger: True Server: Des_3 Trigger: True Server: -------------------------- Server: Die Schlacht ist beendet. My testscript and mission, the script shows the state of trigger every 10sec. : Code:
[PARTS] core.100 bob.100 [MAIN] MAP Land$English_Channel_1940 BattleArea 251703 183294 91819 60561 10000 TIME 12 WeatherIndex 0 CloudsHeight 1000 BreezeActivity 10 ThermalActivity 10 player BoB_LW_LG2_I.000 [GlobalWind_0] Power 3.000 0.000 0.000 BottomBound 0.00 TopBound 1500.00 GustPower 5 GustAngle 45 [splines] [AirGroups] BoB_LW_LG2_I.01 [BoB_LW_LG2_I.01] Flight0 1 Class Aircraft.Bf-109E-4 Formation FINGERFOUR CallSign 26 Fuel 100 Weapons 1 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 [BoB_LW_LG2_I.01_Way] NORMFLY 288810.19 211014.55 500.00 300.00 NORMFLY 290995.02 216329.47 500.00 300.00 [CustomChiefs] [Chiefs] 0_Chief Vehicle.AEC_Matador gb 2_Chief Vehicle.AEC_Matador gb 1_Chief Vehicle.AEC_Matador gb [0_Chief_Road] 291352.13 215913.05 38.40 0 2 4.17 291328.78 215953.20 38.40 [2_Chief_Road] 291173.38 215887.72 38.40 0 5 2.08 S 2563 0 0.80 40.00 P 291185.31 215916.13 S 2563 0 0.62 20.00 P 291263.63 216119.81 S 2563 0 0.24 20.00 P 291455.81 216619.78 291470.13 216668.56 38.40 [1_Chief_Road] 291638.69 216413.20 38.40 0 7 4.17 S 2564 0 0.25 20.00 P 291552.34 216412.75 S 2564 0 0.32 20.00 P 291449.75 216409.33 S 2564 0 0.50 20.00 P 291139.50 216399.00 S 2562 0 0.58 20.00 P 291026.44 216393.27 S 2562 0 0.84 40.00 P 290816.22 216703.83 290805.72 216727.70 38.40 [Stationary] [Buildings] [BuildingsLinks] [Trigger] Des_1 TGroupDestroyed 0_Chief 50 Des_2 TGroupDestroyed 1_Chief 50 Des_3 TGroupDestroyed 2_Chief 50 Code:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using maddox.game;
using maddox.game.world;
public class Mission : AMission
{
Stopwatch MessageTimer = new Stopwatch();
public override void OnBattleStarted()
{
base.OnBattleStarted();
MessageTimer.Start();
MissionNumberListener = -1;
}
public override void OnActorDead(int missionNumber, string shortName, AiActor actor, List<DamagerScore> damages)
{
base.OnActorDead(missionNumber, shortName, actor, damages);
GamePlay.gpLogServer(null, "Actor: {0}", new object[] { actor.Name() });
}
public override void OnTickGame()
{
base.OnTickGame();
if (MessageTimer.Elapsed.TotalSeconds >= 10)
{
GamePlay.gpLogServer(null, "Des_1 Trigger: {0}", new object[] { GamePlay.gpGetTrigger("Des_1").Enable.ToString() });
GamePlay.gpLogServer(null, "Des_2 Trigger: {0}", new object[] { GamePlay.gpGetTrigger("Des_2").Enable.ToString() });
GamePlay.gpLogServer(null, "Des_3 Trigger: {0}", new object[] { GamePlay.gpGetTrigger("Des_3").Enable.ToString() });
GamePlay.gpLogServer(null, "--------------------------", null);
MessageTimer.Restart();
}
}
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
GamePlay.gpLogServer(null, "Trigger: {0}", new object[] { shortName });
GamePlay.gpHUDLogCenter(null, "Trigger: {0}", new object[] { shortName });
GamePlay.gpGetTrigger(shortName).Enable = false;
}
}
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