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Old 03-15-2012, 09:43 AM
FG28_Kodiak FG28_Kodiak is offline
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Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
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Made some test with the TGroupDestroyed trigger
Found a additional problem with the TGroupDestroyed trigger, the trigger is only active before the group reached the endpoint. On the endpoint the trigger is automaticaly disabled. Seems to be a feature and not a bug, but i think its good to know.

One of my test the 0_Chief had the shortest way (few meters), i don't destroy any target, only fly around. After the trigger is disabled automatically it no longer possible to activate the trigger.
Server: Des_1 Trigger: True
Server: Des_2 Trigger: True
Server: Des_3 Trigger: True
Server: --------------------------
Server: Des_1 Trigger: True
Server: Des_2 Trigger: True
Server: Des_3 Trigger: True
Server: --------------------------
Server: Des_1 Trigger: True
Server: Des_2 Trigger: True
Server: Des_3 Trigger: True
Server: --------------------------
Server: Des_1 Trigger: True
Server: Des_2 Trigger: True
Server: Des_3 Trigger: True
Server: --------------------------
Server: Des_1 Trigger: False
Server: Des_2 Trigger: True
Server: Des_3 Trigger: True
Server: --------------------------
Server: Die Schlacht ist beendet.


My testscript and mission, the script shows the state of trigger every 10sec. :

Code:
[PARTS]
  core.100
  bob.100
[MAIN]
  MAP Land$English_Channel_1940
  BattleArea 251703 183294 91819 60561 10000
  TIME 12
  WeatherIndex 0
  CloudsHeight 1000
  BreezeActivity 10
  ThermalActivity 10
  player BoB_LW_LG2_I.000
[GlobalWind_0]
  Power 3.000 0.000 0.000
  BottomBound 0.00
  TopBound 1500.00
  GustPower 5
  GustAngle 45
[splines]
[AirGroups]
  BoB_LW_LG2_I.01
[BoB_LW_LG2_I.01]
  Flight0  1
  Class Aircraft.Bf-109E-4
  Formation FINGERFOUR
  CallSign 26
  Fuel 100
  Weapons 1
  Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_LW_LG2_I.01_Way]
  NORMFLY 288810.19 211014.55 500.00 300.00
  NORMFLY 290995.02 216329.47 500.00 300.00
[CustomChiefs]
[Chiefs]
  0_Chief Vehicle.AEC_Matador gb 
  2_Chief Vehicle.AEC_Matador gb 
  1_Chief Vehicle.AEC_Matador gb 
[0_Chief_Road]
  291352.13 215913.05 38.40  0 2 4.17
  291328.78 215953.20 38.40
[2_Chief_Road]
  291173.38 215887.72 38.40  0 5 2.08
  S 2563 0 0.80 40.00 P 291185.31 215916.13
  S 2563 0 0.62 20.00 P 291263.63 216119.81
  S 2563 0 0.24 20.00 P 291455.81 216619.78
  291470.13 216668.56 38.40
[1_Chief_Road]
  291638.69 216413.20 38.40  0 7 4.17
  S 2564 0 0.25 20.00 P 291552.34 216412.75
  S 2564 0 0.32 20.00 P 291449.75 216409.33
  S 2564 0 0.50 20.00 P 291139.50 216399.00
  S 2562 0 0.58 20.00 P 291026.44 216393.27
  S 2562 0 0.84 40.00 P 290816.22 216703.83
  290805.72 216727.70 38.40
[Stationary]
[Buildings]
[BuildingsLinks]
[Trigger]
  Des_1 TGroupDestroyed 0_Chief 50
  Des_2 TGroupDestroyed 1_Chief 50
  Des_3 TGroupDestroyed 2_Chief 50
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using maddox.game;
using maddox.game.world;

public class Mission : AMission
{
    Stopwatch MessageTimer = new Stopwatch();

    public override void OnBattleStarted()
    {
        base.OnBattleStarted();

        MessageTimer.Start();
        MissionNumberListener = -1;
    }


    public override void OnActorDead(int missionNumber, string shortName, AiActor actor, List<DamagerScore> damages)
    {
        base.OnActorDead(missionNumber, shortName, actor, damages);
        GamePlay.gpLogServer(null, "Actor: {0}", new object[] { actor.Name() });
    }


    public override void OnTickGame()
    {
        base.OnTickGame();

        if (MessageTimer.Elapsed.TotalSeconds >= 10)
        {
            GamePlay.gpLogServer(null, "Des_1 Trigger: {0}", new object[] { GamePlay.gpGetTrigger("Des_1").Enable.ToString() });
            GamePlay.gpLogServer(null, "Des_2 Trigger: {0}", new object[] { GamePlay.gpGetTrigger("Des_2").Enable.ToString() });
            GamePlay.gpLogServer(null, "Des_3 Trigger: {0}", new object[] { GamePlay.gpGetTrigger("Des_3").Enable.ToString() });
            GamePlay.gpLogServer(null, "--------------------------", null);
            MessageTimer.Restart();
        }
    }


    public override void OnTrigger(int missionNumber, string shortName, bool active)
    {
        base.OnTrigger(missionNumber, shortName, active);
        
        GamePlay.gpLogServer(null, "Trigger: {0}", new object[] { shortName });
        GamePlay.gpHUDLogCenter(null, "Trigger: {0}", new object[] { shortName });

        GamePlay.gpGetTrigger(shortName).Enable = false;
    }

}
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