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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-14-2012, 12:45 PM
BlackSix BlackSix is offline
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Join Date: Jul 2010
Location: Moscow, Russian Federation
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Part II

Quote:
4. Graphic

4.1 Type of improvement: Performance

Explanation of proposals: Extra Shadow options, i.e. Cockpit Shadows, Aircraft Shadows, Ground Shadows.

Benefits: Useful for all players as it allows players to improve performance without losing all shadows.

http://forum.1cpublishing.eu/showpos...8&postcount=85


4.2 Type of improvement: Bring back the "golden hour". Bring back the original beautiful sun sets and sun rises.

Explanation of proposals: In photography, the golden hour (sometimes known as magic hour) is the first and last hour of sunlight during the day,[1] when a specific photographic effect is achieved due to the quality of the light.

Typically, lighting is softer (more diffuse) and warmer in hue, and shadows are longer. When the sun is near the horizon, sunlight travels through more of the atmosphere, reducing the intensity of the direct light, so that more of the illumination comes from indirect light from the sky, reducing the lighting ratio. More blue light is scattered, so that light from the sun appears more reddish. In addition, the sun's small angle with the horizon produces longer shadows.

Since you are working on a new graphics engine please bring back the beautiful natural colors of the sunset and sunrise present when the game was released.

Benefits: The game would look a lot more natural and beautiful and would make the flying during that time of day a beautiful experience again.

Картинки - http://forum.1cpublishing.eu/showpos...&postcount=101


4.3 Type of improvement: Particles optimization

Explanation of proposals: Some particles instantly cause FPS to drop from 40-50 to 2-3 FPS:
- ground particles produced by wheels touching a runway during takeoff and landing
- debris particle produced by 20 mm AAA gun shells hitting a ship side (e.g. tanker)

Benefits: Consistent FPS, perceived performance increase

http://forum.1cpublishing.eu/showpos...&postcount=110


4.4 Type of improvement: Graphic, realism. better online playing

Explanation of proposals: This is not only a theme of graphics, is an important thing that i read in almost the COD forums. The problem is more big when is online. Is about the Trees, and the setting for kick away them.
instead of take away the trees putting low setting, for me, is better and more real, put 2D trees.
and In almost the videos, there are not trees, and are not nice to see, and this is not so good for someone that see this searching for the newest sim and sink, "no trees": this is prehistoric simulators.
so, my little advice is to change setting "NO TREES" for "2D VERY BASICS TREES", like trees of DCS or IL2 old series.
dont all have in our machines 2GB videocard DDR5 and I7.

Benefits: Better realism playing in offliners and online dogfights in low hadware machines. don't get like old sim.

http://forum.1cpublishing.eu/showpos...&postcount=123


4.5 Type of improvement: Glass ice and oil in exterior views

Explanation of proposals: Ice and oil splahes should be visible also from the exterior view.

Benefits: Improved realism (when watching others) and inmersion. It would be nice.

http://forum.1cpublishing.eu/showpos...&postcount=145


4.6 Type of improvement: Possibility to turn on/off differnet kinds of shadows.

Explanation of proposals: The player can select which shadows he keeps on and which off. E.g. cockpit shadows, cloud shadows, building shadows, tree shadows, plane shadows, vehicle shadows etc.

Benefits: Better FPS with the game.
http://forum.1cpublishing.eu/showpos...&postcount=146


4.7 Type of improvement: Realism driver and its shadow in the internal and external view.

Explanation of proposal: ca would be more real to see customized template for the pilot and cockpit are shadows in the cockpit and on the wings when the sun is on one side or the other and see the impacts of bullets outside view.

Benefits: just more realistic.

http://forum.1cpublishing.eu/showpos...&postcount=149


4.8 Type of improvement: Colour blind facility.

Explanation of proposal: Facilitate in "set-up" a "tick box" for users with colour blind problems, especially in the red green spectrum.


Benefits: Colour blind users would be more able to identify "friend or foe" when flying for the Axis forces. IE: Not trying to sight red icons against a green back drop. Also make AC colour icons more visually apparent at a distance.

http://forum.1cpublishing.eu/showpos...&postcount=152


4.9 Type of improvement: Graphics

Explanation of proposal: Far too much long grass on areas of airfields where it would have been mown. These are not rough Landing Grounds rushed into action in France during 'Overlord' they are properly maintained airfields. Unnecessary graphics loading. Please reduce height and general size (its grass not wheat) and reduce the cartoon waving effect.

Benifits: Improved FPS and more realistic appearance.

http://forum.1cpublishing.eu/showpos...&postcount=157



5. Interface

5.1 Type of improvement: User Interface

Explanation of proposals: The mouse pointer should disappear automatically when ever mouse is been inactive for 3 seconds and reappear upon moving the mouse.

Benefits: Less clutter on the screen. The mouse pointer typically distracts the view by hanging front of something more important.

http://forum.1cpublishing.eu/showpos...4&postcount=80


5.2 Type of Improvement: Introduce the re-fly button similar to old IL2

Explanation of Proposal: Currently, in online play the server has to use a script to destroy landed/abandoned planes or they will pile up over time and clutter up the airfields. We need a refly button option that will stop people from A.) hopping out of their planes before landing, crashing, dieing and B.) one that despawns the plane after being pressed and C.) one that doesn't mess with stats upon doing this. Currently with the despawn scripts, once an abandoned plane has been despawned the stats will show up as "AI has been killed by X player (when X player has put at least one bullet in that plane) thus giving that player a complete kill, which is wrong.

Benefits: The old IL2 method was perfect as explained above

http://forum.1cpublishing.eu/showpos...6&postcount=89


5.3 Type of improvement: Briefing Map

Explanation of proposals: We need the same tools like in the ingame Map

Benefits: So we can read the Briefing commands and we can plan our flight with the Tools in the Briefing room, befor we start the game.

http://forum.1cpublishing.eu/showpos...4&postcount=97


5.4 Type of improvement: A detailed damage debriefing.

Explanation of proposals: The debriefing gives a detailed description of the damage(s) and how and why the damage(s) happened and the percentage of damage or if the plane is a write out.

Benefits: The pilots notices easier his mistakes and learns faster how to fly without breaking his plane.

http://forum.1cpublishing.eu/showpos...&postcount=146


5.5 Type of improvement: User interface

Explanation of proposals: Changeable player name in-game. As in, have an in-game menu to change player name so that you don't have to change Steam name to have the desired name in CloD.

Benefits: Many Steam users play in first-person-shooter clans as well as in flight sim squads, or so I would guess. Have one squad mate that qualifies for this. So if I use Steam name "Clan_MyName" or just "MyName", I could still use "Squad_MyName" in CloD.

http://forum.1cpublishing.eu/showpos...&postcount=175


5.6 Type of modification: User Interface

Modification: Change color in the map for the active ariports. When in map about to enter in the game choosing an airport to take off would be better to change the active airports with the colour of the faction because the great amount of airports needs that the usable airports have a colour with much more contrast respect to the not usable ones

http://forum.1cpublishing.eu/showpos...&postcount=178


5.7 Вид улучшения: Интерфейс. Информационные окна.

Пояснение предложения: Вынести "слой" радиокоманд, вызываемых по кнопке Tab (по умолчанию), на передний план, поверх всех информационных окон и карты. В текущем состоянии, при наличии инфо-окна на месте вывода радиокоманд, и множественных сообщениях о событиях в игре, меню радиокоманд не видно под слоем букв инфо-окна.


Преимущества: Очевидны. Без этого временами очень сложно понять что находится в списке радиокоманд.

http://www.sukhoi.ru/forum/showthrea...=1#post1778571



6. Other

6.1 Type of Improvement: Swap the Tiger Moth Student and instructor seating on Training mode.

Explanation of Proposal: According to a former Air Force pilot friend of mine who learned to fly in the TM the Student sits in the rear and the Instructor in the front. In the Training Mission these are apparently the wrong way round.
btw, he's also not impressed with the landing which runs on too long for a tail dragger with a tailskid.

Benefits: Realism

http://forum.1cpublishing.eu/showpos...9&postcount=86


6.2 Type of Improvement: Swap the Tiger Moth Student and instructor seating.

Explanation of Proposal
: I am an experienced Tiger Moth pilot (270 hours) all as an instructor, the only time the instructor is required to sit in the rear seat is when the student is brand new to flying or is just a passenger as the full range of controls are not reproduced in the front cockpit so a new student will not know their operation, this is also the reason students 'did' sit in the back seat (whats the point of trying to learn functions of controls that are in the other cockpit, the other controls I am refering to are the slat controls, also the student is expected to solo the aircraft at some point and the aircraft is soloed from the rear, and it is a commonly known fact so I am surprised that 1C don't have this right.

Benefits: Realism
http://forum.1cpublishing.eu/showpos...7&postcount=87


6.3 Type of Improvement: Enable skins folder when the skin download is disabled.

Explanation of Proposal: If the skin download is not allowed, the program allow to load the skins from the main folder (C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\PaintSchemes\Skins\...). (I'm not talking about the netcache folder, just the default skins folder). If you flying together with teammates, it is important to see the other aircraft painting, even if everyone else is disabled.
We send each other these skins in e-mail, copy all to my default folder, it will solve. If the file names start with the pilot's name, the skin is much easier to handle.

Other options these feature: allowed skin selection to server. Download skins from the server's webpage, copy them to the main skin folder. So you'll know what people see and what not.
If you do not copy anything, you see only the default skins, as now. And of course, that does not affect, if the skin download is enabled, then everyone can see everything.

Benefits:
- It makes it easier to identify team members when flying online.
- Plus, you can filtering the allowed skins on your own server.

http://forum.1cpublishing.eu/showpos...2&postcount=88


6.4 Type of improvement: Implement floating camera mount to give a more natural appearance to aircraft views - like watching your aircraft from another aircraft.

Explanation of proposals: I believe the current (non-flyby) external views are implemented as if the camera is fixed to the aircraft with a long pole and moves with the aircraft as it rises and falls in flight. This view to me looks quite unnatural, as if you're viewing a model on a turntable.

My proposal is that this fixed mount is replaced with a floating mount (as if attached to another aircraft in formation). The camera would roughly follow the aircraft movement (perhaps smoothing the camera movement out using a moving average of the altitude). In this way the movement of the aircraft within the air mass will be much more obvious and natural in appearance - floating up and down as if filmed from another aircraft alongside.

Benefits: Aircraft movement will look more believable and better for film makers too.

http://forum.1cpublishing.eu/showpos...8&postcount=96


6.5 Type of improvement: GAME PLAY- Positive Feed back on bomb release

Explanation of proposals: Upon the release of the bombs play a sound of the bomb releasing (mechanical clunk ) to give pilot feed back that the weapon has been released from the plane

Benefits: In aircraft like the blenheim there is no feedback to tell you that the the ordinance has left the aircraft.

http://forum.1cpublishing.eu/showpos...&postcount=102


6.6 Type of improvement: A key to switch AI on/off for crew-manned aircraft.
Keys for the bombardier to give commands to the AI pilot

Explanation of Proposals: Actual, if a pilot switches to a gunner position and goes back, the AI for that station is off and can't be activated again.
In a bomber the player should be able to man any station and leave the other stations to AI control.
In the bombardier station, the player should be able to command the AI pilot to make course corrections or to hold steady, a extra gimmick would be sound files for those commands.

Benefits: Improved playability, realism and immersion

http://forum.1cpublishing.eu/showpos...&postcount=105


6.7 Type of improvement: Gunner control.

Explanation of proposals: The vertical motion should be possible to invert mouse option, as it possible in most shooting games. Very unusual for me to move opposite direction of the mouse to aim. The other problem is that the horizontal motion of the Br-20 top gunner is completely opposite behavior compared of any other gunner control. There is inverse the horizontal moving too.

Benefits: Less chaotic gunner control

http://forum.1cpublishing.eu/showpos...&postcount=108


6.8 Type of improvement: API Method to send radio commands.

Explanation of proposals: Add API method for sending radio commands from the script.
Like SendRadioCommand(AiActor actor, RadioCommand command), where:
actor - AiAirGroup or AiAircraft;
command - enumeration of radio command types;

Benefits: Mission designers can use this feature to build more interesting and live environment.

http://forum.1cpublishing.eu/showpos...&postcount=115


6.9 Type of improvement: Gameplay/Handling

Explanation of proposals: Gunners at all and the Ju87 rear gunner especially are too difficult to handle. The vertical mouse axis is inverted and can't be changed. The "lens-mount" moves definitely too slow, compare with the same mount shown in this video:


As a improvement i'd recommend to use a qualifier key with the mouse-movement to steer the mount (lafette).

Benefits: Added realism through easier, more realistic handling

http://forum.1cpublishing.eu/showpos...&postcount=120


6.10 Type of improvement: AI

Explanation of proposals: So far, AI (if you shoot at them) reacts as soon as you pull the tringer, even if AI didn´t see you before.
(See Video 1.00).
So AI should hold back the Reaction until Bullets have crossed the AI-Plane plus maybe 0.5 seconds (Reaction time).

Benefits: Realism

http://forum.1cpublishing.eu/showpos...&postcount=121


6.11 Type of improvement: Failed Chute Deploy

Explanation of proposals: The death rate due to bad parachutes should be less. Our experiences is very often killed the pilot because of this. Especially if the pilot is injured, it is almost certain death. Currently the "bail out" does not mean escaping, or giving up a fight, but the greatest chance of KIA. Sadly, most of the pilots rather teleports from the aircraft, than to jump out. It also would be good if such injury, which makes it impossible to open the parachute, indicate somewhere. Then I would not jump out, I try to emerg. land somewhere...
(Any info, what percentage calculate the program of the successful / failed chute opening?)

Benefits: Dunno... the chute save lives... or something like that..

http://forum.1cpublishing.eu/showpos...&postcount=128


6.12 Type of improvement: Programmable/random fault or malfunction

Explanation: A scalable and editable option for faults within the aircraft engine, cooling, propeller gearing, armament, fuel system etc.. to train for emergencies and to learn how to recognise faults with the machine


Benefits: it can help for testing purposes and to train pilots

http://forum.1cpublishing.eu/showpos...&postcount=132


6.13 Type of improvement: More natural placement of buildings

Explanation: The extremely lined-up feeling if villages in much of CoD is very artificial. Buildings do not normally line up perfectly, particularly not in less built up areas. (see some pictures below). Recent development shots shows some extremely nice Russian farmland buildings, again with the mathematical (and quite unnatural) precise line-up.


Benefits: Environment, navigational (buildings/quarters as landmarks easier to spot)

http://forum.1cpublishing.eu/showpos...&postcount=138


6.14 Type of improvement: Wingtip smoke trails

Explanation of proposals: Return optional red/green wingtip smoke trails from original il2. Include it as realism option.

Benefits: Smoke trails were very usefull for new virtual pilots training pourposes and for improving capabilies or more advancd pilots testing how well they perform in the fly.

http://forum.1cpublishing.eu/showpos...&postcount=141


6.15 Type of improvement: Basic tank gameplay / tank AI

Explanation of proposals: The most cost efficient and easy way to introduce tank gameplay into CloD could be programming tank AI to follow a human player if he spawns in or switches to one of tanks in a group.
E.g.:
1) Mission designer or generator creates an online war missions similar to original Il-2 online wars.
2) If no player is present in any tank of a tank-group tanks follow the route programmed by the mission designer/programmer.
3) If one player is spawning in a tank, the tank group will follow the player that would allow flanking manoeuvres, say around artillery positions. If 2 or more players spawn or switch to a tank group AI should be programmed to split the group into 2 or more parts and each part of a group would follow a human player.

Applicable mostly for online wars but can be adopted for offline.

Benefits: Will motivate players to use tanks. Will motivate players to invite their friends who are not flight-simmers to buy the game and play tanks for starters. Sales and salary increase, huge bonuses.

http://forum.1cpublishing.eu/showpos...&postcount=142


6.16 Type of improvement: Dinamic aifield AI and populated maps as opton in quick missions.

Explanation of proposals: It would be really nice if when you set a offline instant play ( quick mission ) you have the option to automatically fill all territory with targets, AA, and enemy airfields that lauch planes to intercept you when detected as it would happen in real life.

Benefits: This would bring the land to life and improve the feeling of being in a populated world. Actually all quick missions have life in the target but you can freely fly anywhere over enemy territory with no enemy presence with fells very dull and boring at the least. We need something more dinamic by default.

http://forum.1cpublishing.eu/showpos...&postcount=143



6.17 Type of improvement: Historical / Immersion

Explanation of proposals: An airfield under attack should have a hand-crank siren going and a city or town with enemy planes over it should have air raid sirens on. Same event that triggers AA should also trigger this.

Benefits: Completely historical and Immersion.

http://forum.1cpublishing.eu/showpos...&postcount=147


6.18 Type of improvement: Simplification of Noseart/Bow painting through the plane selection menu

Explanation of proposal: As there is allready a section for Noseart in the pane menu it would be really helpful to just apply your squadron/individual emblem through this drop down list

Benefits: You don't have to apply your emblem onto every single skin on every single aircraft via some Photo editing programm. You can just apply your painting onto every aircraft on a specific place.
Great way to individualize your plane with ease
http://forum.1cpublishing.eu/showpos...&postcount=148


6.19 Type of improvement: Convoy Commander Role

Explanation of proposals: As playable role, a single player selects a mission, then determines make-up of convoy and route. Commander controls departure/stops/route changes, coordinates crossing open spaces, bridges, or other higher-threat areas. Commands to unclude setting up/striking organic AA, requesting intel, requesting air support, ordering stop/cover/camoflage, including repositioning errant AI vehicles, sending detached recon ahead and recalling, making minor vehicle repairs. Penalty to include forced rest/maintenace stops, increased for heavily-equipped units, and inability to cross certain areas for those heavier units. Completion of mission gives side an advantage (temporary increase/availability of higher-octane A/C fuel, uprated A/C engines, more effective airfield defenses, continued progress of combatant units). Aifields, train depots, combatant units in the field (especially if their ammo/fuel has limits), or factories would be destination. Latter suggests mixed civilian/military units, which again determines terrain limits/alternate routes. Mixed could also allow second player role, where Military commander concentrates on protection, while civilian leader herds the sheep.

Benefits: More useful/welcome to flying units. Greater challenge to pilots with less impact on player seats and possibility for more widespread/realistic impact on battlefield (e.g., 5 players could field as many convoys/complimentary missions). Rewards pilots who assist even when not their primary mission. Overall, a more constructive/cooperative "meeting" of ground and air units.

http://forum.1cpublishing.eu/showpos...&postcount=154


6.20 Type of improvement: Search lights focusing to AA gunners target sector on the sky.

Explanation of proposals: At 1st we need functioning search lights.
At nighttime any (man controllable) AA gun directing gun to the sky causes automated search lights start scanning the same part of the sky.

Benefits: More immersion. Ability to defend against night raids more effectively.

http://forum.1cpublishing.eu/showpos...&postcount=162


6.21 Type of improvement: Manually config the joystick output sensitiviness.

Explanation of proposals: Allow the player to build its own control response curves like in IL2 using a tool like IL2 Joy Config.

Benefits: Great for the user of low end joysticks and more precision handling the aircrafts
.
http://forum.1cpublishing.eu/showpos...&postcount=163


6.22 Type of Improvement: Sound hit FX


Explanation of Proposal: I know the sound engine is not final yet, but at least we need sounds for bullet and cannon hits in our AC, to actually know when we are hit by enemy fire, now all sound like passing by bullets around your plane with almost no hit sound.


Benefits: Pilots can know when they are hit by AAA or other planes and how hard the were hit.
http://forum.1cpublishing.eu/showpos...&postcount=171


6.23 Type of improvement: Game executable (rename)

Explanation of proposals: Launcher.exe is too generic, Nvidia game profiles conflict because several other games also use launcher.exe . Rename the game to something like IL2COD.exe to remove the conflict with other titles that use launcher.exe as an executable.

Benefits: Prevent profile conflicts / undesired game profile driver settings
http://forum.1cpublishing.eu/showpos...&postcount=173


6.24 Вид улучшения: Игра


Пояснение предложения: Расчет артиллерии
Вот мой тест расчета ПТ пушки - http://www.sukhoi.ru/forum/showthrea...=1#post1736712. Независимо от количества людей в расчета она стреляет с постоянной скорострельностью.
Просьба сделать так, чтобы скорострельность пушек менялась в зависимости от состава расчета или оставшиеся в расчете вообще не могли стрелять, если они этого не должны уметь делать.


Преимущества: Реализм

http://www.sukhoi.ru/forum/showthrea...=1#post1772152


6.25 Вид улучшения: Треки

Пояснение предложения: При записи трека с отключенной функцией "маркировка", в самом треке маркировка всё равно накладывается на скин. Жутко портит исторические скины. Нужно поправить этот недочёт.


Преимущества: Необходимо для создания роликов с уклоном на историю.

http://www.sukhoi.ru/forum/showthrea...=1#post1772208


6.26 Вид улучшения: Обзор.

Пояснение предложения: Штурману на любом самолёте нехватает углов поворота головы по горизонтали и вертикали, смешения в стороны. Сейчас сидя в кабине любого бомбардировщика с места штурмана нельзя нормально осматриваться и искать ориентиры на земле, неудобно смотреть вперёд-вниз при заходе на цель. Особенно плохо с обзором штурмана на Ju-88.


Преимущества: При полётах в сети штурман не будет летать мёртвым грузом в самолете, сможет указывать пилоту направление полёта, сверять карту с местностью.

http://www.sukhoi.ru/forum/showthrea...=1#post1773905


6.27 Вид улучшения: Физика. Баллистика (Рикошет пуль и снарядов от земли/воды).

Пояснение предложения: После последнего патча пропал рикошет пуль от земли. Хотелось бы вернуть его в первоначальном виде.


Преимущества: Реалистичность.

http://www.sukhoi.ru/forum/showthrea...=1#post1777969


6.28 Вид улучшения: Физика. Баллистика (Рикошет пуль и снарядов от земли/воды).

Пояснение предложения: Хотелось бы видеть рикошет не в первоначальном виде, а в реалистичном. Ганкамы (и не только) четко показывают, что после столкновения с землей снаряд теряет бОльшую часть энергии, поэтому трассер зачастую превращается в точку, движущуюся гораздо медленнее скорости до столкновения и имеющую непредсказуемую (ненаправленную, рассеяную) траекторию рикошета.


Преимущества: Реалистичность. Такого нет ни у кого. Не сложно реализовать (учитывая механику и визуализацию трассеров в игре изначально в виде точки).
http://www.sukhoi.ru/forum/showthrea...=1#post1778230


6.29 Вид улучшения: Расширение возможностей офф/онлайна, повышение зрелищности, играбельности.

Пояснение предложения:
1. Возможность подачи сигнальных ракет с филда по направленю взлета в ночное время по требованию через панель радиокоманд. Аналогично и при посадке ночью.
2. Осветительные парашютные бомбы для линейщиков.


Преимущества: Безопасность при взлете, посадке ночью. Повышение игровой составляющей. Повышение интереса к ночным рейдам.
http://www.sukhoi.ru/forum/showthrea...=1#post1779261


6.30 Вид улучшения: Управление

Пояснение предложения: все оси должны иметь регулировку мертвых зон ,сглаживания и т д, пользователь сам поставит значение ноль если ему не нужны эти параметры.

Преимущества: Удобство и разнообразие вариантов использования осей управления
.
http://www.sukhoi.ru/forum/showthrea...=1#post1790566


6.31 Вид улучшения: Настройка управления.

Пояснение предложения: В настройках управления необходимо реализовать возможность обрабатывать: 1) двойное нажатие клавиши, 2) удержание клавиши. Как пример так реализовано в АрмА.

Преимущества: Это позволит с помощью одной клавиши управлять сразу тремя функциями. Очень практично.

http://www.sukhoi.ru/forum/showthrea...=1#post1790841


6.32 Вид улучшения:
1. минимальная идея - к внешним видам добавить вид из кабины другого самолета, глазами другого пилота или управляемо - особо нет разницы.
2 идея фикс - реально летать вдвоем, и не только пилотом, но и стрелком или штурманом, типа в меню все садятся в один самолет (кто первый сел то и инструктор), а потом передавать управление по горячей клавише, наблюдать, забирать управление.

Пояснение предложения: Все это нужно для обучения. Инструктор на земле включил внешние виды и смотрит на полет - и СРАЗУ дает указания, советы и т.д.


Преимущества: Просмотр треков штука хорошая - но вот стрелять по запоздалым советам фиг научишься, а так будет все реально, как будто инструктор сзади сидит.
Ну и соответствующие настройки сложности по обоим пунктам (типа полет с инструктором) особенно будет полезно для тренировочных серверов.
Это все с целью обучения. Если ЭТО сделаете - Вам все сквады в ноги кланяться будут.
Как еще проще учить молодняк (по внешнему только асы могут - а их на всех не хватает).

http://www.sukhoi.ru/forum/showthrea...=1#post1794183


6.33 Вид улучшения: Настройка управления оружием.

Пояснение предложения: В настройках управления оружием Bf 109E добавить возможность вести огонь из крыльевых пушек MG-FF раздельно, как и было в реальности. Для этого в настройках нужно добавить пункты: "переключить левую пушку (выкл/вкл)" и "переключить правую пушку (выкл/вкл)". По умолчанию включены обе пушки (залп). В кабине продублировать эти операции на панели оружия (в настоящее время неактивна) путём включения/выключения кнопок пушек.

Преимущества: Существенная экономия боекомплекта и максимальное соответствие реализму.

http://www.sukhoi.ru/forum/showthrea...=1#post1799526


6.34 Вид улучшения: Настройки управления

Пояснение предложения: В окне настроек управления где-нибудь в углу показывать нажатую в данный момент клавишу и забитую на неё функцию (или же "пусто", если ничего не забито), так же и с осями.


Преимущества: Чтобы не искать в куче функций и клавиш достаточно нажать на кнопку и узнать, занята ли она и чем. Значительно облегчит настройку управления.

http://www.sukhoi.ru/forum/showthrea...=1#post1807155
  #2  
Old 03-14-2012, 01:41 PM
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fruitbat fruitbat is offline
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wow, thats a great list B6, some great improvements listed there

shall continue waiting patiently.
  #3  
Old 03-14-2012, 03:45 PM
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Thanks BlackSix.

Looking at that list you'd better add:

Type of improvement: Send Ilya a crate of Vodka.
Explanation: Has numbing effect on the brain and creates a feeling of well being.
Benefit: Temporary escape from 'those guys'.
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  #4  
Old 03-15-2012, 08:22 AM
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Type of improvement:
Controls

Explanation of proposals:
Gradually increasing braking power with braking button. As in old IL-2, when you pressed the brakes, they would not got directly to 100% power. Instead, they started from some low power, and gradually increased to 100% when the button was kept pressed.

Benefits:
Helps people with no pedals with toe-brakes or other means of analogue braking. Currently, pressing the button causes the brakes to go to 100% power directly and using it while taxiing/landing/etc. causes an immediate face plant and a ruined propeller.
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Last edited by Untamo; 03-15-2012 at 08:25 AM.
  #5  
Old 08-17-2012, 01:26 AM
hc_wolf hc_wolf is offline
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Type of improvement:
Dedicated Server

Explanation of proposals:
Would it be possible for a Dedicated server to be released (maybe for at least Repka and ATAG for testing) to see if that provides improvements to online play.

Ghosting of planes is a big issue online. Can you provide any information as to limits we should have in missions online of AI? and limits of Static objects?

Is there someone working on the ONLINE Multiplayer scripting to improve online play.

Currenlty if you have over about 1700 static objects in game you begin to get FPS drop when 16+ players join

Benefits:

Better Online game play where most people interact and support the game.
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Last edited by hc_wolf; 08-23-2012 at 10:59 PM.
  #6  
Old 03-16-2012, 12:13 AM
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Type of improvement: FMB Object

Explanation of proposals:
Provide a FMB object that can:
(a) have sound (wav) file attached to it (something like a dropbox with sound options for seagulls, waves on the beach, factory noises, forest birds chirping, people chatting, air-raid siren etc).
(b) have an effect radius set (the sound becomes active when a player comes within the set radius of the object).
(c) and a pickbox to set the sound for red, blue or both armies.

The sounds would have to either be included with COD updates or downloadable from the mission host at mission-load/runtime. Could consider making a static object & an 'invisible' mobile object.

Benefits:
Provides a flexible means for mission builders to include ambient environmental sounds in their missions adding to game immersion.
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Last edited by salmo; 03-16-2012 at 12:19 AM.
  #7  
Old 03-16-2012, 12:33 AM
salmo salmo is offline
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Type of improvement: FMB Object (airfield-airodrome runways)

Explanation of proposals:
Currently there is no method to customise hard-coded airbase runways/spawn points. Change the behaviour of the airfield-airdrome runways object so that all hard-coded spawn points & runways within the object radius are removed on mission startup. The mission builder would then be free to place an airfield-airdrome runways object over a hard-coded airfield & create new runways & spawn points as desired.

Benefits:
Provides a flexible means for reconfiguring hard-coded existing airfields on maps.
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Get the latest COD Team Fusion patch info HERE
  #8  
Old 03-15-2012, 05:19 PM
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jayrc jayrc is offline
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Type of improvement:
Controls

Explanation of proposals:
Give flaps and rads axis assignments like elevator trim is in the game

Benefits:
support 9-turn saitek trim wheel as bf 109 flap, rad control

Last edited by KG26_Alpha; 03-15-2012 at 06:58 PM.
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