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Pilot's Lounge Members meetup

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Old 03-13-2012, 07:18 PM
Sutts Sutts is offline
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Quote:
Originally Posted by bw_wolverine View Post
There are three main areas for me that A2A's Spitfire rules over CoDs

A) Cockpit and Systems: If you could do it in the real Spit's cockpit, you can do it in the A2A machine. Fuel pump, Oxygen mix for the pilot (complete with blacking out at altitude if you don't set it right!), morse code RT, pretty much everything works or at least functions visually. The cockpit is absolutely gorgeous and you really feel like you have full control over the aircraft you're in.

B) Sound: The sound of the Engine running, the wheels on the ground, the pops of the detonations, pitch adjustments, it's all quite good. Even the sounds of the controls in the cockpit seem perfect to my ears.

C) Persistant Wear: This is something I DEARLY wish we had in CoD. Persistance of aircraft. We have no 'wear and tear' to speak of in the game except for player customizable 'weathering' that doesn't actually work properly for the Spit (it looks beat up even in the brand new spot on the slider). As you fly your A2A accusim Spitfire, the compression starts to degrade in the pistons, things start to not work quite as well over time and eventually you need to overhaul the plane. If we had this in CoD we could do some great things, not to mention how great it would be for people trying to fly their own pilot career type campaigns.

Anyway. I still love CoD. I would recommend trying the A2A Spitfire (I would DEFINITELY recommend that the Developers do (I'm sure they have)).

(I'm not mentioning the flight model, because I think that CoD will tweak and fix this enough to the point where functionally it doesn't bother me.)

Thanks for the great summary wolverine. I'd love to try it out but I really think it would kill the CloD experience for me......so I won't for now.
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