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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: What do you think about clickable cockpits? | |||
Great, very immersive feature |
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52 | 39.69% |
Only a waste of time |
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79 | 60.31% |
Voters: 131. You may not vote on this poll |
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#91
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"Supah" asked for a link to Olegs feeling about "clickable cockpits" and "flight sims" vs "Flight combat simming". Here is a resent post I saw from Oleg that addresses some of the issues (with Evgeny question):
Quote:
I think Oleg is saying that the "realistic" flight physics and weapons damage ect... would help with the immersion MORE the "clickable cockpits" (or complex starting procedure)...his feelings, his sim. Oleg makes an interesting point about the difference in making a "flight sim" vs a "flight combat sim"...when your making a "flight combat sim" you have to spend time modeling all the internal systems and structures of an aeroplane while the "flight sim" doesn't have to spend time or resources modeling these things... the "flight sim" just isn't concerned with issues like "what gets damaged if flak hits the engine"... Their has been some speculation here about M$ modifying their "flight sim" code into a "Flight combat sim", but I just don't see it happening... Adding bombs or machine guns is one thing but I just don't see how they could (write in) modify their code to include a complex "damage engine"... people complain about "IL2's" shortcomings and people complain about how the "Il2" engine was stretched beyond its original design, can you imagine what a M$ "flight combat sim" would be like if it was built on a modified "flight sim" engine? It would be a joke! Last edited by proton45; 04-12-2008 at 06:17 AM. |
#92
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Good news!
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#93
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Olegs answer...
Third party would do it I think. Models of aircraft has all features that to program it.(quote) Well at least there is some hope for this in time 0 |
#94
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#95
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Well, if Micro$oft's track record with combat flight sims is any indicator, Oleg has nothing to worry about.
They had all the resources in the world at their disposal, and still managed to release that steaming pile called CFS3. Also, the MS architechture of open "air files" won't go over well with onliners in any case. It will be just like CFS2 again. Skys full of supersonic, aimbotted WW2 aircraft. Been there, done that, never again.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#96
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#97
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a) SoW is first and foremost a military flight simulation. Maddox Games doesn't need to reinvent the wheel with it - they have a fundament both of experiences and technical solutions laid with Il-2 as well as input from the community and other "external sources".
b) Oleg doesn't need to cater to the civilian pilots in detail, because Maddox Games sure won't be able to do it all on its own. They will give external developers an interface to work with as well as tools to create/import the stuff they make. But that's about it - Maddox Games is a small company and needs to concentrate on the core business (if anything they have an issue with spending ressources on useless projects in the military part) and can't be spit-polishing the ground for the 3rd Party Projects. c) The simulation aspect of civil and military flight sims couldn't be more different. Civil simmers are - IMO - procedure simmers first and foremost while "us" military types like to shoot holes into each other's planes. That's a drastic difference and sets completely different envelopes for the basic engine. I'd prefer Oleg did the military part right and doesn't try to be the jack of all trades. Because such is also the master of none. Bottom line - clickable cockpits are a waste of time for a combat sim. If the SoW engine allows for 3rd Party Devs to add them for their own A/C then that is the maximum of what we can expect. |
#98
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Agreed. Combat FSX could be awesome. I know it would be in my shopping cart in spite of how bad cfs3 was.
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#99
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#100
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The conclusion is that Maddox Games doesn't have the manpower to make clickable cockpits standard - especially because these are more of a gimmick than a real necessity. To me there are simply way more important issues - namely a decent offline campaign and an immersive GUI. It's a purely economic question and Maddox Games has proved to be "susceptible" to wasting precious ressources on sideshows.
I haven't spent any time in civil sims. My conclusions come from several visits to flight sim conventions. Of course that may have contorted the picture. ![]() |
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