![]() |
|
|
|
#1
|
|||
|
|||
|
Ahhh, kühl... sehr gut! Ich dachte dass! Ich bin Amerikaner, aber ich kann Deutsch; nicht der best, obwohl gut genug, ich glaube!
Dein Englisch ist einwandfrei, aber die sehr kleine linguistische Feinheiten gibt mir das Andeutung. Zum Beispiel, du sagte "one Tick is 1/30sek", statt "1/30sec". |
|
#2
|
|||
|
|||
|
I spotted TOD (time of day) in the classes whilst searching for other stuff.
I suspect it would be possible to use that to spawn in aircraft or idle to a TOD setpoint. Keinmann, personally I think it is just easier to spawn in aircraft via a separate mission from timer in a script, where you can choose to use a single time period or repeating spawn in cycles. (or any other trigger event you can load a mission containing items required) Think of the base core mission as a clean "just the choosen map and battle area" , then the idea is you have a separate missions with just the items required. Have a look through the sticky links of collections of scripts gathered already. I'm only learning C# as far as application to CLOD so come unstuck with syntax at times, but if like Kodiak you have experience with C# it helps alot with exploring better methods and getting basic syntax correct. |
|
#3
|
|||
|
|||
|
Thanks, Smoke! I wasn't aware you could mold several missions together. That sounds like a clean and interesting approach.
Would any C# tutorials be of use to fellow FMBs/modders here? I'd be more than happy to write some in return for the generosity of the community. I have a way of teaching it which makes the language and OOP easy to understand, so I figured it may help the aspiring programmer or modder. |
|
#4
|
|||
|
|||
|
The more advanced C# programmers available to help guide non programmers the better.
Kodiak has started some turorials, however time for him and others to post lots of detailed guides is short. So I'm sure assistance with tutorials would be appreciated. From my experience so far, I find getting basic syntax correct is the most difficult thing. For example taking methods outlined at microsoft and adapting the method for use. However quite often the code is incomplete, missing some elements because there is asumptions that users know what they are doing. For CLOD, I believe alot of users are not aware of the possibilties that scripting can achieve, sure there is bugs (what hasn't got bugs eh!) btw I am working on a script(evolution of script and mission design in my scrimbase mission in collection downloads) which allows for real time sub mission updating without the need to reboot the main mission. The idea is for remote management ftp uploading a mission and mission list, it still works for local player hosting aswell. Kodiak has been helping with code.....i say helping...he is writing main I adapt and drink lots of coffee trying to understand it |
![]() |
|
|